My experience is basically limited to Persona 4 and a flash game from back in high school, but one thing I noticed about both of them was the idea of time management and stats. The thing is, with stats, it is often pretty simple. Raise your stats and more options become available.
What if there was a stat that could go up and down? I suppose Long Live the Queen kind of did this by having sliding temperament bars, but those merely affected her ability to learn skills. What if you had a stat like dignity that went up and down as you made certain decisions. Having high dignity would enable you take on more altruistic behavior, while having low dignity would make it so you're not too proud to do more depraved stuff, to win the hearts of bad girls.
As a bonus, there could be secret romances that you could only get via super high or super low dignity. At its lowest, you could basically romance a talking (in your head) body pillow.
Morality meters have already been a thing for awhile now, but I've never seen them put into practice in a dating sim.
What if there was a stat that could go up and down? I suppose Long Live the Queen kind of did this by having sliding temperament bars, but those merely affected her ability to learn skills. What if you had a stat like dignity that went up and down as you made certain decisions. Having high dignity would enable you take on more altruistic behavior, while having low dignity would make it so you're not too proud to do more depraved stuff, to win the hearts of bad girls.
As a bonus, there could be secret romances that you could only get via super high or super low dignity. At its lowest, you could basically romance a talking (in your head) body pillow.
Morality meters have already been a thing for awhile now, but I've never seen them put into practice in a dating sim.