Make games cheaper, won't get rid of the problem entirely but it will cut down the amount of people downloading pirated games by a huge percentage.
That's cute. do you have a serious answer?Dfskelleton said:I know! It would be intrusive, but it might work if the developers are honest.
Imput a complex code into the game that nobody would notice, that transmits to a certified team of people who can determine of the copy of the game was paid for. If not, they can upload a virus to the pirates computer that deletes all of their files and fills up their ENTIRE HARD DRIVE with pictures of Bill Cosby.
Yeah, except it hasn't stopped anyone before.Quaidis said:Best way I can think of to combat pirates is to release a bunch of the games free online over major pirating sites. Then load the game full of Trojans and viruses, enough to disable the person's computer and then some. Seriously, put the viruses directly in the code of the game so it literally comes with the package. And then, if the pirates manage to disable the viruses, you have the game be unplayable. If you have enough bunk copies of the game out, especially released to the pirate sites a day or two before the official game is out there, it will really make the pirates out there extremely paranoid.
Intrusive, and of course, illegal.Dfskelleton said:I know! It would be intrusive, but it might work if the developers are honest.
Imput a complex code into the game that nobody would notice, that transmits to a certified team of people who can determine of the copy of the game was paid for. If not, they can upload a virus to the pirates computer that deletes all of their files and fills up their ENTIRE HARD DRIVE with pictures of Bill Cosby.
You wouldn't like their answers. If they said they pirate to demo a game, they are assholes. If they said they pirate to protest the DRM and they only wanted to up the download count and didn't even install it, they are assholes.Coldster said:There really isn't anything they can do within reason that will combat piracy efficiently. Pirates are usually just assholes that don't want to pay for a game. I would actually love to interview a pirate to ask him what things he/she would want changed for them to actually pay for games. It would be either very predictable or very eye-opening.
Also, make people excited for the game itself.Vault101 said:as people have said, I think make it more attractive to actually buy the game
like with preorder bonuses and such I supose..or cool collectors editions
I am very amused you think this is a viable model. How exactly will they sell it to the consumer, then? Even BDs cap at 50 gigs and people pirate them, and if they want to sell their product digitally (and they do), they need it to be a viable size.WaruTaru said:But for (2), there is a solution to it. Make the game files so large that it'll take them days and weeks (and months, hopefully years) to finish their download that its just not worth downloading in the first place. Ideally the total file size should be so large that your hard drive couldn't possibly store the entire file on the computer/laptop.
This. Back in the 80's, computer game companies did everything they could to try to limit piracy. This ranged from code wheels to unreadable books of numbers; one company even had a physical device you had to plug into your computer. None of it worked and all it did wasCrono1973 said:Since they can't seem to combat piracy without hurting legit customers I say: Don't combat piracy. All you do is combat your legit customers while pirates get around your anti-piracy techniques.
As an example, Lego Harry Potter Years 5-7 came out 2 days ago but the Securom prevents the game from running. No PC customer can play it until they get this worked out.
http://www.amazon.com/LEGO-Harry-Potter-Years-5-7-Pc/dp/B0051TON12/ref=sr_1_12?s=videogames&ie=UTF8&qid=1321230890&sr=1-12
It's a funny game we play. It costs nothing to copy something which publishers believe has a value of $60 and yet we accept it and pay what they ask. If I offered to sell you a tomato for $1 and you could easily walk a few feet and get your own for free, would you pay me $1?Don Reba said:Why would we want to combat file sharing? Copying files costs next to nothing and benefits the society as a whole ? we should embrace it. If we can agree that games benefit the society as a whole, like science does, then we should finance it like science, using public funding and peer review. The system has been tested by centuries and we know it works.
How is that different from being a demo? Srs question.Bocaj2000 said:free sounds too expensive. must pirate it.Kopikatsu said:It would only work if they pay people to play their games.FEichinger said:Lower. The. Price.
Honestly, having to pay 50 bucks for a game, THEN add 25 bucks for the DLCs that pop up over the following year simply is too much. Why on Earth would anyone want to pay that much money for a game they don't even know whether they'll like? Of course that ends up with them not paying at all - if possible.
You can't beat 'Free'.
OP: Include a virus with every copy that completely melts your computer if you do anything do the game files besides play the game. Everyone wins!
OP: On a serious note, the only thing a publisher can do to make piracy work for them is to do what Deus Ex did: a month before the game gets released, leak a preview of the game. I'm NOT talking about a demo; a preview is the first chunk of the game up until the first boss is beaten (which took a while). I have seen the comments in the demonoid page saying, "holy shit! I'm so buying this!" This is not a lie nor an exasperation; that is a direct quote. So... it looks like something worked irl.
Agreed, but these days I suspect companies don't use DRM to stop pirates, they use it to stop fair use. They don't want you sharing a game with another family member or a friend and they don't want you to be able to resell it.lylemcd said:This. Back in the 80's, computer game companies did everything they could to try to limit piracy. This ranged from code wheels to unreadable books of numbers; one company even had a physical device you had to plug into your computer. None of it worked and all it did wasCrono1973 said:Since they can't seem to combat piracy without hurting legit customers I say: Don't combat piracy. All you do is combat your legit customers while pirates get around your anti-piracy techniques.
As an example, Lego Harry Potter Years 5-7 came out 2 days ago but the Securom prevents the game from running. No PC customer can play it until they get this worked out.
http://www.amazon.com/LEGO-Harry-Potter-Years-5-7-Pc/dp/B0051TON12/ref=sr_1_12?s=videogames&ie=UTF8&qid=1321230890&sr=1-12
a. Drive up the cost of the product
b. Make life more difficult for the legal purchaser
The solution is to not bother. Accept that piracy will happen that regardless of price or anything else, pirates will crack it and steal it in no time flat. It's life in the modern age and nothing can be done to fix it.
So just don't bother. The people who are going to buy it legally will, the people who are going to steal it are going to no matter what and they might as well quit throwing money and resources at a problem that is insoluble and only hassles the legal purchasers anyhow.
Lyle
Pirates don't have to put their credit card info in the hands of some company who may get hacked. It's not about the penny, it's about the risk and now even Steam has been hacked.Lord Fedora said:In all seriousness though, there's nothing anyone can do, at all, ever. Remember the Humble Bundles? You could literally buy them for a penny, and that penny didn't even have to go to the developers but to CHRISTMAS PRESENTS FOR CHILDREN, and people still pirated them. With that kind of motivation you can't possibly win.
This. So long as there are games and people on the internet that have technical skills, there will be pirated games. No matter what you do, it happens. Even the humble indie bundle who's profit went to charity and let you choose the price you pay and offered no DRM as a show of good faith, was pirated. Therefore nothing you do can appease people who want to just take it or to pirate it. The only way to stop it is not make games. Thus our question becomes what's the best way to balance protection measures to minimize piracy or to maximize profit (depending on your goals). Nobody knows the answer to that yet.Marter said:I have a great idea! It's unconventional, but it'll work. Trust me.
Okay, so you know how, like, making a game means it'll eventually get pirated? Well, my idea is simple: Stop making games. It'll work. No more pirating can be done on new products, because, you know, there won't be any new products to pirate!
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I got nothing.
I'm sorry. I fucking hate this argument. Here in Canada games were 69.99 in the NES days. Now they are 59.99. They are cheaper. They cost much more to develop. The cost of games has not gone up even though inflation and the cost of development should have driven it up quite a bit and to suggest that they cost too much is a load of shit.FEichinger said:Lower. The. Price.
Honestly, having to pay 50 bucks for a game, THEN add 25 bucks for the DLCs that pop up over the following year simply is too much. Why on Earth would anyone want to pay that much money for a game they don't even know whether they'll like? Of course that ends up with them not paying at all - if possible.
Oh look, a 500gb disc. [http://www.techradar.com/news/computing-components/storage/ge-unveils-500gb-disc-that-can-hold-20-blu-rays-982843] Here's the 1tb version. [http://www.xbitlabs.com/news/storage/display/20101012234029_TDK_Demonstrates_1TB_Blu_Ray_Disc.html]Zachary Amaranth said:I am very amused you think this is a viable model. How exactly will they sell it to the consumer, then? Even BDs cap at 50 gigs and people pirate them, and if they want to sell their product digitally (and they do), they need it to be a viable size.WaruTaru said:But for (2), there is a solution to it. Make the game files so large that it'll take them days and weeks (and months, hopefully years) to finish their download that its just not worth downloading in the first place. Ideally the total file size should be so large that your hard drive couldn't possibly store the entire file on the computer/laptop.