What can Mass Effect 3 do to be better than its predecessors?

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L4hlborg

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I'm not so heavy with the RPG elements, but I would like a few more guns and maybe more than 3 powers per teammate.


HT_Black said:
Stop trying the be Uncharted 2. You know...be more organic and freeform. Less Mechanical and by-the-numbers and railroady. Also, make those biotic powers worth something in a fight.
First of all, WTF with Uncharted comparison. Didn't they come out like a few months apart from each other? And aren't they like you know... from a different genre?

But yes, give biotics their power back. They are still fun and you pretty much become a god on the lower difficulties after a certain point of leveling, but on insanity everybody has biotic deflecting shit on. You still need them to get the enemies out of cover though.

Valkyrie101 said:
How about a spin-off? Rock Band: Mordin.
Would be the best spin off ever. Everything goes in hyper speed and all the tracks switch positions on the screen. Requires hyperactivity to play.

I'd also like the mako back and the mining to fuck off. And world peace. That is pretty nice too.
 

GonzoGamer

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HT_Black said:
Stop trying the be Uncharted 2. You know...be more organic and freeform. Less Mechanical and by-the-numbers and railroady. Also, make those biotic powers worth something in a fight.
Yea, this is what turns me off to ME (actually all the Bioware) games: everything seems kind of formulaic and once you start something it's all pretty linear.
And sometimes the dialogue needs to be spaced better. Some of their games just make me sleepy.
 

invalid_user

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I'd love to see:

- the radar waypoints come back.
- more racial focused missions, especially about Legion.
- the controls stay the same. Why this changed from ME1 to ME2 at all I dont know.
- more side missions.
- planet scanning stay but perhaps not be so tedious.

I wouldn't mind losing:

- the romance scenes (they are redundant and I'd like to play the game rather
than wait around to watch pixels get it on.)
- the tedium of inventory organization.
- the planet to planet travel. (Just hyper jump me to where I need to go so I can get on with the mission.)

Other than that I thought the games were great. I'm looking forward to ME3.
 

Ascarus

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JeanLuc761 said:
OT: Since this is the conclusion to the trilogy, I don't want an entirely new cast of characters for my squad, I don't want full-length loyalty missions (though character specific or race specific would be nice), I want the majority of the focus to be on the Reaper plot (also probably the political side of things), and I want my decisions in the last two games to affect the outcome.

And...well, that's about it actually.
this, this, and again THIS. if they have another game where i spend 80% of my time recruiting team mates, i will lose it.

i did not really care about the obvious lack of RPG elements, i didn't really care about the obvious fight locations, i didn't even care as much about the insipid planet scanning as i did about the lack of almost any narrative in ME2.

bring back the story! post haste!
 

DustyDrB

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Jan 19, 2010
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Oh, something else. Show us teasers without giving too much away. I wish they hadn't shown us Scions, Praetorians, and Collectors in the teasers. I would have loved to have a "What the hell is that thing?!" moment. I know I don't have to watch teasers, but I'm interested in the gameplay mechanics. They could have just shown us fights with mercs.
 

redbeard_90

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1) I wanna see and talk to Admiral Hackett. That guy really stood up for you, and was pretty awesome in the last moments of ME1. But nothing in ME2? Bring him back people.
2) I will join the universal chorus in damning the mining mechanic. Bored me to death, making me mine in a half catonic state.
3) If this is to be the final game of the Shepard Arc, make it go with a bang and hopefully lead into (if possible) superior storyline.
4) A Hanar Spectre. "Enkindle This."
5) Have a variety of voice actors for even generic characters. Heck, even make them folks from around the office. Kind of hard to believe you're in a huge galaxy when everyone has the same voice patterns.
6) The DLCs with vehicles had the controls feel a little clunky.
7) Garrus and Tali must be kept.
8) Have the environents feel 'alive'. ME2 made some good steps, but the Citadel was a clear bad example in my view. (Understand constraints etc.)
9) Big epic fleet and the ability to rip the Council a new one. "Ah yes, these so called 'Reapers'".
10) Have the player think all hope is lost. May seem kinda crummy, but at all points in both games you always know "I'm gonna beat this". Lose that automatic 'win' faith. Considering the last shot of ME2, you gotta feel like you're fighting the Apocalypse itself.

I think 10 might do it...
 

L4hlborg

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Mikeyfell said:
I'd really like to see a Volus with a rocket launcher or a mini-gun or something like that.
and maybe he's like a hyperactive Red Sand junkie.
that level of badassness could not be contained by the Normandy SR2
Maybe he would also be a biotic god.

ThatLankyBastard said:
Stronger Biotics, more in depth characters and show Tali's goddamned face!!!
That would ruin the character imo. Think about it. Why is Tali cool? Because not knowing what she looks like brings mistery around her character. Or then it's just that she is the only character not staring into the emptiness.
Talon_Skywarp said:
so my answer would be- make me buy it.
It's relatively cheap and it's amazing. If you have a pc or a xbox 360 buy it nao. If you have a PS3, buy ME2 in january. It'll be worth it. Trust me.
 

Xaositect

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Ascarus said:
this, this, and again THIS. if they have another game where i spend 80% of my time recruiting team mates, i will lose it.
Youre most likely going to HAVE to recruit new people. Its a staple of pretty much every Bioware game. Unless Bioware are actually planning on stripping levelling altogether in ME3 as part of their "final solution to the RPG problem", its like saying "I dont want to spend my time leveling up again". You recruit members for your team in Bioware games. Its just what they do.

I doubt that theyll put out another banal "recruit one expendable team member after the other for 90% of the game" like ME2 had, but Im personally expecting a more ME1 (and typical Bioware) styled "meet new people as the plot progresses for story reasons" deal.

After all, they say its stand alone, and starting the game with ME2s "expendables" with fuck over newbs starting in ME3 big time. Some people would say "serves them right". EA/Bioware will say "moar fucking money plz". They wont alienate potential newcomers just because they think they can come in during the final act of a trilogy with no problems.
 

Lolth17

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No more new characters. I just want all my teammates from 1 and 2 to play nice together. Also yes, bring back actual sex scenes. Just having a sexy conversation fade to fully-clothed black does not cinematic gaming make.
 

L4hlborg

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DustyDrB said:
Oh, something else. Show us teasers without giving too much away. I wish they hadn't shown us Scions, Praetorians, and Collectors in the teasers. I would have loved to have a "What the hell is that thing?!" moment. I know I don't have to watch teasers, but I'm interested in the gameplay mechanics. They could have just shown us fights with mercs.
You know what's funny? I didn't watch the teasers. I believe that the game was best enjoyed this way. Full on confusion of what's going on and every little twist caught me by surprise. I suggest you do this with ME3.
 

Footinbox

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I liked both ME1 and 2 equally. I liked being able to explore planets in the first one, not to mention there were more minor missions and they were easier to find. But ME2 was much more fast paced, better conversations/cut scenes, etc. And I remember saying that #2 wouldn't be as good as the first but it is, so it wouldn't surprise me if the 3rd kept up with the other 2.
 

nuba km

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Onyx Oblivion said:
Be a fucking RPG.

I know inventory management was a pain in ME1, and ME1 was already light on the RPG elements, but ME2 dumbed it all down to shooter levels.

Bioware, inventory management only sucked because you gave us so much shit that we had to stop every 15 minutes and clean out the inventory. Just give us a bit less stuff.

Or the pet from Torchlight. The one who would go to town and sell your items for you. Because let's face it, converting to Omni-Gel was discarding, since Omni-Gel was nearly useless.
ROLE PLAYING game, you role play as your character in mass-effect it has one of the most important factors that role playing games were meant to have. the reason D&D has so many numbers in it is because for the role playing to work it needed rules. there are two things in my book that you need to be a true role playing game 1.ROLE PLAYING!!! I think this explains itself 2. customisation which brings me to the point of how mass-effect 3 can improve it needs more customisation.
 

MR.Spartacus

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To see more the effects in amore massive way. Yes I saved the Rachni. I'd like to have a whole subplot related to it not just some random nod.
I'm also hoping they don't do a complete reset again. I do not want to hunt down new squad mates again!
 

Optimystic

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They've moved in the right direction with the shooter mechanics, now they need to amp them up a notch. Gears has a great playbook: Blind fire, mobile cover, human shields, environmental hazards, grenade types (sticky, proximity, contact, cluster, rain etc.), controllable turrets etc.

To top it off, ME and Gears use the same engine, so it shouldn't be too hard to incorporate these improvements on the existing framework.
 

DustyDrB

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DVSAurion said:
DustyDrB said:
Oh, something else. Show us teasers without giving too much away. I wish they hadn't shown us Scions, Praetorians, and Collectors in the teasers. I would have loved to have a "What the hell is that thing?!" moment. I know I don't have to watch teasers, but I'm interested in the gameplay mechanics. They could have just shown us fights with mercs.
You know what's funny? I didn't watch the teasers. I believe that the game was best enjoyed this way. Full on confusion of what's going on and every little twist caught me by surprise. I suggest you do this with ME3.
I've been thinking I will. I'll just have to resist the urge once they start putting up teasers.
 

Jake0fTrades

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Mass Effect 2 was great, hacking/bypassing was less annoying than it was in ME1, the Mako was removed and the guns seemed easier to use.

Request #1: They never fixed the bug where Kasumi forgets her last command after using Shadow Strike.

Request #2: I'd like an "Advanced" difficulty where all enemies are scaled slightly higher than insanity, but you must do it without teammates.

Request #3: Toggling my helmet during cut scenes. I want to wear the Recon Hood while I'm fighting Krogan and then turn it off during cut scenes, that just breaks the immersion.

Request #4: Return the "Overheat" system. The whole reason people play the Infiltrator is to snipe, not to use the SMG, I don't want to hunt for ammo every 3 minutes.
 

Cowabungaa

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Irridium said:
I played as an Adept, and I still found it rather boring. Plus I'm not a fan of the "use one power, everything must recharge" system.

I love the auto-cover system. Get up to a wall and the character automatically takes cover on it. Move away and he stops taking cover.
True, while global-cooldown is kinda nice to prevent spamming, ME2's gc was way too long.

As for the cover, yeah it sounds great and it could be great, but it felt very nit-picky and troublesome to me. Especially in areas with lots of cover opportunities it felt rather clusterfuck-y.

And sometimes it plain old didn't work for me, especially when I was sprinting or I júst wasn't close to the cover point enough to take cover or accidentley be a little too close to a different point where I dídn't want to take cover.

That broke the flow a lot, and that's why I liked ME2's cover system better; it flowed very smoothly, something that's very important as a Vanguard. I can only imagine how sluggish Vanguard must play in ME1, in that game I just can't rapidly vault from cover to cover to flank the enemy and rain hell upon them with my shotgun (when my Charge is on cooldown, that is, my oh my I love that attack), it goes a lot slower.

I'd gladly take an automatic cover system though, if it wouldn't have those problems.
MR.Spartacus said:
To see more the effects in amore massive way. Yes I saved the Rachni. I'd like to have a whole subplot related to it not just some random nod.
I'm also hoping they don't do a complete reset again. I do not want to hunt down new squad mates again!
I think we have yet to see the full extent of some choices we made. Remember, ME2 was the second game in a trilogy. Second parts of a trilogy usually suffer from that; no real start, no real closure either.
 

Ascarus

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Xaositect said:
They wont alienate potential newcomers just because they think they can come in during the final act of a trilogy with no problems.
this is an interesting point i hadn't considered. however ME2 (as you noted) was way too focused on recruitment and upgrading. there were what, five (six?) plot related missions in a 25 to 30 hour game.

i don't want to see that again. if they choose to go that route, then at least balance the time with plot driven missions and include those recruitments within the story, not disparate missions that just seem thrown together to kill time between story based elements.
 

TurtleBay

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Agreed on enhancing the RPG elements.

In the first two games I have never been excited by adding a new item to my inventory, items didn't feel unique. Replacing model IV of an assault rifle with model V in ME1 was a chore. Giving items unique abilities and incorporating those unique items into side quest rewards would help a lot.

Party selection where you select three members from the crew also needs improvement. Selection didn't feel like it made a difference in gameplay (partly due to the useless AI). The system is copied from Final Fantasy. However, Final Fantasy III, for example, had 20+ jobs so selecting three party members made the game play differently and felt like a meaningful choice.
 

Orcus The Ultimate

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Onyx Oblivion said:
Be a fucking RPG.

I know inventory management was a pain in ME1, and ME1 was already light on the RPG elements, but ME2 dumbed it all down to shooter levels.

Bioware, inventory management only sucked because you gave us so much shit that we had to stop every 15 minutes and clean out the inventory. Just give us a bit less stuff.

Or the pet from Torchlight. The one who would go to town and sell your items for you. Because let's face it, converting to Omni-Gel was discarding, since Omni-Gel was nearly useless.
I agree, they should Complete it as an RPG if they're going to classify it into this genre !