UnnDunn said:
How do you know all of this, exactly? It's awfully specific knowledge for some random dude in New York who apparently makes websites and
doesn't work for Microsoft.
Anyway.
UnnDunn said:
The biggest is that it frees you from discs.
I don't want to be "freed" from my disks. I never
asked to be "freed" from my disks. I like my disks basically for the same reasons that SpunkeyMonkey said. The slight convenience that not
needing the disk provides doesn't really outweigh my desire for the disk. Say, here's a though: they could have implemented a system whereby
some people could download the game, but others could still have the option to play from the disk, itself. Maybe only the first install would work, so that way you could pass the disk off to someone else for whatever reason, but it wouldn't amount to multiple installs or anything unless the original instance was uninstalled? I know it's not a perfect solution, but it makes more sense to me than the system they've got running now. And I know there was some excuse about "blah, blah, load times would be awful, blah, blah," but to me, that seems like a fixable problem; develop better disk reading hardware. Besides, I've sat through awful load times (PS2 launch titles were funny like that). That's a compromise I'd be willing to make in order to own my games as opposed to license them.
Making Kinect mandatory gives developers the confidence that every Xbox One owner has a Kinect, which means they are going to build Kinect functionality into every game they make. . . . That's a big benefit.
Is it, now? See, I own a Wii. I also own a DS and a 3DS. Each of those systems have somewhat unique hardware that lends to a certain degree of gimmickiness. I guess what I'm saying is that not every game on the DS needs a minigame where you draw stuff. Not every game on the 3DS needs an entire level where you have to turn the 3D on to complete tasks properly. Not every game needs motion controls or voice input or heart rate monitoring. You posit that including a Kinect in every console natively will inspire developers to make good, interesting use of it. I posit that developers (particularly of AAA games) are encouraged just as much, if not more, to include an aspect of gameplay to use as padding or as a gimmick as opposed to something that actually enhances the experience.
The 3DS gyroscope is a good example. Man, that thing is cool, right? Have you tried it? Have you played Star Fox 64 with it? You can fly your ship by flailing and tilting your 3DS instead of using the circle pad. I mean. It's a nifty concept, but in practice, it's kind of hard to play like that. It's hard to maintain the precision you need sometimes, and swinging your game around doesn't always turn the camera fast enough. Even aside from that, it's kind of disorienting. See, it's much easier to focus on stuff on a screen when that screen is staying still. Every time you move it, your eyes have to readjust.
And that's just a case where the gyroscope was kinda wonky to use. In Ocarina of Time 3D, it actually
hindered my experience. I once stood in a dungeon for, like, five minutes, wasting arrows trying to shoot one of those eyeball switch thingies because every time I'd line up a shot with the circle pad, the gyroscope would pick up tremors from my pulse and my breathing, which would screw up my shot.
I guess my point here is that Nintendo spent what I assume to be a buttload of money to design and implement a hardware system that a) won't see use in every game on the platform because it just doesn't make sense, b) can actively detract from a gaming experience, and c) may only be used sparingly, even in cases where it
does make sense.
It remains to be seen how the game resale situation on Xbox One will play out. It's possible publishers will keep the current status quo, allowing you to resell any game at any time through any retailer, free of charge. Or they could do something completely off-the-wall. Who knows.
Yeah, I get that you don't have the answer to that, but that's a pretty big "who knows" as far as I'm concerned. See, with any other system, I know what I'm getting. I know that I can resell my games or whatever. With this, though, it'll be a case-to-case thing. I'm confident that some publishers will be all like "yeah, sure, do whatever," but I don't that any that made games I'd like to buy would do that. Microsoft kind of unnecessarily made the whole thing a crapshoot for the consumer. So, like. Maybe every single publisher will let us resell games. That's cool, but the uncertainty of that is enough to keep me from preordering or even buying an Xbox One until well after launch.