What could have justified Duke Nukem's development time?

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Xanadu84

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For the consumer, a good, generally favorable reaqction from players would have justified the wait because, hey, there's other video games to play. Doesn't matter if its a year or 40, if it comes out and its fun, its worth buying.

Now, justified to the investors...that's a different story.

What would make sense for 12 years of development? A extensive amount of refinement, iteration, and tweaking of game play mechanics for a game where graphics are irrelevant. Or, if game design was done for 11 years, and graphics the last year. If all that time was spent painstakingly crafting mechanics, then it would justify the wait, at least from the perspective of a noble experiment. Of course, I don't see how Duke Nukem could be placed nedt to the words, "Noble Experiment".
 

viranimus

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12 + years, I would expect a cylon sex bot that fellates you while you play to be included. Well at least in the collectors edition.
 

Kevlar Eater

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I could understand if the developmental budget was spent on hookers and blow. Or the occasional Charlie Sheen visit/Andrew W.K. party, as either of those can get quite expensive.
 

Vonnis

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A blowjob would not only help justify the waiting time, it would also be in line with Duke's attitude. Just saying.
 

Twilight_guy

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Nov 24, 2008
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I dunno but it would come on 12 blue-rays and have a story that was well over 1000 hours long.
 

Ice Car

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According to GI (GameInformer), 3DR kept trying to change the style of the game deep in the development process, forcing them to start over over and over again over the years. Then again, I read it a pretty long while ago, so...

(I just used the word over 4 times, over and over again over the sentence... Over...)
 

Zeema

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Jun 29, 2010
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Updated Graphics

a Story about Duke having to Grow up and stop being a Wanker

More Guns
 

Morbissus

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Xzi said:
Start with Duke 3D. Update graphics to 2011 standards. Change nothing else.

Would have easily justified twelve years of development for me. As well as justify throwing down the $60 for it. Really, if they wanted to change anything else, it should have just been the story, the jokes, and maybe the level design as long as they kept the same design philosophy as Duke 3D. Which is to say, long, branching levels with exploratory puzzles and tons of secret paths/areas.
This person here is the only one you should listen to. I couldn't have said it better myself.
 

ScumbagEddie

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An arcade machine for you to play in game that has hints to the original game. I'm thinking of "Turbo Turkey Puncher" and "Sarge's Bear Blaster" from Doom 3
 

ZeZZZZevy

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AdumbroDeus said:
It would have to be this: http://www.escapistmagazine.com/videos/view/zero-punctuation/1968-Viewers-Choice-Duke-Nukem-Forever
anything less than this would be a tragedy of epic proportions
 

ResonanceSD

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Zaverexus said:
I saw this post
Arkynomicon said:
The shock with Duke Nukem Forever is that people was curious about what could justify 12 years of development. Turns out there was nothing in it to justify 12 years of development.
and thought I would ask:

What features would a game have to include for you to consider it worth 12 years' wait? Or at least consider it a good use of the time?

Personally, I would wait 12 years for a game that dispensed bacon every time you complete a mission.
A holodeck, failing that, a robot.


Seriously, the entire mars rover program was planned, announced, launched, and COMPLETED in the time it took these *****'s to get a game out.

http://duke.a-13.net/


A list of things which took less time than this game to run out, or social phenomenon that took less time to run through.
 

Biodeamon

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Apr 11, 2011
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everything was good to me except the goddamn pyshic puzzles. I mean Duke kicks ass and chews bubblegum not hurt his brain and solve Half-life like puzzles! remove those and it`s fine
 

LessThanThreep

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It would have to have build the entire freaking world, and have moon city exploration levels as well. That and

http://www.escapistmagazine.com/videos/view/zero-punctuation/1968-Viewers-Choice-Duke-Nukem-Forever
 

Nieroshai

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A game that takes 13 years to come out needs to be able to produce deep dish pizzas on demand, print money, and be able to give a d*** good blow job. But then again, DNF didn't take 14 years to make, just to come out. I only really count the dev time from Gearbox as actual work, the 3D Realms development was a joke and other than IP had nothing to do with the finished product. I bought a copy myself, and if it wasn't for my university's firewall blocking Steam I'd be playing it right now.
 

Saelune

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Xzi said:
Start with Duke 3D. Update graphics to 2011 standards. Change nothing else.

Would have easily justified twelve years of development for me. As well as justify throwing down the $60 for it. Really, if they wanted to change anything else, it should have just been the story, the jokes, and maybe the level design as long as they kept the same design philosophy as Duke 3D. Which is to say, long, branching levels with exploratory puzzles and tons of secret paths/areas.
Definatly. Hell, if they made an expansion for 3D that did not even update anything aside from a new chapter or two, Id buy it. I still play it.
 

NeutralDrow

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Mar 23, 2009
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That's not the question I would ask.

The question I would ask is "why exactly were you waiting for twelve years? Didn't you have other things to do in that time?"