johnnybleu said:
Turn-based battles aren't the only thing that makes any RPG a JRPG. Wizardry had turn-based battles, as did most of the old D&D games, but they are strictly western. Nevertheless, Child of Light still shares many aspects of what can be called a "traditional" JRPG, and the "Western" part simply means that it was developed in the west and/or has a different style.
...But you've kinda proved my point there. So let me get this straight:
- Turn based battles are one of many things that makes an RPG a JRPG
- But some non-JRPG games can be turn based and still be strictly western.
- Child of light still shares "many" aspects (whatever these may be) of "traditional" JRPGs.
- But as Child of Light was developed in the west or "has a different style" (whatever that means) it is a "Western" JRPG.
So not only do we have extraordinarily vague and sometimes contradictory definitions of what constitutes a JRPG, we now also have have different *kinds* of JRPG based on whether they are Western or non-Western.
I'm not saying the whole WRPG/JRPG dichotomy is absolute and perfect, or that they should be the only choices. I'm just saying they're still helpful and give a good indication of what to expect from a certain game.
But these terms... they're harmful. I know plenty of people who like RPGs but won't even read a review if 'JRPG' is in the synopsis. "I don't like JRPGs - they're too linear/I hate turn based battles/I can't stand anime" are the kinds of reasons I get when I question them about it. These terms are steeped in sterotypes, and games these days are so varied the tropes are often incorrect anyway.
Genre labels are awful. Lord knows trying to subdivide all 'RPGs' into CRPGs/SRPGs/ARPGs is too complicated. The only sensible way to do it is be vague in terms of genre but then more specific in your description. Take Titanfall for example - it's an FPS. Nobody tries to call it a VFPS (V standing for vertical because they use jetpacks a lot) or MechFPS or any other weird thing. No, "It's an FPS where you can pilot robots and jump around with jetpacks".
Why can't we do the same thing with RPGs? It's a heck of a lot more elegant than trying to explain why a certain JRPG is definitely a JRPG even though it was developed in the west and also some of the things that make it a JRPG are also found in western games.