marcus75 said:To what degree X-Com is "attaching" probably depends a lot on the player (for example, if you - like me - always renamed your squads after your friends and family you probably felt even more attached to them) but it was definitely very immersive, so I don't know what you could possibly mean by that.
I was never immersed in a way that made me sweat when I was facing overwhelming odds or when my guys detected a strong foe (think of those runners in Apocalypse: as soon as you saw one, some of your guys were going to die).Clashero said:Ahhh, how I loved X-Com. I was so immersed at the time my very best man died I actually cried out "NO! ANATOLII!"
But I somehow, on a professional level, attached to my men. I'd rather sacrifice 3 rookies I just got this mission to save one of my veterans and I readily sent PSI-guys and robots to their death while for my humans I considered safety. It was a matter of how usefull they were to me as commander-in-chief.
But even with this distance between me and my men, X-Com did a far better job of immersing/attaching/whatevering the player to the men than anything I've played in the last... 10 years or so.
Operation Flashpoint is (was) a very immersive game. When, in the vanilla-campaign, I was sneaking through a forrest and outside I heard something, I started to tremble because I feared I had been detected ingame. Yet I didn't give a fuck about anyone in that game. I even let my fellow soldiers charge into certain death "'cause I want their weapon" or "'cause I need ammo"...