I'm recently replaying Baldur's Gate 2 (possibly the best RPG ever made) and coming up to the end of the base game and approaching the epic level expansion, Throne of Bhaal.
I like Baldur's Gate, a LOT, but I think Throne of Bhaal was a bit of a let down. It brings the game to new heights of difficulty and has you facing down multiple dragons, Drow armies, legions of giants, Demonic princes and elemental kings. However it loses a bit of the personality that the base game has in favour of mainly combat focused dungeon crawls. There's a few side quests, but most of the game is a straight up slog through enemy dungeons and strongholds until the final confrontation. There's less exploration of areas, less sidequesting in big cities and less optional areas, which is a shame.
The best part of the game is Chapter 8, set in a besieged City, which goes back to the tried-and-tested RPG formula of side questing around the city and the wilderness surrounding it, a few dungeons crawls and finding how to lift the spell of invulnerability of your enemy. The next chapter has a big hub area with not much to do beyond buy some potions before going on 2 extremely long dungeon crawls. The third and final chapter is one epic long battle, with extremely tough combat although it's more of an endurance test than anything.
One major point in favour of the game however, was the Watcher's Keep side-dungeon which is one of the best multi-level dungeons ever produced in a game. It's full of personality and challenge and was really good.
Overall I think that the conclusion to Baldur's Gate, with the epic Bhaalspawn war, should have had a larger and more expansive game more in line with BG2 than a combat and dungeon crawling focused expansion. I'd be interested to hear your thoughts on the game!
I like Baldur's Gate, a LOT, but I think Throne of Bhaal was a bit of a let down. It brings the game to new heights of difficulty and has you facing down multiple dragons, Drow armies, legions of giants, Demonic princes and elemental kings. However it loses a bit of the personality that the base game has in favour of mainly combat focused dungeon crawls. There's a few side quests, but most of the game is a straight up slog through enemy dungeons and strongholds until the final confrontation. There's less exploration of areas, less sidequesting in big cities and less optional areas, which is a shame.
The best part of the game is Chapter 8, set in a besieged City, which goes back to the tried-and-tested RPG formula of side questing around the city and the wilderness surrounding it, a few dungeons crawls and finding how to lift the spell of invulnerability of your enemy. The next chapter has a big hub area with not much to do beyond buy some potions before going on 2 extremely long dungeon crawls. The third and final chapter is one epic long battle, with extremely tough combat although it's more of an endurance test than anything.
One major point in favour of the game however, was the Watcher's Keep side-dungeon which is one of the best multi-level dungeons ever produced in a game. It's full of personality and challenge and was really good.
Overall I think that the conclusion to Baldur's Gate, with the epic Bhaalspawn war, should have had a larger and more expansive game more in line with BG2 than a combat and dungeon crawling focused expansion. I'd be interested to hear your thoughts on the game!