Yep, I totally forgot about the Monk (it's been a while since I played it)!The Madman said:The Monk didn't want to take over the world and he was the most powerful of the Bhaalspawn as I recall. There were the Dragons, the Drow, the Giants, that one that dies at the start, and the Monk who it turns out was planning to use the others ambition to get them to kill the other Bhaalspawn before in the end turning on them, leaving him as the last of the Bhaalspawn so he could ensure the prophecy never comes to pass by in turn killing himself.Ihateregistering1 said:It wasn't so much that there were other children of Bhaal, it was the fact that they were all basically cookie-cutter "I'm gonna rule the world!" villains. It felt like they really could have given more depth to the other Bhaal-spawn and explored their motivations for wanting to conquer, or presented dialogue options for you to convince them to join you, or abandon their way of doing things. In the way it was, it basically seemed like a cheap trick to create ready-made bosses for the game.
Unfortunately seeing as both your main character and Imoen are prominent Bhaalspawn, his plans didn't exactly mesh with your own. Still he definitely wasn't 'conquer the world' evil.
I remember him distinctly because he's the only boss in Baldur's Gate that's immune to Time Stop. Man was that an unpleasant surprise the first time I tried it on him!
But I still stand by that I really felt like the game lacked a lot of the subtlety and nuance of BG2. The story just felt much more impersonal than BG2.