What DnD character are you?

Nugoo

New member
Jan 25, 2008
228
0
0
You Are A:

Lawful Neutral Halfling Wizard (2nd Level)


Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 11
Intelligence- 14
Wisdom- 12
Charisma- 10
 

BlueMage

New member
Jan 22, 2008
715
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0
Hmm

I Am A: Neutral Good Human Sorcerer (4th Level)
Ability Scores:
Strength-16
Dexterity-16
Constitution-15
Intelligence-16
Wisdom-16
Charisma-19
Alignment:Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Find out (e-mail)

I'd just like to point out I actually answered this completely honestly.
 

Cpt. Red

New member
Jul 24, 2008
531
0
0
Lawful Good Elf Sorcerer (3rd Level)

Ability Scores:
Strength-13
Dexterity-18
Constitution-17
Intelligence-16
Wisdom-15
Charisma-12
 

Galletea

Inexplicably Awesome
Sep 27, 2008
2,877
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0
Is being the only chaotic neutral bad? What's wrong with self preservation?
 

Mullahgrrl

New member
Apr 20, 2008
1,011
0
0
I am a:

Chaotic Good Human Wizard (2nd Level)

Ability Scores:
Strength- 8
Dexterity- 11
Constitution- 13
Intelligence- 13
Wisdom- 13
Charisma- 11

How about that!
 

Grubnar

New member
Aug 25, 2008
265
0
0
True Neutral Human Bard (3rd Level)

Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 11
Intelligence- 12
Wisdom- 11
Charisma- 10

A jack of all trades and master of none. That is pretty close to the truth. Althogh looking at the results i noticed I could just as easly be Neutral Good. And possibly a Half-Elf.
 

Ursus Astrorum

New member
Mar 20, 2008
1,574
0
0
Neutral Good Human Ranger (2nd Level)


Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 15
Intelligence- 16
Wisdom- 17
Charisma- 16

Pretty nice for a second-level. I'll need to make this guy.
 

crimsondynamics

New member
Nov 6, 2008
359
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0
I Am A: True Neutral Human Bard (6th Level)
Ability Scores:
Strength-11
Dexterity-18
Constitution-13
Intelligence-14
Wisdom-12
Charisma-11
Alignment:True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

I answered as close as possible to how I would act in real life (some questions didn't have any answers that I could identify with) but it's pretty spot-on.

In real life D&D however I always choose to be a Chaotic Neutral Paladin.

That's also a very long form.
 

RedSigma

New member
Mar 7, 2008
71
0
0
True Neutral Half-Elf Sorcerer (2nd Level)


Ability Scores:
Strength- 15
Dexterity- 15
Constitution- 14
Intelligence- 13
Wisdom- 15
Charisma- 13


I must admit, I was a bit skeptical about how accurate this quiz was going to reflect my personality and it was bang on. But only 13 Charisma? Man... D:
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
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galletea said:
Is being the only chaotic neutral bad? What's wrong with self preservation?
I prefer Chaotic Good personally. You kinda enjoy doing the right thing, but you have about this much patience for laws and rules and whatnot. I'm quite disappointed with myself getting Lawful Neutral actually. I swore I answered questions with a more "fuck the rules" approach that's normally in line with my thoughts, if not my actions.
 

ImmortalItalian

New member
Oct 19, 2008
174
0
0
Chaotic Evil Human Bard (2nd Level)


Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 15
Intelligence- 16
Wisdom- 14
Charisma- 17
 

Jaythulhu

New member
Jun 19, 2008
1,745
0
0
Wow, with honest answers I got

Chaotic Evil Human Sorcerer (5th Level)

STR: 13
Dex: 13
Con: 17
Int: 15
Wis: 14
Cha: 14
 

Corven

Forever Gonzo
Sep 10, 2008
2,022
0
0
True Neutral Human Bard (1st Level)


Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 14
Intelligence- 13
Wisdom- 14
Charisma- 11
 

fluffylandmine

New member
Jul 23, 2008
923
0
0
Neutral Good Human Bard (1st Level)


Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 15
Intelligence- 16
Wisdom- 18
Charisma- 14
 

Spartan Bannana

New member
Apr 27, 2008
3,032
0
0
I'm a:
Lawful Good Human Paladin/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 11
Intelligence- 12
Wisdom- 13
Charisma- 14
 

Dommyboy

New member
Jul 20, 2008
2,439
0
0
Damn it, I accidentally refreshed the page when I was up to the 91'st question. Bollix to that.
 

Helmet

Could use a beer about now...
May 14, 2008
578
0
0
True Neutral Human Sorcerer (3rd Level)

Ability Scores:
Strength- 17
Dexterity- 15
Constitution- 19
Intelligence- 16
Wisdom- 16
Charisma- 15
 

meatloaf231

Old Man Glenn
Feb 13, 2008
2,248
0
0
I Am A: Neutral Good Human Cleric (2nd Level)
Ability Scores:
Strength-13
Dexterity-15
Constitution-17
Intelligence-15
Wisdom-14
Charisma-12
Alignment:Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Awesome, I'm a cleric! Heavy armor, healing and maces!

I suppose that does fit me rather well, especially the stats. I'm quite capable of enduring a good deal of punishment, and I rarely get sick, hence the high constitution. I've always been kinda indifferent on government/laws, too.