GW2 has a number of things right but fails in many aspects. A lot was done right with GW that didn't carry over to GW2 (e.g. guild halls). Other things were hyped but nothing came (player housing). Community messaging is one of my biggest complaints against ArenaNet and one thing desperately needed in an MMO. It's intensely frustrating as a player when a company holds its cards close and you've no idea what's coming or what they're thinking.EyeReaper said:I want more MMO's like Guild Wars 2, really.
There's always been displeasure with GW2. It's model, which most prominently carried the acclaim of being anti-grind, began with and expanded a mountain range of grind. Everything from leveling (level cap = 80) to legendary weapons to achievements is done by repetition and hoarding items. Crafting was promised to be simple, innovative and designed so that players wouldn't be factories producing junk; that's exactly what it is.
The "Living Story" is a slow trickle featuring characters I feel no attachment to, which is particularly aggravating as the featured protagonists, Destiny's Edge (you know, who were supposed to be the whole point of the main game but were somehow marginalized to episodes in dungeons), have all but been forgotten (along with the dragons, save for the new one introduced out of thin air). The personal story that preceded it was maligned for several reasons, but us veterans have accepted that bitter disappointment long ago.
The game's model of "end game" content is also upsetting for many of us as we look for things to do (there are no expansion packs), and the current state of PvP/WvW is embarrassing to say the least. GW2 only just got a proper combat log and trade post features, two years along.
I've gone this far without mentioning that absolute succubus that is RNG? Shall I get into the gem store and how lame and expensive that is, and how it makes more sense to farm gold than purchase gems that cost (a lot of) real money? How about the low-level gambling operation of Black Lion chests that have an extremely low chance to drop a weapon ticket (or a scrap of one), where *five* are needed to acquire just one weapon skin? Not a weapon, just a skin applier - you have to grind out your (incredibly expensive) ascended weapon on your own.
GW2 does a lot right - visuals, combat, details, intuitive design, and it's true the game is far better now than it was at release. But it's also proof that no matter how good a game looks and feels, it needs to resist the worst holes so many MMOs fall into: grind, RNG, weak development and stagnation.