What do you find scary?

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The Reverend

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Jan 28, 2008
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You're scared of commitment? You sure you're not a guy. Because thats the greatest number 1 excuse for a man when he does something stupid in a relationship. Well, I guess women can have a a fear of it too.. but its ours! You get your own damned fears, woman!
 

Singing Gremlin

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Jan 16, 2008
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Erana said:
Singing Gremlin said:
Erana said:
8. Joints being hyperextended to the point of breaking
It's not too bad. Happened to me, can bend my arm slightly backward, so when I fell over and stretched my arm out to stop myself, the impact bent it too far the wrong way. I could go into detail because the break was quite dramatic but that probably wouldn't help. It sounds nastier than it is, though; I broke my arm by having someone land on it and that time was worse.

EDIT: assuming you mean it like that, as opposed to being pulled apart. Not sure how that would work though.
I mean like... Well, go get a rotisserie chicken and bend the wing back until it snaps. That's what I mean.
Ah yes. That would be what I did then. But it was quick. I can see why you have that fear... if it was slow.. *shudders*

Any form of asphixiation would scare me. Oh... and there's this one EvE chronicle that added a real fear of that kind of death...

I feel obliged to say, if you're squeamish, don't read it. I'm not squeamish and it still left me feeling nauseous.

http://www.eve-online.com/background/potw/29-01-07.asp
 

BLad30Fgod

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Feb 23, 2008
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Real life

*Pain, then death in the same scenario.
*Losing my other ear, lost my left one (hearing) a week ago
*Silence and a void.

Gamez

*Ravenholm Freaked me out, those fast zombies are the most scary.
*The signs in Portal and Assassins Creed,(Ending)
*Unexpexted deaths being pushed into your face.
*Seeing things in the mirror that isn't your reflection.
 

Kogarian

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Feb 24, 2008
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Reality:
Drowning, death by fire...pretty much any slow, painful death.
Uncertainty and the unknown.
Dangerous OR big snakes that aren't in a container/cage.
Losing limbs.
People and what they're capable of (no offense to you guys).

Games:
Dark corridors with lots of baddies (dungeon trudging was never much fun for me).
Historical inaccuracy presented as fact.
Creatures that jump out of no were and land on your body.
 

fix-the-spade

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Feb 25, 2008
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The last thing that scared me was having a 19 year old Texan explain to me the ins and outs of his hand guns 'back home'.
Then trying to convince me in that deadpan drawl that it was necessary to carry a loaded gun at all times for his personal safety from "niggers, beans, chinks, poor people, people from 'bad neighbourhoods' (ie: me) and anyone who doesn't go to church (also me)". Then that the UK's gun laws were 'retarded' because he wasn't aloud his guns here.

Never left anyone's house as quickly as that day.


Other scary thing:
Spiders
Headcrabs
Open water
Jack Thompson
 
Feb 15, 2008
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Reality: drowning.
Games: I would say Silent Hill 2, but since you had QS and QL, it wasn't that scary. I actually got pretty scared in the "Crypt 1" level of Return to Castle Wolfenstein. I was there, killing off the zombies in the a small claustrophobic room, and turned around to see the face of those warrior things with his light green eyes and smoke coming out of them. I literally screamed in 1:00AM and woke up my whole household.

Also, everytime I get a an escort mission in a game, a timed mission, or a defend the base mission, I want to cry. If I get a combo of the three, then I scream...

EDIT: I also forgot to mention the Marine campaign in AvP2. I really panicked in the beginning of the game, when you have that rescue mission in the Alien hive and then have to escape.
 

Man_In_Gauze

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Mar 2, 2008
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I'm honestly ashamed. Third page of the thread, and no one has mentioned System Shock 2?

http://www.strangebedfellows.de/index.php/topic,764.0.html

This game isn't even a horror game, and it's still the scariest thing I've ever played. Get the graphical updates, play alone with the headphones on, and it's guaranteed to scare the spleen out of you.

There are so many things, like the passionless voice of XERXES, the security AI, as he calmly informs the entire level of your trespassing and initiates a wave of continuously-respawning mutated human enemies (this is only if you're spotted by a security camera, so it's not game-breakingly cheap) which you have to hold off alone (no environmental traps) with extremely limited ammunition and breakable weapons.

Also, the protocol droids, innocuous robots who stumble quickly toward towards you with a gait that clearly shows that they're being forced against their will (they've been hacked) and explode in your face.

And creepy music, dismembered corpses with horrified expressions, the eerily distorted, cheerful voices of the matter replicators, watching the random ghost of a crewmate appear out of nowhere and reenact their horrible death...

and SHODAN.
 

Asymptote Angel

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Feb 6, 2008
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From the FEAR trailer: Fear... is a basic human emotion.
Which frightens you more: the evil that you know (shows heavily armed soldiers running down a hallway), or the evil that you don't know (shows Alma crab-walking freakishly down a hallway)?

It's the age-old battle of whether Resident Evil or Silent Hill is scarier. Which gets deeper under your skin: some horrible freakish beast jumping at your face... or the knowledge that around the corner, some horrible freakish beast might jump at your face, or maybe there'll be nothing there at all?

I personally would pick the Silent Hill option. Why? Well, with Resident Evil, where they directly insert horror into your face, you're forced to face the darkest terrors of the mind of a game designer, and I have to admit that they can come up with some genuinely scary stuff. For example, unnerving monstrosities that can be connected to reality are popular because they strike a note in most of us; zombies are scary because they were people once, and no one likes to think that their friends could be turned against theme. But that's the thing: that's a popular example.

Above, I have described "Resident Evil horror". They take the scariest thing they can think of, and they put it in front of you. Here's Silent Hill's trump card: it isn't the scariest thing they can think of. Sure, they put some f***ed-up stuff there, but that isn't the scariest thing by a long shot. Silent Hill isn't the scariest thing the devs can think of; it's the scariest thing YOU can think of. By putting the player in an environment in which he is constantly surrounded by a sort of tension that he can't quite put his finger on, he starts to get nervous. There's something wrong. You can't quite see it... but you know it's there. It gnaws at you. There's something about this place that sets it apart. It's beyond reality; in this place of terror, anything is possible. The fog-blanketed world is closing in around you, and it's sending chills down your spine. What on Earth is wrong?

Suddenly, you realize that everything is what's wrong. The whole of reality is turned against you, and whatever bad things are in your mind are suddenly hiding around the corner. You turn the corner... they aren't there. Where are they? They have to be somewhere in this terrible place. Are they in this room, that room, behind that door... no... and then you start looking around your room in real life. What if, while the most terrible creations of your mind are on the loose, something has passed beyond this little virtual non-reality? If all the scary things you can imagine can exist in Silent Hill, where the devs haven't put them, then they can certainly exist in the real world. You decide (rightly) that it's time for a break. You turn the game off.

But you didn't turn off all the terrible workings of your mind. They're no longer repressed, and now they're a part of your world. Now they aren't just waiting around the corners of Silent Hill. They're hiding in your world, and since you can't just turn off your mind, they're everywhere at once. Nowhere is safe from the terror that your own mind has brought into your perception.

Mission accomplished. THAT, my friends, is what makes a game scary to me.
 

Abbadiel

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Oct 15, 2007
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Typical supernatural stuff.
The fishes that live in the deepest chasms of the ocean,
Voids.
 

Hey Joe

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Dec 23, 2007
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When you turn of lights downstairs and go upstairs. I find looking back at the darkness below while ascending the stairs to be very foreboding.
 

Imperator_2

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Feb 19, 2008
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Gamewise(not completely sure reality wise), Deep water and Fog: who knows what lurks in there? what's worse is when you think that you've seen something, then it disappears, then it rears up right in your face...
Dark, abandoned mines,caves, and chasms. In Morrowind, I went into one where the only things I encountered were rats and precious ebony. After loading up with as much of it as I could carry, I looked at the map and saw a passage I hadn't explored yet, and, thinking that it was a shortcut out of there, I went for it. Then I realized I was going deeper, and that the hallway was well-lit with torch light. And then I realized that the source wasn't benign torches, but a tall figure,wreathed in fire, storming towards me. I died panicking...
Being resolutely alone also doesn't help, especially when you're used to working in groups. Republic Commando's first RAS Prosecutor mission comes to mind, when you've spent roughly half an hour wandering the bowels of a ghost ship, seeing and hearing your comrades picked off by machines and Trandoshans, seeing the corpses of the ships crew strewn through the halls, not encountering any serious opposition all the while, scares the hell out of me. Then , when you see an organized squad driving back the Trandos, you feel hope... Which is abruptly stifled when you're forced to watch the Trando officer mow them all down in seconds, then turn to you...
And sound. On Kasshhyykk in KOTOR, you stop to listen for a second, and you hear loud footsteps and a low growling... Yes, it's only the background noise, but it's very unnerving...
Finally(and this is more an "Ohhhh Hell" kind of scary), in Total War games, watching a huge enemy army off in the distance, thinking, "Ah, he's going to keep lumbering away in the mountains, routine movements." Then, upon hitting the Turn button, seeing him march through a shortcut right up to the gates of your city. kind of a dawning comprehension moment...
 

Gravy Devil

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Jul 7, 2008
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Uwe Boll
Politics
Social disorder
Christians
Bugs crawling on my face while I sleep
Driving - not my own, just other peoples driving
fat-free gravy
a world without perogi's
 

Rhayn

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Jul 8, 2008
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Gamewise only Doom 3 and Half-Life 1 have had me scared.

In Doom it's not so much the demons that scare me, it's the fact that there are none. Also, that game is a whole lot less scary without sound. That's the way I played it trough, listening to radio. Only turned on the sound in bossfights or dialogues/PDA checks.

In Half-Life I hated the water-dwelling things. Only ever fought one (?), but avoided water like the plague.

In real life I'm afraid of big spiders, like really huge ones. Even on pictures and videos I get the creeps.

As a kid I was terrified of hights, but on the later years I've sort of gotten over it. Intresting that.
 

stompy

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Jan 21, 2008
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The dark. In both real-life and in video games, I hate it when there's very little light. I also hate creepy music. IT sends a shiver down my spine, and, well, I don't like scary games in general.
 

Lazy Lemon

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Mar 24, 2008
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In games:

Being chased by something that's behind you so you can't see it and don't know how far behind you it is. Condemned 2 (haven't played the first one) does this very well on several occasions. Too well, in fact. I had to walk out of the room to get a grip of myself several times when that bear is chasing you.

When you can hear something nasty lurking around but you don't know where it is. Especially when you know it's looking for you. System Shock 2 is the best for this because the things they say just ad to the creepyness.

IRL: Ghosts mainly, even though I know they don't exist.