Sounds like the one book in the series I've read.SajuukKhar said:I dislike how boring all the characters are. Honestly, playing through Witcher 1 and 2, I couldn't give a flying crap about ANYONE in the game.
Sounds like the one book in the series I've read.SajuukKhar said:I dislike how boring all the characters are. Honestly, playing through Witcher 1 and 2, I couldn't give a flying crap about ANYONE in the game.
Completely disagree with you right there the wicher 2 has some of the best action RPG combat of any game out there, the only other RPG that does combat better is Dark Souls, and honestly what was so great about Dragon's Dogma's combat? I honestly want to know because a lot of people say the witcher 2 was clunky and say dragon's Dogma combat was good where I found dragon's dogma to be way clunkier. You can't lock on and the animations doesn't flow as good, it almost feel as if your character is stuck in cobwebs and takes a millisecond too long for an actual swing.Skin said:But the combat... Ugh... I just remember playing this and all I did was cast the shield on me and roll around until I could get a hit, and if I ever got hit, I would roll around until I could cast the shield again. The whole potions only before combat thing is something I didn't like, because it took alot of choice away from the player. Sure, at first I will fight however I like, trying to use all my spells and traps and weapons, but once my regen is gone, I am forced to go into rolling and shielding up. It really took away from the experience when the combat was so much weaker compared to the more visceral Dark Souls or the crazy fast paced combat of Dragon's Dogma. Witcher 2 sits dead last in combat mechanics of ARPG games (though I am still deciding how bad DA:I's combat is).
I personally feel like a lot of the flaws people have with the game are because they don't quite get it. Either they want everything (such as lore, characters, names of spells, uses of potions etc.) laid out on a table for them in a tutorial section and hand held through the game, or they just don't understand the core concepts of the series and went into expecting a traditional high fantasy power story.Sigmund Av Volsung said:Of the people that I've seen who said that they dislike the games, it gets broken down as follows:
-Game's needlessly convoluted controls
-Intimidating lore
-Slightly middling voice acting
-Objectification of women
-An over-emphasis on maturity that leads to immaturity
So, to counter them:
-Put some time into learning the game and it's not that difficult: start with two crafted items, namely Samum to dispatch enemy groups quickly, and Swallow to keep yourself in the fight. The reason why you can prepare for fights pre-emptively is because the town merchants only ever sell books on creatures that you will encounter in the immediate area. The books aren't just flavour text either: they give you actual hints on how to kill the specified creature, and how to complete the local monster-hunting quest. Admittedly, it takes some getting used to, but it is worth putting the time in. Otherwise you only have yourself to blame for not paying attention to the tutorial or playing the Arena mode.
-All new lore is intimidating, but there are only a few things you really need to know between the games. It also helps that Geralt doesn't care about politics, so you're rarely under pressure when it comes to knowing the lore(besides, most of it gets explained in dialogue). Again, it's advisable to put some time in, but you don't have too much incentive to do so. It's essentially Tolkien-esque, except with a peppering of Eastern European political scepticism, and a way more faithful re-creation of medieval-feudalism society.
-Fair enough, though I feel the dialogue makes up for it.
-There are literally no 'forced' sex scenes. They are all optional in this game, and the ones including Geralt's love interest, Triss, are tasteful without being too 'srs bznz guiz' or cringe-worthy like other games *cough* Bioware *cough*. All the non-optional ones are consensual ones used to blow off some steam for both parties, like you know, actual sex.
-This depends, though it's often lead in with the previous point. What people usually mean in reference to maturity to these games is the grey area in everything. Nearly all quests are intricately designed so that if there is a choice, it's never as clear-cut as it seems: you go in with the expectation that the best choice is always the more difficult one, again, just like in real life. The reason why it's mature in terms of the story, is that there are no good guys except for Geralt. It's a shitty world where having power inevitably leads to arm-twisting of varying degrees, and those with power abuse it constantly. Even when it looks like a leader with genuine and good intentions might change the world, it's ultimately fruitless as they will be exploited by a greater power. It's mature because the game relies on your own moral compass to guide events, just like how Geralt does things, and ultimately, you are only ever concerned with keeping those you care about safe.
I don't know, I'd like to establish a dialogue and such. Sapkowski's writing and style are characteristically Eastern European, so the games already come with a promise of a tough intro.endtherapture said:I personally feel like a lot of the flaws people have with the game are because they don't quite get it. Either they want everything (such as lore, characters, names of spells, uses of potions etc.) laid out on a table for them in a tutorial section and hand held through the game, or they just don't understand the core concepts of the series and went into expecting a traditional high fantasy power story.Sigmund Av Volsung said:Snipped 2 Oblivion
A lot of people just prefer a more familiar and Western approach to RPGs. Stuff like Dragon Age is developed in North America, by North Americans so there's obviously much less of a culture shock there. The Witcher series has a real atmosphere and charm unlike a lot of other fantasy RPGs and I think a lot of that comes from it's unique background material and the different approach that Polish developers take to things.Sigmund Av Volsung said:I don't know, I'd like to establish a dialogue and such. Sapkowski's writing and style are characteristically Eastern European, so the games already come with a promise of a tough intro.endtherapture said:I personally feel like a lot of the flaws people have with the game are because they don't quite get it. Either they want everything (such as lore, characters, names of spells, uses of potions etc.) laid out on a table for them in a tutorial section and hand held through the game, or they just don't understand the core concepts of the series and went into expecting a traditional high fantasy power story.Sigmund Av Volsung said:Snipped 2 Oblivion
I think the reason behind the instant aggravation and impatience goes deeper than that. Partly endemic of modern culture that 'time is precious' so if something doesn't instantly grab you within the first few hours, then you're unlikely to continue playing. Whilst I like Flotsam since there's a lot of hidden-away areas to explore(like the bandit hideout that I had no idea existed which I found during my second playthrough), Act 1 is really heavy in terms of pacing. Still, it is a shame how people sometimes brush off entire genres because of this mindset: how many people do you think took one look at the Total War games and immediately rejected them?
However...all that I've seen of The Witcher 3 suggests that they might be able to circumvent this problem with the open world aspect, so here's hoping that the third instalment will convince naysayers to give the franchise a second chance!
Even if it doesn't, it looks just like more of The Witcher 2, which is already enough to have me glued to my monitor for days at a time ^_^
I do too, especially the smug way in which he says 'please'endtherapture said:A lot of people just prefer a more familiar and Western approach to RPGs. Stuff like Dragon Age is developed in North America, by North Americans so there's obviously much less of a culture shock there. The Witcher series has a real atmosphere and charm unlike a lot of other fantasy RPGs and I think a lot of that comes from it's unique background material and the different approach that Polish developers take to things.Sigmund Av Volsung said:I don't know, I'd like to establish a dialogue and such. Sapkowski's writing and style are characteristically Eastern European, so the games already come with a promise of a tough intro.endtherapture said:I personally feel like a lot of the flaws people have with the game are because they don't quite get it. Either they want everything (such as lore, characters, names of spells, uses of potions etc.) laid out on a table for them in a tutorial section and hand held through the game, or they just don't understand the core concepts of the series and went into expecting a traditional high fantasy power story.Sigmund Av Volsung said:Snipped 2 Oblivion
I think the reason behind the instant aggravation and impatience goes deeper than that. Partly endemic of modern culture that 'time is precious' so if something doesn't instantly grab you within the first few hours, then you're unlikely to continue playing. Whilst I like Flotsam since there's a lot of hidden-away areas to explore(like the bandit hideout that I had no idea existed which I found during my second playthrough), Act 1 is really heavy in terms of pacing. Still, it is a shame how people sometimes brush off entire genres because of this mindset: how many people do you think took one look at the Total War games and immediately rejected them?
However...all that I've seen of The Witcher 3 suggests that they might be able to circumvent this problem with the open world aspect, so here's hoping that the third instalment will convince naysayers to give the franchise a second chance!
Even if it doesn't, it looks just like more of The Witcher 2, which is already enough to have me glued to my monitor for days at a time ^_^
Yeah definitely, in modern gaming culture people want to be guided gently into the game by a helpful hand and pop ups telling you what everything does. When something is different, like The Witcher with its two swords, it's magical signs where fireball isn't called fireball, and it's completely different approach to potions, I can see why people would be alienated by that, but I think that's their problem and not the games problem. The Witcher fills a special niche and I don't really want to it change to cater to more people. I just love the atmosphere and its gameplay quirks so much that I don't want it to become a traditional hack and slasher. But anyway, just read your journal and your codex to find out the background information on things, it's all in the game you just couldn't be bothered to look for it!
I do think The Witcher 3 should do a good tutorial though and frame it in an engaging opening, perhaps similar to TW2 but slightly less hardcore that the prologue and make it more engaging. If it stays as hardcore as the first two games, but is engaging and expansive like Skyrim, it could be the perfect game for me at least.
Honestly though I think they should just do another Witcher game after 3 and not have Geralt as the character but just be able to make your own generic Witcher with some customisation. It'd lose the personal element of the story but get more people on bored. I'm so surprised how many people went into the game bitching about how they can't play an archer or a mage, or were surprised they couldn't make their own character and were "forced" to play as Geralt. I personally love Geralt and his quick wit and dry sense of humour.
I like you guysendtherapture said:A lot of people just prefer a more familiar and Western approach to RPGs. Stuff like Dragon Age is developed in North America, by North Americans so there's obviously much less of a culture shock there. The Witcher series has a real atmosphere and charm unlike a lot of other fantasy RPGs and I think a lot of that comes from it's unique background material and the different approach that Polish developers take to things.Sigmund Av Volsung said:I don't know, I'd like to establish a dialogue and such. Sapkowski's writing and style are characteristically Eastern European, so the games already come with a promise of a tough intro.endtherapture said:I personally feel like a lot of the flaws people have with the game are because they don't quite get it. Either they want everything (such as lore, characters, names of spells, uses of potions etc.) laid out on a table for them in a tutorial section and hand held through the game, or they just don't understand the core concepts of the series and went into expecting a traditional high fantasy power story.Sigmund Av Volsung said:Snipped 2 Oblivion
I think the reason behind the instant aggravation and impatience goes deeper than that. Partly endemic of modern culture that 'time is precious' so if something doesn't instantly grab you within the first few hours, then you're unlikely to continue playing. Whilst I like Flotsam since there's a lot of hidden-away areas to explore(like the bandit hideout that I had no idea existed which I found during my second playthrough), Act 1 is really heavy in terms of pacing. Still, it is a shame how people sometimes brush off entire genres because of this mindset: how many people do you think took one look at the Total War games and immediately rejected them?
However...all that I've seen of The Witcher 3 suggests that they might be able to circumvent this problem with the open world aspect, so here's hoping that the third instalment will convince naysayers to give the franchise a second chance!
Even if it doesn't, it looks just like more of The Witcher 2, which is already enough to have me glued to my monitor for days at a time ^_^
Yeah definitely, in modern gaming culture people want to be guided gently into the game by a helpful hand and pop ups telling you what everything does. When something is different, like The Witcher with its two swords, it's magical signs where fireball isn't called fireball, and it's completely different approach to potions, I can see why people would be alienated by that, but I think that's their problem and not the games problem. The Witcher fills a special niche and I don't really want to it change to cater to more people. I just love the atmosphere and its gameplay quirks so much that I don't want it to become a traditional hack and slasher. But anyway, just read your journal and your codex to find out the background information on things, it's all in the game you just couldn't be bothered to look for it!
I do think The Witcher 3 should do a good tutorial though and frame it in an engaging opening, perhaps similar to TW2 but slightly less hardcore that the prologue and make it more engaging. If it stays as hardcore as the first two games, but is engaging and expansive like Skyrim, it could be the perfect game for me at least.
Honestly though I think they should just do another Witcher game after 3 and not have Geralt as the character but just be able to make your own generic Witcher with some customisation. It'd lose the personal element of the story but get more people on bored. I'm so surprised how many people went into the game bitching about how they can't play an archer or a mage, or were surprised they couldn't make their own character and were "forced" to play as Geralt. I personally love Geralt and his quick wit and dry sense of humour.
Geralt has some amazing lines in the game, and some of the humour in the games is just hilarious. Foltest telling you about a ballista in the game, followed by a few hours later Roche saying the exact same lines and Geralt finishing it off really gets me. The delivery of some of the lines are amazing and I do laugh out loud so many times in the game.Sigmund Av Volsung said:I do too, especially the smug way in which he says 'please'
Well, Cyberpunk might provide that 'jack of all trades' experience for people...when it comes out >.> I'd much prefer for The Witcher series to end after 3, since it just wouldn't be the same without Geralt, and designing another character would be quite difficult, since mages are treated way more differently than other people in that universe, whereas an archer isn't really a class as much as occupation :/
You are right on the money with the culture shock statement though. I remember playing Inquisition, and really hating Orlais and Orlesian politics, since it's essentially an Americanised interpretation of pre-revolutionary France...something that I never understand as to why people(notably Americans) have such a fixation on that time period. I imagine that same sort of sensation got people when playing The Witcher, since (Eastern European) our brand of political perspective is quite distinct in why we despise politics, not to mention the other things like the slavic terminology and aesthetic.
I get it. I just hate it. Like I said, I know what this middle ages crap is and *deliberately try to avoid it*.endtherapture said:I personally feel like a lot of the flaws people have with the game are because they don't quite get it. Either they want everything (such as lore, characters, names of spells, uses of potions etc.) laid out on a table for them in a tutorial section and hand held through the game, or they just don't understand the core concepts of the series and went into expecting a traditional high fantasy power story.
Dunno why you'd even bother to play a dark fantasy medieval RPG if you don't like the dark medieval period of history.Grumman said:I get it. I just hate it. Like I said, I know what this middle ages crap is and *deliberately try to avoid it*.endtherapture said:I personally feel like a lot of the flaws people have with the game are because they don't quite get it. Either they want everything (such as lore, characters, names of spells, uses of potions etc.) laid out on a table for them in a tutorial section and hand held through the game, or they just don't understand the core concepts of the series and went into expecting a traditional high fantasy power story.
Look, can we please not turn this into a circlejerk of "you guys just don't like it because you don't get it, or you want this or that thing that thing that sounds vaguely insulting and smacks of elitism". As a fan of the Souls series I get quite enough of that trashy attitude from hanging around that fandom.XSTALKERX said:I like you guysseem like we're almost the only hardcore witcher fans on this entire site. And I agree completely with you guys about how people just want everything given to them on a sliver platter without having to really try and put a little effort in, or how they are just not good at the game so it's clearly the games fault.
I dunno: they could always do a spin-off with Ciri. Maybe even do a prequel/interquel with either Triss, Dandelion, Roche, etc. The Witcher is a pretty damn big universe. They got plenty of room to explore it.Sigmund Av Volsung said:I do too, especially the smug way in which he says 'please'
Well, Cyberpunk might provide that 'jack of all trades' experience for people...when it comes out >.> I'd much prefer for The Witcher series to end after 3, since it just wouldn't be the same without Geralt, and designing another character would be quite difficult, since mages are treated way more differently than other people in that universe, whereas an archer isn't really a class as much as occupation :/
You are right on the money with the culture shock statement though. I remember playing Inquisition, and really hating Orlais and Orlesian politics, since it's essentially an Americanised interpretation of pre-revolutionary France...something that I never understand as to why people(notably Americans) have such a fixation on that time period. I imagine that same sort of sensation got people when playing The Witcher, since (Eastern European) our brand of political perspective is quite distinct in why we despise politics, not to mention the other things like the slavic terminology and aesthetic.
well, I play games to have fun and there's nothing quite as tedious as being reminded of how fucking shit the world was (still kinda is).endtherapture said:It comes across as misogyny because the setting is misogynistic because it is based off 1300s Europe. Plus the plot is driven by the actions of a powerful group of female mages, so I wouldn't say the game is misogynistic or sexist, but the culture portrayed in the game is.Longing said:I would enjoy The Witcher a lot more if you weren't forced to play as Gerald. I get that it's a book series, but he just comes across as so extremely unlikeable to me. I've briefly played the second one a year or so ago and I could not for the life of me get into it. It's the same reason I can't get into GOT I suppose. Everything's got this toxic thin layer of misogyny over it, like shit fondant (is there another kind?) on top of an otherwise excellent cake. I don't want to have to scrape everything off of it to get to the good parts.
Combat seemed functional, I`ll admit I didn`t get very far in the game so maybe it gets worse later on; a lot of people seem to have a problem with it.
Anyway, I guess it all comes down to: it`s not for me. And that's fine.
You're not wrong but most of the complaints in this thread is leans towards "too hard it's the games fault". Characters, lore and story is purely subjective so if you don't like that I can't argue with that because that falls purely on tastes and people have different tastes. But for gameplay, especially for the second one it feels like a lot of people just don't like it because it was too hard at first. I mean I had that exact same attitude towards the souls series, I hated it at first but once I "got" it, it became amazing and my favorite action-RPG of the last 6 years.EternallyBored said:Look, can we please not turn this into a circlejerk of "you guys just don't like it because you don't get it, or you want this or that thing that thing that sounds vaguely insulting and smacks of elitism". As a fan of the Souls series I get quite enough of that trashy attitude from hanging around that fandom.XSTALKERX said:I like you guysseem like we're almost the only hardcore witcher fans on this entire site. And I agree completely with you guys about how people just want everything given to them on a sliver platter without having to really try and put a little effort in, or how they are just not good at the game so it's clearly the games fault.
I like the Witcher series, but it is perfectly possible to "get" what the series was trying to do and still not like it. The series is dense and the second one starts throwing terms and events that at you that are only obliquely referenced in the first game and never explained adequately in the second, if you don't connect with the characters, or missed events or don't remember them from the first one, it isn't "wanting things handed to you on a silver platter" to expect at least the barest attempts at context, and if you don't like the characters, it doesn't always mean you aren't "getting" it, you can get something and still think it is bad or flawed.
I don't have much to say as most of my complaints against the Witcher series are minor (except the stupid cards in W1), but for the love of god don't start this smug crap where people who have complaints are dismissed as not getting it or just wanting everything handed to them on a silver platter, that is just insulting and childish, and it lends to the undercurrent of dislike for fans of the series (and the souls series).
Really? most of the gameplay related complaints I've seen in this thread don't look anything like that. Complaints about the UI being unintuitive, or the complaints about the sword types aren't really about difficulty. Complaints about controls aren't really difficulty related either, much like the souls series on PC, a bad control scheme isn't about getting used to it, and frankly the Witcher 1's control scheme was unnecessarily convoluted and asking for more options or better setups isn't really a difficulty complaint, the scheme was better in 2 but still had elements where I felt like I was playing a console port rather than a made for PC RPG.XSTALKERX said:You're not wrong but most of the complaints in this thread is leans towards "too hard it's the games fault". Characters, lore and story is purely subjective so if you don't like that I can't argue with that because that falls purely on tastes and people have different tastes. But for gameplay, especially for the second one it feels like a lot of people just don't like it because it was too hard at first. I mean I had that exact same attitude towards the souls series, I hated it at first but once I "got" it, it became amazing and my favorite action-RPG of the last 6 years.
Wow, could you be any more smug and arrogant with this statement? The only reason we could possibly not share you opinion on something is "we just don't get it" ? Please, get off your high horse.endtherapture said:I personally feel like a lot of the flaws people have with the game are because they don't quite get it. Either they want everything (such as lore, characters, names of spells, uses of potions etc.) laid out on a table for them in a tutorial section and hand held through the game, or they just don't understand the core concepts of the series and went into expecting a traditional high fantasy power story.