A point to always going right all the damn time!
OT: Exploration - There's got to be more than one approach to finishing this section of the game...
Established Physics - What can and can't the character jump on? Can they even jump at all? How do they interact with the overall environment?
Challenge - "It better not be no cake walk!" (Skill trumps chance all day... everyday...)
*groans* I'm finding it hard to list other things to consider in a 2D platformer that DOESN'T involve actual combat...
OT: Exploration - There's got to be more than one approach to finishing this section of the game...
Established Physics - What can and can't the character jump on? Can they even jump at all? How do they interact with the overall environment?
Challenge - "It better not be no cake walk!" (Skill trumps chance all day... everyday...)
*groans* I'm finding it hard to list other things to consider in a 2D platformer that DOESN'T involve actual combat...