My personal rateing for games is devided into 4 parts: gameplay, re-play value, atmosphere, and uniqueness.
50% gameplay: really the gameplay is what makes a game, a game. even if everything else is terrible if the core gameplay is good then its still a good game. An exaple of good gameplay is God of War (in this case the core gameplay is the combat).
25% re-play value: a game can be the best game in the world, but if after 2 hours theres not really much you can do with it, its not really a good lasting value (i'm looking at you portal). an exaple of good re-play value is tetris, the game is still entertaining after 20 or so years.
15% atmosphere: atmosphere is what makes you really feal like your in the game. Atmosphere can be created through music, graphics, or story.
10% uniqueness: uniqueness is anything that makes a game stand out from other games as different. a good example of uniqueness is Little Big Planet.
Please share how much each of these catagorys (or catagorys I missed) effects your enjoyment of a game.
50% gameplay: really the gameplay is what makes a game, a game. even if everything else is terrible if the core gameplay is good then its still a good game. An exaple of good gameplay is God of War (in this case the core gameplay is the combat).
25% re-play value: a game can be the best game in the world, but if after 2 hours theres not really much you can do with it, its not really a good lasting value (i'm looking at you portal). an exaple of good re-play value is tetris, the game is still entertaining after 20 or so years.
15% atmosphere: atmosphere is what makes you really feal like your in the game. Atmosphere can be created through music, graphics, or story.
10% uniqueness: uniqueness is anything that makes a game stand out from other games as different. a good example of uniqueness is Little Big Planet.
Please share how much each of these catagorys (or catagorys I missed) effects your enjoyment of a game.