Lightslei said:
Aby_Z said:
Breaking the fourth wall is great if the game isn't trying to be serious. If I'm playing a serious game, I want a serious story and no Fourth-Wall-breaking, but if it's supposed to be a silly, comedic story like in Time Splitters or the Disgaea series, then breaking the Fourth Wall is terrific.
Would you think there's a way to balance both? I'm working on a small indie game which is taking a lot of time. So far the game is like 70% serious, 30% fourth wall breaking. I've written most of the scripts, etc, I'm just waiting on sprites and mappers x.x.
If you're going to break the fourth wall in a serious game, the most effective way to do it is to have a comic relief character that shows up at the times the fourth wall breaking begins, if you see what I mean, as if the character has the power to break the fourth wall. If you write it well enough, this can be enormously effective, and, best of all, funny.