Here's a question; with the advent of crowdfunding and massive community input, it seems that it's now viable to release and sell a game which isn't necessarily closed to further development.
I've been calling this the Minecraft model, in that it goes beyond DLC and patches in that the game can even be sold even in beta, and new features/tweaks are continually added.
Another game that seems to be using this model in a way is Endless Space, being that the Amplitude website hosts votes for new features/tweaks.
So, with the future looking to many Kickstarter titles and other crowdfunded games, what do you think of this model?
Could it only lead to good things? or could it lead to feature creep? or do you completely disagree with releasing an 'unfinished' game?
I've been calling this the Minecraft model, in that it goes beyond DLC and patches in that the game can even be sold even in beta, and new features/tweaks are continually added.
Another game that seems to be using this model in a way is Endless Space, being that the Amplitude website hosts votes for new features/tweaks.
So, with the future looking to many Kickstarter titles and other crowdfunded games, what do you think of this model?
Could it only lead to good things? or could it lead to feature creep? or do you completely disagree with releasing an 'unfinished' game?