Do you have any idea how happy I am that this is the first response?TheBobmus said:I think motivation is key.
Couldn't have put it better myself. I've often found that some of my absolute favorite villains happen to have some really kick ass heroes to counter them, and likewise some of the weakest villains (in my eyes anyway) didn't have particularly interesting or engaging heroes to fight them. The relationship heightens tensions throughout the story and further develops the characters. Of course I like villains that have unique traits and all, be menacing, calculating, all that fun stuff, but it's his or her interactions that can easily make or break them.ReservoirAngel said:A big part of what I think makes a great villain is that they need to be the antithesis of the hero, but still similar in enough ways to make them have a strange kind of bond.
I aim to please. However, I also charge in the currency of internets. Or cookies.Raika said:Do you have any idea how happy I am that this is the first response?TheBobmus said:I think motivation is key.
Somehow your avatar fit that statement. I've seen you before but the way you said that made it sound like it flowed well with the avatar.Worgen said:Not having the damn plot device for almost all the events of the game or movie or whatever. I'm so sick of villans who can orchestrate an election 1500 years in the future but somehow forget to do good death traps or account for a plucky group of do gooders.
Captia: Mad science
Awesome.
Indeed. I would even go on to say that the best way to test how great the villain is, is what was he meant eo evoke and do and how do the audience see him as. I can take plot holes or inconsistency of character if the villain works, if when I'm meant to feel terror I do, when I'm meant to cry "Punch that fucker in the face!" I do.Hammeroj said:Yeah, I'm going to have to agree with this gentledude right here. Every time I tried to nail a good villain's characteristics down as something necessary, I could think of some other great villain that doesn't fit.370999 said:Depends. Sometimes being deeply sympathetic makes a villain great as you can feel yourself feeling sorry with him. Sometimes it it being utterly terrifying that makes him stand out. Sometimes it making an argument that makes you question who's right.
Heroes come in a variety of shapes and so should villains. Stories, the best ones, tell something that makes me care. villains should help facilitate that.
So depends. Checklists don't make art great.
This is concerning specific characteristics of the character, though. As far as general rules of writing go, though, the villain being written incoherently, with plot holes or something to that extent is never a mark in favor of him (or, rather, the writer).
My mother makes some pretty good chocolate chips, how many do you want?TheBobmus said:I aim to please. However, I also charge in the currency of internets. Or cookies.Raika said:Do you have any idea how happy I am that this is the first response?TheBobmus said:I think motivation is key.