I want chameleon skin, the first version of which only works on humans and only when not moving, but the fully upgraded version should work on all non-boss enemies.
That being said, it would be cool tto be able to prey on humans Licker style by tentacling them from above while being unseen. Also, I think there should be a paragon/renegade progression where if you do mostly evil stuff you start turning into a monster and gain hellish powers but if you try to save anyone you don't eat(probably through good story choices and optional rescue missions) you gain improved defensive and healing abilities. This isn't exactly innovative, but I wish it was featured in the original.
Also, ability to disguise self as enemy? Won't fool humans(duh, you're still a monster) but might fool some enemies unless you act suspicious.
How about a second skin swap slot? Be it another human to switch to or be it the monster slot.
That being said, it would be cool tto be able to prey on humans Licker style by tentacling them from above while being unseen. Also, I think there should be a paragon/renegade progression where if you do mostly evil stuff you start turning into a monster and gain hellish powers but if you try to save anyone you don't eat(probably through good story choices and optional rescue missions) you gain improved defensive and healing abilities. This isn't exactly innovative, but I wish it was featured in the original.
Also, ability to disguise self as enemy? Won't fool humans(duh, you're still a monster) but might fool some enemies unless you act suspicious.
How about a second skin swap slot? Be it another human to switch to or be it the monster slot.