Whats wrong with auto leveling enemies? I found it nice. I felt like I could go out and explore, without worry of getting my ass handed to me by some extremely high level rock fairy...or something.Mandalore_15 said:A game that doesn't feel like an aimless grind.
Also, no more goddamn AUTO-LEVELING ENEMIES!
Preferences I guess. I prefer to have it to where I can take on something and have at least some of a chance of winning. Instead of being wtfpwned by whatever is out there D:bussinrounds said:It takes the tension and excitement away from exploring if you know everything is gonna be on your level.kortin said:Whats wrong with auto leveling enemies? I found it nice. I felt like I could go out and explore, without worry of getting my ass handed to me by some extremely high level rock fairy...or something.Mandalore_15 said:A game that doesn't feel like an aimless grind.
Also, no more goddamn AUTO-LEVELING ENEMIES!
That it's your lucky day.BloodSquirrel said:I want a character creation/advancement system that doesn't require highly counter-intuitive metagaming to not wind up with a broken, useless character.
I didn't like it for a number of reasons:kortin said:Whats wrong with auto leveling enemies? I found it nice. I felt like I could go out and explore, without worry of getting my ass handed to me by some extremely high level rock fairy...or something.Mandalore_15 said:A game that doesn't feel like an aimless grind.
Also, no more goddamn AUTO-LEVELING ENEMIES!
That's not going to happen. They've said that you play "the last dragon-born" in the game (original I know). You wouldn't be the last if there were two of you. =SNile McMorrow said:There already was a big thread on it a while back but CO-OP. I want CO-OP in Skyrim. I was forever lost in Oblivion and not in the immersive way... Having a friend playing alongside would have made the game much more fun and easier to understand.
[sub]I know its off-topic but I'm more immersed in the Fallout games made by bethesda than the elder scroll series[/sub]
I agree with those reasons, but Auto-leveling could be good if they implemented it differently, for example, if they only effected enemies within bases or caves, that would be good. But putting them all over the world is a bad move. I hate walking along a road when suddenly:Mandalore_15 said:I didn't like it for a number of reasons:kortin said:Whats wrong with auto leveling enemies? I found it nice. I felt like I could go out and explore, without worry of getting my ass handed to me by some extremely high level rock fairy...or something.Mandalore_15 said:A game that doesn't feel like an aimless grind.
Also, no more goddamn AUTO-LEVELING ENEMIES!
1. When you explore the world at low levels, there are just boring animals in it, e.g. wolves, mud crabs and stuff. As you level up, suddenly the game is full of ogres and shit. Completely broke my immersion.
2. If everything around you levels up as you do, there's no feeling of progression. The lower level enemies beef up to match you, so you don't think "wow, I've really been training, I can kill a bandit with just a couple of sword swings now", because they level up. It defeats the object of a leveling system if you don't get to dick on low-level enemies, and there are no high-level ones to work towards defeating.
3. High level enemies should be in the game and be able to kill you in my opinion. The way to conceal them is to make them difficult to find unless you accept quests that are only accessible at higher levels. You should still be able to find them, its what makes it a believable world, but making sure they aren't roaming the countryside looking for player-meat is how you keep the game balanced.