What does it take to get you to quit a game?

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KarmaTheAlligator

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Me losing due to bad luck (screw you FTL) or things generally out of my control (physics engine refusing to cooperate during a puzzle, that sort of thing). I don't mind learning how to become good at a game if I enjoy it, but bending the laws of physics to make it work, not gonna happen.

Also bad controls (looking at you Sonic 2006).
 

krazykidd

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Mar 22, 2008
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I'm not difficult. Give me an interesting story and i'll tinish you game. Usually i finish games that i start ,since i started doing that my backlog dramatically decreased. The only exception to that rule was:

Metroid Other M
Resonance of fate
Records of agrest war:Zero

M:OM, was terrible, not gameplay wise but everything else
RoF, was engaging but the combat was too hard for my little brain
RoAW:Z , combat was WAY too confusing. I heard that this game was easier that the first one. I tip my hat to anyone who can beat that game.
 

sanquin

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There was only one game I 'quit' like that. But that was because it was 4 friggin' hours long. A game based on The Hobbit. 40 euro's, no replayability, and 4 hours... I returned it the next day never wanting to play it again. You could say 'but you finished it!' but really, 4 hours?! Back in those days the average single player still lasted 10 hours at the VERY least.
 

Liquidprid3

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Jan 24, 2014
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Bad Controls
Barely got through Deadlight, god the controls were awful there. The game was definitely interesting, though. I loved the graphic style, the cutscenes, and when the gameplay didn't suck. I needed being frustrated so often. At least it's free with gold but god, it was a bit disappointing.

Repetitive
Come on, mix it up a little. I want to do something else, not the same thing over and over. Usually I put a game like this on hold. And then play it later, but even then I can get bored.

Random Difficulty
I like both of these games, but these are my main problems with Super Mario Bros, 3 and Skyrim. Is SMB3, one level with be extreme my hard, while the next will be a walk in the park. If there's ever a group of enemies in Skyrim, I usually kill all of them in one hit, except for one or two guys. They take about 30 hits, and they kill me in two. Why? It's almost unfair. It's just tedious. Maybe it's because I didn't set my character up with the best stuff, but you shouldn't have to do that in any game. I just take advantage of the AI in those situations. THAT'S NOT FUN.
 

Ubiquitous Duck

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Jan 16, 2014
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I turned The Stanley Parable off after about half an hour and I'm not sure if I'll go back to that one.

I don't know what I was expecting, as I tried to stay away from all specifics possible in the buildup, but just knew that it was generally well regarded.

This did not come to fruition for me when playing it though.

I just didn't really get that much from it. And the need to keep restarting and replaying is the opposite of appealing to me. I HATE restarting or replaying what I have already done. It is perhaps my biggest pet peeve in gaming.

So if there is no saving feature (so I'm forced to replay large sections if I die) or I have to replay large chunks of the game as part of playing out the game (like games that tell you to repeat levels), I tend to get put off by that and turn off.
 

Sigmund Av Volsung

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Dec 11, 2009
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If I feel that the story is going nowhere.

Simply put, if I feel like my time isn't being appreciated, then I would just leave the game. For example, I assumed that The Witcher 2 was heading towards a conclusion, but nope! Here's another hub area and about 10 other sidequests for you to do. I still really like the game, but I was really annoyed that the game just wouldn't end.

Might re-visit it soon.

If the game is repetitive.

This is why I cannot play MMOs: I get tired of the mechanics really quickly, and I just cannot be arsed to grind just so I can level up, a slow process, which takes too long for me to stay interested at the prospect of instances/dungeons.

Lack of juxtaposition.

I cannot replay Mass Effect 3 without tiring myself out quickly. The problem is that the game has very few moments of actual détente during the story(excluding hub worlds), and the missions seem a bit too excited for their own good. If a game does not have enough variety, then chances are that I will not complete it.

Lack of immersion.

This is a dilemma I have with the Fallout games: I love them, I love the world they are in and I love the way they are designed, but by the time I hit level 20, the games(outside of DLC) become a total breeze. The world stops feeling harsh, and the illusion of challenge or disparity fades away, and I just end up being very aware that I am in a game, which can ruin the experience for me.

Though, to be fair, I feel that the Fallout games have more of a problem with being a bit too drawn out when it comes to the DLC stories(especially Old World Blues, I mean Christ, layers upon layers of fetch quests).

Clichéd writing.

Unless this was a deliberate choice like in Metal Gear Rising Revengeance(or rather, if it turns out incredibly goofy/is reasonably short) then it ruins the game for me. I don't care how mechanically amazing the game is, if the story is god-awful without a trace of irony or originality, then I will stop playing the game.

Case in point: the latter parts of Assassin's Creed IV after Edward's breakdown. It was like putting my brain in a jar, having to listen to a character who had depth and an interesting personality lecture his victim about morality about as complex as a secondary school philosophy thesis.
 

Chrozi

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"a guy with a wife, a job, and a bunch of unplayed Humble Bundle downloads"

^^ Thats me, and I feel you. Before I was that guy, I played through Shadow of the Colossus to the end . Now that I am that guy, I don't know how far I would get into it. I downloaded the new Strider game, and while I'm a huge Strider nut and I think the game is rad, I just don't feel like zig-zagging through a Metroidvania right now. I find myself just jumping into CoD multiplayer matches for the instant gratification it gives me during the very short few hours a week I actually get to play.

So while I highly recommend SotC and Ico, I can understand why these games may not be palatable for someone with limited time and an extensive backlog.

As for me, anything that's a huge time sink with little payoff just does not apply to me these days. MMO's are definitely OUT. Unless its something light like Phantasy Star Online. Also any RPG's need to move at a decent pace. I want to play through Bravely Default SO bad, but from what I hear people with 200hrs in still haven't finished the game. What the heck.
 

william12123

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Oct 22, 2008
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Lack of a tutorial: There is nothing more annoying than starting a game & not knowing how to move, how to interact with the world, and how to act. This made me quit a number of older games (like Fallout 1, arcanum) because they gave NO explanation of how it worked, and after a half an hour of not understanding how to control myself, I felt it was pointless to continue.

Bugginess: these are rare, but if the game just aint working consistently, I'm likely to quit.

Poor first-person view: causes motion sickness!

Repetitiveness: I no longer have the patience for it. I know I wouldnt be able to replay any of my old pokemon games because of it. I dont have no time to waste on "grinding".

High difficulty & "expectation" of death: this bugs me to no end, and is why I dont play highly regarded games like dark souls, or roguelikes. I just dont want to have to replay over and OVER again simply because of the difficulty.
 

Seracen

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Sep 20, 2009
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I am one of those gamers with which storyline is paramount. If the story is engaging enough, I am willing to slog through quite a bit. The game has to be truly broken or overly frustrating in order for me to stop (like Shinobi and its sequel, Kunoichi).

Having said that, if there is only a semblance of a plot, I can make do, so long as the gameplay is tight (like Ninja Gaiden...frustrating but worthwhile).

Case in point, I enjoyed Alpha Protocol, but I was cognizant of failings and lost potential. Conversely, the only MMO's that truly engage me nowadays are SWTOR (constant story) and Secret World (decent story, ample lore and atmosphere). Being F2P/B2P helps, but isn't enough to engage me in slogs with no story (hence not enjoying some of the other cookie-cutter mmo's).
 

Seracen

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Blargh...double post. Is this my first one on these forums? Hah, well, apologies either way...

But yeah, boredom sets in without enough story or decent story and great gameplay.

I dunno how many JRPGs I played, waiting for a story to arrive, which never came. It's why I dropped FF13, Resonance of Fate, and many others in last gen.
 

Saltychipmunk

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A lack of fairness or the devs inability to adhere to the rules of their own game. that has wide implications but to give an example.

I played path of exile. In poe there are races which are basically timed events that have a gimmick or mechanic added to the base game that adds challenge.


One such mechanic replaced most trash mobs with several single entities with very powerful attacks.

Now I got to the end of this race alive. When a race ends you lose control of your character and all mobs stop after their last action .
However in this race there is one mob that has a single action which takes up to 6 seconds to complete and is composed of 5- 8 separate attacks.

the end result is my helpless character got hit 5 - 8 times while i could do nothing , died ,and i lost credit for finishing the race... 5 seconds AFTER the race had ended.

That right there is what kills a game for me. When you take the time to learn the mechanics of a game to get to a point where you can be competitive. And then it is taken away from you by one badly implemented set of mechanics that applies to one entity in the game . Then you have your opinion of the game shattered instantly and you just cant look at it the same way ever again.
 

Darth Rosenberg

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I don't really see it as 'quitting', but the only game I've not finished on my shelf is Blue Dragon. Anyone who's played it for more than five minutes could probably guess why I find 400 billions hours across three or four discs to be something akin to torture... That game's hideous voiceovers and squawking characters just wore me down.

The only other contender is Dark Souls II. And if I end up quitting that, it'll be for one very specific reasons: Dark Souls exists. So that goes in the box marked 'sequels you abandoned because the creators didn't seem to understand what made the previous game such a unique masterpiece'...
 

Maximum Bert

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If the game fails to engage me I generally quit although only if it remains unengaging after what I deem a long enough period to turn it around.

The only other one is basically rage quitting I suppose but thats tied in with the first reason mostly if the only way a game can engage me is making me angry then its not worth playing imo although if it engages me in other ways I weigh it up i.e is the annoyance worth the payoff if I think it is I carry on if not I quit.

I very rarely quit games the only 3 I can remember saying right thats it no more was on Donkey Kong Country (my most hated game of all time) Burnout 3 and The Last Remnant. Usually I just drift away from games.
 

Raku-Gosha

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Zhukov said:
Bad checkpoint placement/ Also shows up in Dark Souls.
Huh. You had trouble with Checkpoints in Dark Souls? I'm not seeing it. In my experience bonfires were abundant and the level design accommodated you with shortcuts and teleporting(after you get the lordvessel) Shoot, you can exit the game at any point (so the game can also accommodate to your gaming schedule) and when you boot it back up, you're either exactly where you were or a short distance from it.

What exactly did you have trouble with in DS regarding checkpoints?
 

DSK-

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I have to say a mix of the following:

# Boredom
# Can't-be-assed-ery
# Devastating, game-breaking bugs
# QTE's involving analogue sticks (screw you, GoW!)

Sounds about right.
 

Unia

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Getting stuck in a section due to a spike in difficulty and/or my own perfectionism.

Still haven't finished Deus Ex:HR because I refuse to leave an ally to her fate but I'm just not good enough to hold off all these enemies...

Haven't gotten very far in Alice: Madness returns because of an optional fight that keeps stomping me. Thing is, I need more upgrades to keep up with the game or the fights down the line will be nigh impossible. Or so I think.

Then there's the too-few-checkpoints-no-free-saving syndrome. I remember playing Breath of Fire: Dragon Quarter for three hours straight through a boss battle, cutscenes and whatnot...without a chance to save! Not to mention the game requires comsumable items to even allow you to save. Ain't nobody got time for that.

Same with GTA San Andreas, as well as just having zero sympathy for any of the characters. You can't make a game about rampant murder and vandalism and then suddenly expect me to react different when it happens to THESE characters instead of NPCs. I prefer Saints Row the 3rd for going parody all the way.

Special mention goes to whoever designed this one enemy in BL2: Assault on Dragon Keep. The Orc warmaster levels up about every 3 seconds until it's up to 8 levels higher than the player. By that point it's an insufferable bullet sponge that can kill the player in one or two hits. So I'm left with kiting this thing while running backwards, hoping that I don't get stuck in geometry (something I have a knack for) or run out of ammo before it dies. Two of these things have been along the main path so far and needless to say they will chase the player to the ends of the world. What fun. My run through that DLC is on hiatus until I either get a hold of the single person I know who can help me cheese through 'em in MP or a cheat or glitch.
 

Zhukov

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Dec 29, 2009
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Raku-Gosha said:
Zhukov said:
Bad checkpoint placement/ Also shows up in Dark Souls.
Huh. You had trouble with Checkpoints in Dark Souls? I'm not seeing it. In my experience bonfires were abundant and the level design accommodated you with shortcuts and teleporting(after you get the lordvessel) Shoot, you can exit the game at any point (so the game can also accommodate to your gaming schedule) and when you boot it back up, you're either exactly where you were or a short distance from it.

What exactly did you have trouble with in DS regarding checkpoints?
Every boss has a bit of a walk and a bunch of junk enemies between it and the nearest campfire.

So if you die to a boss, you have to walk your arse back and kill/avoid a bunch of basic enemies before you can take another tilt at the boss.

This is needless repetition and a needless waste of my time.
 

JimB

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Tedium.

The last game I bought is Yoshi's New Island. I need to go trade it in before it depreciates in value any further. It is not a bad game, but each level has a 100% completion optional requirement, requiring you to collect so many flowers, red coins, and stars; but many of these things are hidden in invisible clouds that only appear after Yoshi has passed through them, so the problem-solving skills required to complete these requirements are a willingness to stand in place, jump, walk exactly one Yoshi-length to the right, stand, jump, and repeat until you have found everything. Worse, the overall world the levels are in have optional courses that can be purchased with special golden eggs...but the game only awards those eggs randomly at the end of a stage. It all just adds up to you being expected to play through stages over and over and over and over and over and over in a completely bullshit game-lengthening mechanic that adds no fun and that actually drags down the replay value because I'm just sitting there groaning at the screen, "Oh fucking come on, just let me have it!"

I can handle unskippable and boring cutscenes (Okami) if I have to; I can learn to deal with bad controls (Prince of Persia: the Sands of Time) if I have to; I can grit my teeth and power through disappointing mechanics (the Legend of Zelda: a Link Between Worlds); I can even sweat through a bad story (Metal Gear Solid: the Twin Snakes). All of those things I can overcome with sheer bloody-minded determination not to let the game beat me. I cannot tolerate being bored, though.
 

Shoggoth2588

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Failure to Engage...this is why I stopped playing Ni No Kuni. I didn't care about the story (I suppose I wasn't meant to laugh about the kid killing his mom) but the big thing is how the combat system worked...the action/time based JRPG combat just makes something in my brain make retching noises. This is also why I stopped playing Final Fantasy XIII...got to chapter 11...same horrible combat system.

Bad Controls is another huge factor in my choice to stop playing a game. The DS Zelda games that required you to draw on the bottom screen to move and use items for example, was just something I want nothing to do with. Skyward Sword on the other hand kept devolving into my re-calibrating the controls after each instance with any given monster.

As for technically broken games...I like those to be honest. They're a whole different kind of water-cooler game that I can appreciate for the same reason some people can look at a totaled car and appreciate its artistic value.
 

Raku-Gosha

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Zhukov said:
Raku-Gosha said:
Zhukov said:
Bad checkpoint placement/ Also shows up in Dark Souls.
Huh. You had trouble with Checkpoints in Dark Souls? I'm not seeing it. In my experience bonfires were abundant and the level design accommodated you with shortcuts and teleporting(after you get the lordvessel) Shoot, you can exit the game at any point (so the game can also accommodate to your gaming schedule) and when you boot it back up, you're either exactly where you were or a short distance from it.

What exactly did you have trouble with in DS regarding checkpoints?
Every boss has a bit of a walk and a bunch of junk enemies between it and the nearest campfire.

So if you die to a boss, you have to walk your arse back and kill/avoid a bunch of basic enemies before you can take another tilt at the boss.

This is needless repetition and a needless waste of my time.
Yeah... no not really. I can't name a single boss that I wasn't able to reach in under a minute with full 20+7 Estus flasks from a bonfire.
For clarity's sake let's go over them shall we? (Note: just the absolute essentials side fluff like Priscilla, Helkite, undead dragons etc aren't covered)

In order of appearance (if you're playing the game in the proper order)

Taurus demon- there's a bonfire not a minute away. Run across the fire chucking bridge enter the area ignore/slay the baddies go up the stairs and ignore/slay the baddies and enter the tower. To be on the safe side I'd kill about half of the enemies or the more persistent ones, but they're the weakest mooks so you shouldn't have much trouble.

Bell Gargoyles- There's a bonfire not a minute away in the building housing the blacksmith. Only thing in your way are 3 skeletons you can run past and a handful of hollows near the ladder.

Capra Demon- You create a shortcut to Firelink shrine by opening a one way gate (where the female Merchant is) the run there is under a minute and the only enemies you'll deal with are the mooks in the beginning and a pair of thieves and dogs.

Gaping Dragon- Before entering the fight is a locked door that leads back up to the bonfire. Monsters encountered on the way to boss? 2 small rats that can be ignored.

Queelag of Izalith- There's the near unavoidable bonfire located at the bottom of blight town. if you run directly ahead from the bonfire and hug the wall you can reach her lair in under a minute without incurring the poison debuff as well. enemies necessary to encounter. zero.

Iron Golem- If you don't find this one in Sen's Fortress I can understand your rage at the run you'd have to do to get back to the boss, but if you jump off the roof where the first black markings are (locations where the Giant chucks his bombs) there is a bonfire. The trip to the giant is under one minute and once you've slain the bomb throwing giant(he doesn't respawn) there is but one archer in your way.

Ornstein and Smough- Here is where I'd assume you're complaining about. If you're using the common route of the Anor Londo bonfire than taking the elevator running across the bridge fighting past the 2 giants than entering the building to fight the 2 Royal sentinels and archer, you're doing it wrong.
Purely on a "fastest route to the boss" the bonfire where you find Solaire chilling is actually much faster. The route takes less than a minute and the only real obstacle in your way is a Silver knight who's blocking the door you need to take. Once you've slain him you can run past the halberd one go upstairs and exit only a short distance from the fog gate. You don't even have to fight the Royal Sentinel.

After you obtain the Lordvessel you're options open up dramatically but I'll continue the boss routes from the most ideal paths

Pinwheel Demon(He's next because you want the kindling)- There's a hidden wall to the left of the ladder that leads to the switch you push to upturn the bridge. From here you run down and roll past the skeletons as they form. Right before the entrance to the crypt you jump off and land on top of where Paladin Leeroys summon symbol will be If you're human from there you continue to fall and make a beeline towards the fog gate.
Enemies necessary to encounter? a few skeletons on the safe side you completely bypass the rolling skeletons and the hassle of getting down. Takes less than a minute, dudes easy regardless so this is a mute point.

Gravelord Nito- After your first bonfire there's a second one further in where you make a right along a narrow path. From here you merely follow a straight line to the boss. It takes less than a minute but the monsters you have to fight here are a bit more numerous with the 2-3 skeleton walls and skeleton giants, and some pinwheel servants. This one can be a bit of a pain I'll concede that, but you shouldn't die against Nito anyway.

After that I'd wager most savvy players would head to Darkroot Basin with the knowledge that they need the ring.

Sif- To the left of Artorias' shortcut(the wall with the glowing orb) is an invisible wall you can smack. There's an immediate bonfire right past it. Now you'll take the shortcut in front of you cross Alvinas' bridge and run straight towards the entrance. It takes less than a minute and after you've slain all the wannabe player npcs only 4 of them respawn who you can ignore entirely if you join her covenant (it can even be temporarily if you want) after that there's only mushroom children who don't engage without provocation.

Four Kings- If my first guess that Ornstein and Smough isn't where you've given up it's here. There's a substantial shortcut you can take that shortens your time down to... you guessed it under a minute. From Firelink Shrine take the elevator down to New Londo (retrigger it so it ascends back to the top, trust me) run down the steps across the bridge and into ghost territory.
Now here's the trick! the place is no longer flooded so instead of running up the steps,run to the right towards the edge of the land and fall off. You'll land in the shallow pool right after the area with a ton of Darkwraiths. Now you "CAN" entirely run past the three darkwraiths and two ghosts that spawn and enter the fog gate unscathed but it's tricky so it's safer to kill the mentioned dudes and give it another go.

Seath the Scaleless- This one appears to be a pain in the ass but isn't in fact you can make it to the boss in under a minute. from the second bonfire you find in the Crystal Archives (if you don't have it kindled you can warp to firelink shrine and warp back to this very one)
Now run to the right take the ladder and BOOK IT towards the cave. The golems will flail around, missing you by a large margin after you enter the cave you'll run past the first golem and just run run run. The Amber ones do not respawn and the butterflies are passive aggressive at worst. Now once you reach his chamber you can chose to either engage the five maneater shells or run past them. Your call.

Ceaseless Discharge- There's a bonfire under a minute away from it's location surrounded by those eggbearing guys. There is are no enemies you need to fight to reach him.

After him though things get a bit tricky. IF you already are a chaos Servant level 2 you can skip the Firesage and Centipede demon entirely. But in the unlikely event that you'd do that I'll mention them

Firesage Demon- On your way towards him you'll enter an area with a ton of capra demons standing guard (old looking ruins) Where you'll run into a grand staircase leading down. After the first set you can turn around and run along the wall (a floor under from where you have come from) there's a bonfire here. The run to the boss is again less than a minute and the run there is populated by slow moving/attacking stones and one Taurus demon you can kite past.

Centipede Demon- Literally in the area before the boss. You can not miss it. IT's atop of the branches you'll be taking down to face against him. Less than a minute. Clean run to the boss, no enemies.

Bed of Chaos- This one may be the longest run you'll have to make but it's safe. For this one I'd recommend joining the Chaos covenant and leveling it up to level 2 ( a total of 30 humanity needed. This carries over into New Game plus so don't worry about repeating this as long as you don't get wishy-washy with the covenants) From the above bonfire (centipede demon one) run back towards where you fought the Firesage demon and take a left. You'll head down a branch towards a dead end.
rigger it to reveal an incredibly useful shortcut that bypasses the entire level practically.
From here you'll run past the demon guy(there are slim chances of him hitting you so be careful) and running past the stone derps. In your first run through you'll engage the Eldest sister (she won't respawn) after that you're home free.
You'll most likely die a lot here, so you'll master the route in no time.

Gwyn Lord of Cinder- The lordvessel. This a linear run straight to the boss. Though you'll most likely have to reengage the 5 BlacK Knights as opposed to running past.

AND THERE YOU HAVE IT. Every essential boss has a checkpoint within simple reach pal. Now there's nothing stopping you besides your own stubborn bias.

Have fun.

Besides, most games set you back in some way when you lose to a boss. I'd be grateful that you don't have to slog through unskippable cut scenes before any of the bosses in Dark Souls. I'd say your ire is more deserved on games like that.