When we're already bumping our heads on limitations on consoles, I don't think we're quite to that point yet.
The difference isn't too much. With AI you run very quickly into diminishing returns. Even then, I don't remember it being much of an improvement to have a much better computer. Plus, better AI means your allied friends are less derps than usual.Kenjitsuka said:Wow, really? That really sucks!Xeorm said:I think the Stardock games do this (Galactic Civilization series) where they spend extra computing time on AI cycles. A more powerful computer will have better AI.
The goal is to make the game as good as possible on all systems, for the best experience.
It would be really unfair if my sweet ass PC would kick my ass, just because I OC'ed it up to the heavens...
Really unfair, and probably unwanted by devs. Optional would be another story though; can NEVER have too many of those!
No, not at all. Good AI is processor and memory intensive. So much so that the majority of efforts are done to minimize the amount of resources needed for the AI, rather than making it strictly better.Rack said:While this kind of thing can be parallelised it's probably not the kind of thing that can really soak up that much processor time to great effect. This is probably more a time and game design limitation than anything.
We are not there yet, expect at least a decade of upgrades yet, and this is assuming materials science doesn't give us another huge leap in processing performance. This is just a what-if, but say a graphene based processor could be made that would allow significantly high clock speeds, like 100Ghz, the upgrade cycle would continue.freaper said:Indeed, my PC is starting to run into trouble trying to play the latest AAA games, I'm looking forward to having to upgrade maybe for the last time.
GalCiv doesn't punish you for having a faster processor, difficulty select is still in play. A better CPU just means than smarter enemies are now an option. Technically, you could force a higher than advised difficulty level than your rig can handle, but the turn times will be positively glacial.Xeorm said:The difference isn't too much. With AI you run very quickly into diminishing returns. Even then, I don't remember it being much of an improvement to have a much better computer. Plus, better AI means your allied friends are less derps than usual.Kenjitsuka said:Wow, really? That really sucks!Xeorm said:I think the Stardock games do this (Galactic Civilization series) where they spend extra computing time on AI cycles. A more powerful computer will have better AI.
The goal is to make the game as good as possible on all systems, for the best experience.
It would be really unfair if my sweet ass PC would kick my ass, just because I OC'ed it up to the heavens...
Really unfair, and probably unwanted by devs. Optional would be another story though; can NEVER have too many of those!
No, not at all. Good AI is processor and memory intensive. So much so that the majority of efforts are done to minimize the amount of resources needed for the AI, rather than making it strictly better.Rack said:While this kind of thing can be parallelised it's probably not the kind of thing that can really soak up that much processor time to great effect. This is probably more a time and game design limitation than anything.
Yes. But is it the size of a stick of gum?P-89 Scorpion said:Samsung already has already been showing off a 16TB SSD and they say they will double that next year.Callate said:On the plus side, recent news suggests breakthroughs in SSD technology means we can soon expect 10TB SSD drives about the size of a stick of gum. And Microsoft is making all sorts of noises about how wonderful and efficient DirectX 12 will be; time will tell. We've still got space to grow for a time, though Shamus' 10-year projection may well still prove accurate.
The obsession on both sides of the fence for MORE GRAPHICS to the exclusion of everything else regardless of the impracticality and infeasibility of it is easily what is dragging down the video game industry more than anything else. Graphics should have been improving at a VERY slow rate, slow enough to ensure that as the creation of graphics for each game and development in general becomes faster and easier with the same amount of time and people involved the graphics improve to reflect this and thus the costs of development are kept down as low as humanly possible.DrunkOnEstus said:I'm perfectly happy with graphics now. I was perfectly happy at every generation actually, because the games I was attracted to had a distinct and enjoyable art style and aesthetic. Textures really don't need to be higher res, shadows don't need to be more accurate, and we don't need a million piles of alpha-effects on the screen to make the games look better. I'd be fine with that arms race if the cost of production wasn't bankrupting publishers and causing such a safe and conservative mindset in the AAA space, and that's where a line has to be drawn somewhere before all the big players get sucked into a graphical vortex.
I guess my point is this: Amazing graphics have never made a shitty game worth playing through, and I've never put down an enjoyable experience because there wasn't enough eye candy.