I had been playing the webRPg Mechquest when I realized that the game almost completely relies on luck since I didn't have a whole lot of options, and the game is almost only giant robot battles. While I became irritated at the hundreds of battles just to buy that shiny new auto cannon, I kept playing. Why I don't know. As I checked the on site forum to determine maybe if I was missing something, I found few complainants of the huge number of fights just get a little better. If fact many of the players seemed to enjoy the repetitiveness of the game. It had me wondering, 'what elements of a RPG do gamers enjoy?'
I also want say up front that I believe Fallout 2 is the best video game RPG. That is not what I getting at. I want ask everyone what elements of RPGs they enjoy when they play them and maybe an example of game that used it. To help this discussion, I will try to break down some various parts of RPGs for more specific answers.
Genre: Does the genre matter to you? Most of the popular RPGs are of the fantasy sword and sorcery type. I will include KOTOR as your character does wield a sword (lightsaber) and magical powers (force powers). Is this genre you prefer or would you like to see other such a more Sci-Fi like Mass Effect or Fallout, Horror such a Vampire, Superhero as in City of Heroes, or something else completely different?
Character Creation: How do you feel about basically playing a character that designers wrote like in most Final Fantasy games? These games typically have your character much more involved in the story world, but can hamper the choices available to the player making the game feel more like an interactive movie. Personally, I prefer the games that allow the player to make their own character with as many options as possible in customization. Sure these types tend to be the stoic hero with no past type that are almost never referred my their player given name, but that is small price to pay for a person I created.
Allies: Which do you prefer, games with team of adventurers or heroes, or your character by themselves (i.e. Elder Scrolls) against the world. In the case of teams, how do you like games that don't allow to control you teammates but give them personality traits they follow instead. That was one of the things I always had an issue with Fallout 2 which caused my character to travel mostly with only one companion due to a large group shooting each by accident at first and on purpose later.
Combat: Real time or turned based combat? Random encounters or one you see coming? For the longest time video game RPGs had nothing but constant random encounters that everyone got a turn. However, as technology increased, this old stand by to could dropped, but some games like Lost Odyssey still use this trope. What are your feelings about this?
Scope: Nearly all RPGs have the entire world in the balance, and in some games several times. Do you think it possible for a RPG to have a more limited scope (I know some do) or because of their epic nature must have an epic scope?
Inventory Management: I have a hard time thinking of a RPG that doesn't have a fairly extensive inventory management system in place. It seems hand in hand with the genre like hit points and experience. Do you think this is must and if so how extensive to you like to see it? From click and drag to spread sheets that daunt accountants RPG have it all.
Level/Skill Progression: Early video game RPGs were made up largely of level grinding. You had to wander around in some forest fighting slimes until you could reach a high enough level to move up to fighting drakees and ghosts. I want to know how enjoyable you find that. Personally, I tend to find this tedious and artificial game lengthiness.
Power: How powerful do you like your character to be both at the beginning of the game and the end? Many games start you so weak that rat fighting is a challenge. By the end of the game your dispatching mega-zombie dragons in a single round. Final Fantasy (my whipping boy of RPGs) seemed to have this problem so much that some of last teammates you have join could have wipe the floor with your character if they met at them beginning.
I'm sure I could think up other elements to discuss, but I'm still quite new to the site and I figure this topic will generate a few good debates.
Thank you for reading
and Happy Gaming!
I also want say up front that I believe Fallout 2 is the best video game RPG. That is not what I getting at. I want ask everyone what elements of RPGs they enjoy when they play them and maybe an example of game that used it. To help this discussion, I will try to break down some various parts of RPGs for more specific answers.
Genre: Does the genre matter to you? Most of the popular RPGs are of the fantasy sword and sorcery type. I will include KOTOR as your character does wield a sword (lightsaber) and magical powers (force powers). Is this genre you prefer or would you like to see other such a more Sci-Fi like Mass Effect or Fallout, Horror such a Vampire, Superhero as in City of Heroes, or something else completely different?
Character Creation: How do you feel about basically playing a character that designers wrote like in most Final Fantasy games? These games typically have your character much more involved in the story world, but can hamper the choices available to the player making the game feel more like an interactive movie. Personally, I prefer the games that allow the player to make their own character with as many options as possible in customization. Sure these types tend to be the stoic hero with no past type that are almost never referred my their player given name, but that is small price to pay for a person I created.
Allies: Which do you prefer, games with team of adventurers or heroes, or your character by themselves (i.e. Elder Scrolls) against the world. In the case of teams, how do you like games that don't allow to control you teammates but give them personality traits they follow instead. That was one of the things I always had an issue with Fallout 2 which caused my character to travel mostly with only one companion due to a large group shooting each by accident at first and on purpose later.
Combat: Real time or turned based combat? Random encounters or one you see coming? For the longest time video game RPGs had nothing but constant random encounters that everyone got a turn. However, as technology increased, this old stand by to could dropped, but some games like Lost Odyssey still use this trope. What are your feelings about this?
Scope: Nearly all RPGs have the entire world in the balance, and in some games several times. Do you think it possible for a RPG to have a more limited scope (I know some do) or because of their epic nature must have an epic scope?
Inventory Management: I have a hard time thinking of a RPG that doesn't have a fairly extensive inventory management system in place. It seems hand in hand with the genre like hit points and experience. Do you think this is must and if so how extensive to you like to see it? From click and drag to spread sheets that daunt accountants RPG have it all.
Level/Skill Progression: Early video game RPGs were made up largely of level grinding. You had to wander around in some forest fighting slimes until you could reach a high enough level to move up to fighting drakees and ghosts. I want to know how enjoyable you find that. Personally, I tend to find this tedious and artificial game lengthiness.
Power: How powerful do you like your character to be both at the beginning of the game and the end? Many games start you so weak that rat fighting is a challenge. By the end of the game your dispatching mega-zombie dragons in a single round. Final Fantasy (my whipping boy of RPGs) seemed to have this problem so much that some of last teammates you have join could have wipe the floor with your character if they met at them beginning.
I'm sure I could think up other elements to discuss, but I'm still quite new to the site and I figure this topic will generate a few good debates.
Thank you for reading
and Happy Gaming!