FieryTrainwreck said:
If the argument needs to fit that form, then my argument would be something more akin to "people use a very limited set of morally justified circumstances to enable a broader culture of destructive piracy".
That would be more convincing if there would be any actual "destructive" effect of piracy visible on a global scale.
During the past decade as online file-sharing grew to be commonly accessible, the entertainment industry, grew in every concievable sense [http://gigaom2.files.wordpress.com/2012/01/theskyisrising.pdf], including in the number of works published, and the profits of individual industries, even during the recession.
Several studies have been made about pirates being the largest legitimate consumers [http://arstechnica.com/tech-policy/2009/04/study-pirates-buy-tons-more-music-than-average-folks/] of entertainment industries, including one that was based on the Dutch decriminalization of file-sharing [http://www.escapistmagazine.com/news/view/114537-File-sharing-Remains-Legal-In-Switzerlan].
Your anecdotes about "your friends" not paying for anything, are dwarfed by the consistent precedent of easily available piracy coexisting with a flourishing content industry.
FieryTrainwreck said:
Of my half dozen friends who game on PC, precisely NONE of them pay for any games they don't absolutely have to (persistent online or severely DRM'd games being the only real exception). They trot out the same excuses as every other pirate - "I wouldn't buy it, so what's the difference?"; "If I like it, I'll buy it"; "it doesn't affect you, so why would you care?". In the end, they are gaining hundreds of hours of entertainment for free, and I am paying like a sucker. Why is that okay? How is that moral?
So, in the end, why would you expect them to pay for games? To actually support the artists, or to make you feel like less of a sucker? If the first one could be acchieved just by them paying more for
certain games while playing the same amount of games, then why would you also expect them to also make a much bigger sacrifice and "go without" any games that they can't afford, just to morally stand up against a "culture of piracy"?
I find the problems your arguments surprisingly similar to those of abstinance only sex education, or weed criminalization: If you detect that some young people can get into trouble due to sex or drugs, then identifying the problem in "higher level view" is the
worst possible thing that you could do. If you are deciding that the problem is the "culture of sex", or the "culture of drugs", and make sweeping generalizations about all acts falling under these broader concepts whether or not they specifically harm anyone, you will inevitably have to make false arguments "for the greater good".
There are plenty of meth heads on the streets, who have noticed that their parents' arguments about weed are full of shit, and then assumed that maybe the whole "destructive culture of drugs" idea is full of shit. Of which they were wrong, but it's partially the fault of that "higher level view" if they came to this conclusion after poking holes in the "illegal drugs = always bad" rule.
FieryTrainwreck said:
Not true. There absolutely needs to be a distinction between acts that realistically can be undertaken by virtually everyone (remotely downloading a pirated copy of a video game) and acts that are extremely unlikely to be undertaken by virtually everyone (the entire population gathering around a single geographic location). The "online" component completely changes the rules here, which is one reason why the old "maxims" and argumentative forms aren't holding up. They simply don't apply to what we're talking about any longer.
This is why I consistently request that people take a higher level view of the issue. You can stay on the ground floor navigating the specific circuitry of the arguments if you like, but it seems pointless when the simple "left side in, right side out" analysis shows imbalance. The inescapable conclusion: we're not using the correct language to describe the middle of the equation. I don't care how you explain away the facts if the end result is that I subsidize gaming for freeloaders. Unless you want to posit something along the lines of "all games should be made for free", and I'm not sure that's a rabbit-hole worth falling down.
The problem is, that piracy is still easily accessible, even if you choose to go on full abstinance against it. Whether I am asking people not to be freeloaders, or you are asking them to always follow copyright law, we are asking them to say to to the dangers of the tragedy of the commons, the only difference is that you are doing it in an overly broad and restrictive way.
The only reason why you can consider piracy to be the line in the sand, is because YOU made it out to be. Just like the War on Drugs drew the line before weed, the War on Piracy drew the line before personal file-sharing, and both created an arbitrary dichotomy:
"Everything on this side of the line is ILLEGAL DRUGS, and they are BAD, even though some specific usage of them is no worse than legal drugs, you should abstain from them or you will encourage the general CULTURE OF DRUGS (which we have just defined in the first place with this line here)"
"Everything on this side of the line is PIRACY, and it is are BAD, even though some specific acts of it are no worse than legal data access, you should abstain from it or you will encourage the general CULTURE OF PIRACY (which we have just defined in the first place with this line here)".
We are living in an online culture. Right now, you are downloadied this sentence, and copied it in your cache. Then you might go to youtube, to watch a fan remix of a movie scene, or start to read a My Little Pony fanfiction (no horsefucking, just the whacky adventures type), you start play a Game of Thrones mod of Crusader Kings II, and you might prefer to play it with the series soundtrack...
In this online world, downloading and sharing and copying and redistributing copyrighted information, is all around us. People get accustomed to the idea that this is the way it should be. We click on buttons, and information appears. In this context, setting up a morality that revolves around free downloading being wrong, is a lot more unfeasible than freeloading and never paying for anything being wrong.
FieryTrainwreck said:
If I, as a legitimate customer, feel slighted and unfairly treated by my fellow "gamers", how is that not a moral or legitimate issue? I'm being taken advantage of. That's almost textbook "immoral".
The saying goes "The right to swing my fist ends where the your nose begins".
It is NOT "The right to swing my fist ends where the
you feel like your nose is being unfairly treated".
That you "feel slighted", and you are "taken advantage of", are not the same thing.
Fairness is defied by facts, not by feelings. If piracy isn't actually destroying the content industry, then your intuitive feelings about it are factually wrong in the larger picture, and have no relevance.
FieryTrainwreck said:
If you replicate the loaning of a game completely, from exclusive play rights (no simultaneous play) to logistic considerations (no one more than a short drive away, no more than 2-3 total "lendings"), then the piracy is effectively identical. That's really sort of a pointless question, though, isn't? I mean if you can precisely clone the input/output of a behavior, how is it going to be morally different?
Of course, I don't believe this sort of piracy exists. You'd be shirking most of the advantages of modern technology in the process.
The point is that if you don't replicate the loaning of a game completely, then the worst thing that you can say about it is still that due to your own conceptual categories, it can encourage other, worse forms of piracy.
If I pirate a game instead of borrowing it, then my friend can continue playing it, that's an adventage for both of us. The advantages of modern technology make it possible for millions of other people who didn't even have a chance to borrow it to play as well, that's a benefit for all of us.
As long as we are talking about my conceptual category of the act, "pirating a game instead of borrowing it", no other economical consideration comes into the picture. (not counting the benefits of more people getting familiar with the game, and possibly getting into the franchise and buying future games).
FieryTrainwreck said:
Why are we entitled to play games beyond our means? If we can't afford more than the games we have, why is it suddenly okay for us to pirate the ones we don't?
Why AREN'T we entitled to play games?
I'm not even joking here. Usually, the reply to this is the place for bad analogies to how it's the creator's "property", and about the evils of "getting stuff for free", but of course the significant difference is that here we are not talking about "taking away stuff", but about accessing information.
Copyright is one of the areas where it's useful to limit the freedom of information for the societal benefits of artists making a living. If every publisher would be allowed for anyone's book, or TV channel could air any show, there would be chaos.
But if we have discovered one aspect of copyright law, the universal restriction on personal file-sharing, that by-and-large isn't necessary for the industry, and possibly doesn't even contribute to it, then what is the further justification for continuing to limit other freedoms for it's sake?
FieryTrainwreck said:
What is to stop us from "responsibly limiting" our disposable income to the point where we can no longer buy any games at all...
The same thing that stops you from pirating any games.
FieryTrainwreck said:
The overriding issues are the ease of piracy given the delivery system (internet) and the infinite nature of the product (software). A lot of people say you encourage people to pirate when you don't provide easy enough access to your product, but we're reaching a point where that bar is just too damn high. I mean my friends can download any game ever made 100% free, without DRM, at the touch of a few buttons. What possible convenience can a developer offer to compete with that?
The same benefits that are evidently good enough for you.
FieryTrainwreck said:
I'm rambling. I'd still like to see someone dispute my bird's eye view argument, though. If my money goes in, along with the money of every other legitimate customer, and untold gaming hours come out (including countless entertainment hours for people who never paid a dime), how is that a morally defensible arrangement?
You might want to read my other posts in this thread, replies to James Joseph Emerald asking a similar question, #42, #52, #82, and #96. about wheter "enjoying the fruits of other people's labour without paying" is wrong.
The short reply is, that there is such a thing in the economy as a "positive externality", which means when someone does a work, and you end up benefiting from it either willingly or by presence. Some of them are shunned as freeloading, but there are plenty of examples that are considered the daily part of life.
In the entertainment industry itself, the classic examples of this are the various limitations and exceptions to copyright [Limitations and exceptions to copyright].
If it's right to read an old novel for free because it's "Public Domain", to record a TV show on DVD because of "Fair Use", then how could it be morally
indefensible, that at least in some cases we are entitled to enjoy certain accesses to copyrighted works for free?
If that's the case, why is the "piracy" of file-sharing so fundamentally different from these?