blacksite: area 51, it was my first multiplayer FPS so I thought it was the shit, but then I played around and now i realize, it sucks
Hah, I thought it was fun.Sharpeye42 said:GTA4 it was just so boring everyone would drive around waiting for new players to run over.
Heh, I'd just get on a rooftop or teeny tiny chest-high wall and pick those people off. Assault rifle or sniper. So satisfying to hear them shout at me over headsets.quack35 said:Hah, I thought it was fun.Sharpeye42 said:GTA4 it was just so boring everyone would drive around waiting for new players to run over.
Because I was one of those people.
Why is there so much hatred for WaW. I can't really notice the difference that much multiplayer-wise.dodo1331 said:CoD:WaW.
I played CoD4 to death, and still do, but they absolutely ruined WaW in general. The only reason that game EVER gets played anymore for me is Nazi Zombies.
i own mgs: po. haven't played it in about a year and a half, but i still own it.Scrythe said:Jeez, where should I start?
Resident Evil: Outbreak (can't talk to teammates, only macros)
Jedi Knight: Jedi Academy (sloppy, buggy, tacked on for extra sales)
Soul Calibur 4 (or should I say, Soul Calibur: Mitsurugi)
Multi Theft Auto (who can out-hack who?)
Metal Gear Solid: Portable Ops (because only about five people own that game)
That game never happened.Darth Pope said:Superman 64 had some pretty ugly multiplayer.
The only comparison I made to ET for Atari was to show where I rate the game in quality. Clearly they are not at all the same in any way aside from the fact that, in my opinion (which is what the OP of this thread asked for) both are horrible games.Lowbreed said:... I'm sorry but you are comparing SSB to ET for Atari? Something is wrong with you and I think sales show that. % is used as a way to show damage, IF you chose so, you can play in stamina mode where you do in fact die after an amount of damage taken (just like master or crazy hand)
Maybe you mistook button mashing for wavedashing? In any case I play any char and can beat any random button masher or someone who has been playing for a while thanks to experience and control over the game itself.
Now take a look at: http://www.youtube.com/watch?v=VBhBYNwChU0 I only took a few seconds to find it, and its a great display of how controlled the game is. (Ignore the fact that fox and falco are similar so you don't start blabbering on about using the same moves)
If you can't see the major (gameplay) differences between SSB SSBM and SSBB then I believe I'm wasting my time arguing.
Oh and the free card of playing a retro or indie game (I know what Dwarf Fortress is) is really just a lame excuse for hypocrisy.
Not to mention about half of the achievements were for multiplayer. God I feel sorry for achievement whores on that game. To put it simply, multiplayer in The Darkness, does not work.JoeKickAzz said:i agree, the story was amazing, but then that multiplayer..........what a shame...Reg5879 said:The single player was epic and had one of the best storylines in any game. It's kind of funny that the online is the complete opposite, a pile of shit lol.JoeKickAzz said:I AM ABOUT TO MAKE ALL OF YOUR COMPLAINTS LOOK LIKE KITTENS
THE DARKNESS
now go cry in your corner!
Tempted to call you out on the fact that it may seem basic to outsiders but really it isn't (look at the ridiculous reasoning for map bannings), but lets just leave it at that.PxDn Ninja said:*allthesnippingintheworld*Lowbreed said:*snip*
Nono, I agree with you on this point. WaW had a LOT of issues with online. There was a texture quality issue with much of the level, and from a design point, the levels were too flat and didn't have enough differentiation of textures to really help mask that fact.Lowbreed said:Uh and to add something on to the list WaW, I have both WaW and MW and for me the obvious reasoning of its lack of quality would be the WW2 weapons, the unconventional maps and horrid split screen graphics (if PxDn reads this, it's at the point where you can't tell what's what not because I don't like bad graphics.)...