Mass effect 3,
The division
SW battlefront
games that had promise and fell short of what they should have been
The division
SW battlefront
games that had promise and fell short of what they should have been
Second one; There were novels?? Nobody tells me nuffing!Hawki said:-Enter the Matrix (Average game - not bad, but for the time it was released, I can't help but remember how much I wanted it to be...well, better)
-Perfect Dark Zero (Where the best thing to come out of the game was the novels that Greg Rucka wrote based on its setting)
Putting aside that some of this seemed a bit vague to me, so I just didn't get it, the comment about Vaults in Fallout 4 stood out to me because the Vaults are not dungeons. They are, as you know, government-built radioative fallout survival enclosures for supporting a population of people over the years...PLUS being secretly an experiment conducted by the later-to-be-known-as-Enclave to test various weird things. Now, I dunno what you're expecting, man. I think Bethesda did a decent job of actually making the Vaults look like real survival areas. Previous Vaults were neat, but you kinda' notice that they could never have supported people sometimes. Anyway, the perfection here is that it looked the way it was suppose to look, not necessarily down to player preference. It is a common problem that people complain that something looks less interesting when it looks exactly the way it should.AccursedTheory said:Snip
...FalloutJack said:Putting aside that some of this seemed a bit vague to me, so I just didn't get it, the comment about Vaults in Fallout 4 stood out to me because the Vaults are not dungeons. They are, as you know, government-built radioative fallout survival enclosures for supporting a population of people over the years...PLUS being secretly an experiment conducted by the later-to-be-known-as-Enclave to test various weird things. Now, I dunno what you're expecting, man. I think Bethesda did a decent job of actually making the Vaults look like real survival areas. Previous Vaults were neat, but you kinda' notice that they could never have supported people sometimes. Anyway, the perfection here is that it looked the way it was suppose to look, not necessarily down to player preference. It is a common problem that people complain that something looks less interesting when it looks exactly the way it should.AccursedTheory said:Snip
Mister K said:I love this game, but I'll have to say that Brutal Legend could use a better gameplay.
Now, Axing enemies, frying them with guitar solos and riding through the world in a Metal Car was fun, but the RTS element of the game wasn't implemented very well.
I wish Double Fine simply allowed for calling a single unit to aid with a specific task, while creating something like a dynamic background with two armies fighting (to create the feeling of massive battle) and also developed hack'n'slash elements a bit better.
Brutal Legend and ME3 are both good answers. I actually think that a lot of heart went into both games, but things like budget/time constraints got in the way of really fleshing out the conclusions.Dalisclock said:I love BL, but I would have liked it better if they hadn't focused quite so much on the stage battles and if the storyline hadn't felt like big chunks were missing from it after you defeat Lionwhyte.
But I'm gonna go with ME3. Literally by remaking the entire game(sans the Citadel DLC).
Ah, well you see, Unwarranted Sarcasm, the issue is that you find Fallout to be boring while I love it. That's entirely down to your aesthetic, and not a comment on a fundamental flaw of the game itself. Clearly, you like the dungeon crawl in games where it's suppose to be a dungeon crawl, but heaven forbid we design our fallout shelter to look like a fallout shelter. I'm totoally fine with you not liking the game. That's fine. But busting its chops making something look functional and how it might've looked like if we HAD the Vaults? That's just nit-pickery, right there.AccursedTheory said:Snip
Considering it was a common complaint, I really don't think it's out of line for me to mention.FalloutJack said:Ah, well you see, Unwarranted Sarcasm, the issue is that you find Fallout to be boring while I love it. That's entirely down to your aesthetic, and not a comment on a fundamental flaw of the game itself. Clearly, you like the dungeon crawl in games where it's suppose to be a dungeon crawl, but heaven forbid we design our fallout shelter to look like a fallout shelter. I'm totoally fine with you not liking the game. That's fine. But busting its chops making something look functional and how it might've looked like if we HAD the Vaults? That's just nit-pickery, right there.AccursedTheory said:Snip
Uhh, dude? You're the one making the effort. I'm pointing out that your opinion is an opinion, not a fact.AccursedTheory said:Snip
As opposed to everyone else in this thread, who's observations were absolute fact.FalloutJack said:Uhh, dude? You're the one making the effort. I'm pointing out that your opinion is an opinion, not a fact.AccursedTheory said:Snip
Oh, not for hating the game. Just for making the equivalent comment to hating that there's brown in video games that contain lots of dirt. Dirt is dirt-colored, but people complain. Yes, it's funny to lampshade, but you're not trying to be funny. Essentially, you've hit the crossroads between the demand for realism and the demand for looking special. This is an aesthetic view. And while I am pointing it out because I love the series, I'm ALSO doing it because it seems like people complain about these things in alot of games and never remember that there was a demand for making things look real. The joke about Realism Is Brown is both funny and yet true, because the places where people complain about these things are in places like warzones, wastelands, deserts, and other such places where you can only make the dirt and stone so interesting. The same applies here. Besides, it was never about the Vault itself, but what goes on inside of it. What kind of social experiment or just weird-ass thing was going on in here? Take Vault 81, which as I said looks like it actually supports people. Attached to it is another Vault conducting viral research that has bred disease-ridden Molerats, and THAT looked more dungeon-like, but only because the Molerats wrecked it. Basically, it seems like the issue is a mountain out of a Molerat hill to me and I just don't get it when people talk that way.AccursedTheory said:As opposed to everyone else in this thread, who's observations were absolute fact.FalloutJack said:Uhh, dude? You're the one making the effort. I'm pointing out that your opinion is an opinion, not a fact.AccursedTheory said:Snip
But no, the one guy who happened to criticize your name sake was the only one you had to come after.