When the balance for gameplay vs. story in video games 9 times out of 10 goes into the gameplay's favor. Mario, Bayonetta, Call of Halo: Gears of the Patriot, the list is endless. However, their are those 1's that go into the stories favor. When the budget went to writing, voice acting, and script, the gameplay often is left in the back room without any budget left for it. So, what games did you feel were better when you didn't touch buttons then when you did?
I think Eat Lead: The Return of Matt Hazard was a prime example of this. The comedy was gold and the voice acting was incredable, but the gameplay did the impossibly by being both grass watching boring and being ungodly frustrating.
I think Eat Lead: The Return of Matt Hazard was a prime example of this. The comedy was gold and the voice acting was incredable, but the gameplay did the impossibly by being both grass watching boring and being ungodly frustrating.