Aesthetical Quietus said:
FalloutJack said:
Need For Speed games.
You cannot tell me that these cars, which steer like bathtubs, are the pinnacle of physics-to-games operation. Not when, rather ironically, the bathtub in a Twisted Metal game (Sweet Tooth's ice cream truck) maneuvers easier.
You've got to be kidding me? The cars are so unrealistic that steering them is a breeze. For U/U2/MW/Carbon, let go of the accelerator, then floor it again when you go around the corner, insta-drift and control. If it's really sharp, tap the brake. I haven't played Pro street, or from hot-pursuit up to Underground.
We shit you not, fair reader! Them tubs handle like a horse with no
name legs!
The point is that it doesn't respond like it should when you tell it to do things. If I am using the controller to turn right, for instance, it shouldn't calmly consider it the way a sloth considers - you know - moving. It should turn right, with varying degrees of effectiveness dependent on the degree in which I am wielding said controller. And if I'm JAMMING on that thing, then I'd better get two steps shy of fish-tailing, not slow and gradual maybe-turning.
This is not to disagree with your ability to handle the game. This is to keep in line with the topic and why. I bow to your skill in making crappy cars vroom to anywhere.