DrDeath3191 said:
Thurmer said:
I love nintendo but them using motion control totally ruined the wii as a form of proper serious gaming. natal is a joke and molyneux.. well ill use an example, he'll make a great, revolutionary cake only to stick his dick in it
for a game that could be improved with motion control? any party game i suppose
Why does the use of motion control not make it a serious platform? Does the DS touchscreen keep it from being a proper handheld system?
The DS touchscreen hasn't limited the games at all whereas with the Wii it obviously has. Instead of a new resident evil 4 we are getting fairly average onrails shooters, instead of dead space on rails shooters, instead of monkey ball 1/2 we get that abortion of a wii monkeyball game (that one still hurts).
its not the use of motion control that makes it not a serious platform, its how the developers believe they have to use motion controls where they really don't need to be and i'll use the example of De Blob, good game except for to jump i believe you had to wiggle the wiimote up and that would be fine 95% of the time but the game being a platformer means that on those 5% chances you'd fall and have to climb all the way back up when how easily could they have bound that control to a button.
without a real controller (i still think the cube controllers the best controller ive ever used) there isnt enough area for 'reliable' controls and gaming.
GonzoGamer said:
One thing that the Wii did prove, is that Resident Evil games are vastly improved with the inclusion of motion controls. I didn't really like RE4 before, but on the Wii, it was fun./quote]
I don't believe the Wii proved anything with RE4 except for that a game like that with motion controls CAN work, the fact that RE4 on the cube was one of the alltime great games helped tho.
It isn't the controller that's limiting the games: it's the effort of developers. The Wii remote can do alot: you don't need to flail randomly to get results unless the programming for the game absolutely blows. It's up to the developers on how to use the controller. And who said on-rails shooters were bad? Have you played Dead Space: Extraction? It's fantastic!
The console doesn't suffer just because a developer doesn't know how to use the controller. There are lots of developers who can't figure out how to use buttons efficiently either, does that make the other consoles not serious as well? Of course not: it means the developer made a mistake or two. It's the developer who is to blame for putting jump to a motion (which is quite stupid, in my opinion).
How is the Wii-remote not a real controller? Is it a figment of our collective imaginations? I need more descriptive terms than 'serious' and 'real'.