What games would be improved with motion control?

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DrDeath3191

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I know motion control is met with general dislike here on the Escapist. But as the technology is getting better, it seems that motion control will become a standard for gaming. That more likely than not means that some game franchises are going to experience some change. What games that are not already motion controlled (that means no Nintendo franchises that have been given a new entry in the last 3 years) do you think would improve with motion?

My vote goes to Fable. Peter Molyneux has already shown an interest in Natal, and there seems to be hints of the device being used in Fable 3. I think that if it's used for smaller things, like Expressions, then it would be much better with Natal.
 

Thurmer

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I love nintendo but them using motion control totally ruined the wii as a form of proper serious gaming. natal is a joke and molyneux.. well ill use an example, he'll make a great, revolutionary cake only to stick his dick in it


for a game that could be improved with motion control? any party game i suppose
 

DrDeath3191

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Thurmer said:
I love nintendo but them using motion control totally ruined the wii as a form of proper serious gaming. natal is a joke and molyneux.. well ill use an example, he'll make a great, revolutionary cake only to stick his dick in it


for a game that could be improved with motion control? any party game i suppose
Why does the use of motion control not make it a serious platform? Does the DS touchscreen keep it from being a proper handheld system?
 

GonzoGamer

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One thing that the Wii did prove, is that Resident Evil games are vastly improved with the inclusion of motion controls. I didn't really like RE4 before, but on the Wii, it was fun.

Sports games also work well with the mc.
 

Thurmer

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DrDeath3191 said:
Thurmer said:
I love nintendo but them using motion control totally ruined the wii as a form of proper serious gaming. natal is a joke and molyneux.. well ill use an example, he'll make a great, revolutionary cake only to stick his dick in it


for a game that could be improved with motion control? any party game i suppose
Why does the use of motion control not make it a serious platform? Does the DS touchscreen keep it from being a proper handheld system?
The DS touchscreen hasn't limited the games at all whereas with the Wii it obviously has. Instead of a new resident evil 4 we are getting fairly average onrails shooters, instead of dead space on rails shooters, instead of monkey ball 1/2 we get that abortion of a wii monkeyball game (that one still hurts).

its not the use of motion control that makes it not a serious platform, its how the developers believe they have to use motion controls where they really don't need to be and i'll use the example of De Blob, good game except for to jump i believe you had to wiggle the wiimote up and that would be fine 95% of the time but the game being a platformer means that on those 5% chances you'd fall and have to climb all the way back up when how easily could they have bound that control to a button.

without a real controller (i still think the cube controllers the best controller ive ever used) there isnt enough area for 'reliable' controls and gaming.

GonzoGamer" post="9.147577.3402490 said:
One thing that the Wii did prove, is that Resident Evil games are vastly improved with the inclusion of motion controls. I didn't really like RE4 before, but on the Wii, it was fun./quote]
I don't believe the Wii proved anything with RE4 except for that a game like that with motion controls CAN work, the fact that RE4 on the cube was one of the alltime great games helped tho.
 

DrDeath3191

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Thurmer said:
DrDeath3191 said:
Thurmer said:
I love nintendo but them using motion control totally ruined the wii as a form of proper serious gaming. natal is a joke and molyneux.. well ill use an example, he'll make a great, revolutionary cake only to stick his dick in it


for a game that could be improved with motion control? any party game i suppose
Why does the use of motion control not make it a serious platform? Does the DS touchscreen keep it from being a proper handheld system?
The DS touchscreen hasn't limited the games at all whereas with the Wii it obviously has. Instead of a new resident evil 4 we are getting fairly average onrails shooters, instead of dead space on rails shooters, instead of monkey ball 1/2 we get that abortion of a wii monkeyball game (that one still hurts).

its not the use of motion control that makes it not a serious platform, its how the developers believe they have to use motion controls where they really don't need to be and i'll use the example of De Blob, good game except for to jump i believe you had to wiggle the wiimote up and that would be fine 95% of the time but the game being a platformer means that on those 5% chances you'd fall and have to climb all the way back up when how easily could they have bound that control to a button.

without a real controller (i still think the cube controllers the best controller ive ever used) there isnt enough area for 'reliable' controls and gaming.

GonzoGamer said:
One thing that the Wii did prove, is that Resident Evil games are vastly improved with the inclusion of motion controls. I didn't really like RE4 before, but on the Wii, it was fun./quote]
I don't believe the Wii proved anything with RE4 except for that a game like that with motion controls CAN work, the fact that RE4 on the cube was one of the alltime great games helped tho.
It isn't the controller that's limiting the games: it's the effort of developers. The Wii remote can do alot: you don't need to flail randomly to get results unless the programming for the game absolutely blows. It's up to the developers on how to use the controller. And who said on-rails shooters were bad? Have you played Dead Space: Extraction? It's fantastic!

The console doesn't suffer just because a developer doesn't know how to use the controller. There are lots of developers who can't figure out how to use buttons efficiently either, does that make the other consoles not serious as well? Of course not: it means the developer made a mistake or two. It's the developer who is to blame for putting jump to a motion (which is quite stupid, in my opinion).

How is the Wii-remote not a real controller? Is it a figment of our collective imaginations? I need more descriptive terms than 'serious' and 'real'.
 

Birras

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SimuLord said:
Motion control is like games based on movies. NEVER a good idea.
Again also like movie games, unless it involves Spider-Man swinging on webs or Riddick brutally beating the ever-loving crap outta people.
 

SimuLord

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Birras said:
SimuLord said:
Motion control is like games based on movies. NEVER a good idea.
Again also like movie games, unless it involves Spider-Man swinging on webs or Riddick brutally beating the ever-loving crap outta people.
What's interesting about Spidey and Riddick is that their movies were basically built on the kinds of action and plot mechanics that are used to great effect in video games. When "game" elements are used to advance a plot line in a movie, it makes a measure of sense to just be true to the film (using a lot more of those action elements in gameplay, mind.)

This brings up an interesting point---should movies be using more elements of video game design in the process of creating better films, and would games based on those movies have a natural tendency to be better than your typical film-based game?

(and if this is a blatant threadjack, well, so be it.)
 

DrDeath3191

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Has anyone tried to make an RTS with the Wii Remote? It seems like a good fit to me. I'd be surprised if it hasn't happened yet.
 

Kpt._Rob

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I think good motion control could make ANY game better (and I might not have to spend as much time doing other exercise). Still, running around shooting in a halo game or CoD would be pretty awesome. And I think motion control properly integrated into a survival horror game could be amazing, imagine, something flies at you, and you actually have to jump to avoid it, etc... And a sword fighting game would be pretty damn awesome too.
 

Mr. Fister

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tellmeimaninja said:
None. I personally enjoy the games on the Wii that minimalize the use of motion control. I find it to be an annoying gimmick. It's like the people who think 3D is a "revolution in the film industry". No. It's a gimmick used to attract idiots who will be in the theaters trying to touch or avoid the images that appear to be near them.
You know, if they're trying to touch or avoid the images popping out at them, I'd say the 3D effects did a pretty good job of immersing them into the film.
 

irishstormtrooper

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I don't think any game can be made better with motion control. It's just a gimmick to convince casual gamers to get the company's console and play their casual games.
 

Emilin_Rose

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PIKMIN! unendingly Pikmin. and Rayman.

i can imagine a rayman platformer, where you move with the control stick and have to shake the nunchuck for left punch and the wiimote for right punch. and different kinds of punches depending upon the motion.
 

Mr. Fister

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tellmeimaninja said:
Mr. Fister said:
tellmeimaninja said:
None. I personally enjoy the games on the Wii that minimalize the use of motion control. I find it to be an annoying gimmick. It's like the people who think 3D is a "revolution in the film industry". No. It's a gimmick used to attract idiots who will be in the theaters trying to touch or avoid the images that appear to be near them.
You know, if they're trying to touch or avoid the images popping out at them, I'd say the 3D effects did a pretty good job of immersing them into the film.
And they do a great job of making them look like idiots, and making me want to kick them in the back of the head.
If they're having fun, why spoil it for them? I understand you don't wanna look like an idiot, but hell, sometimes you have to in order to have fun.

And I don't think you would really look that dumb anyway, but I haven't seen a movie in 3D yet, so I wouldn't really know.
 

Kelbear

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Motion control with GOOD precision & response time would be good in conjunction with the proper tools.

FPS games could be better on Natal...if it came with a gun controller with buttons! Shoot normally, walk around using buttons on it. Throw grenades and melee realistically. (Have you seen the guy who wired an LCD to a gun controller so he could do this? Check youtube)

Lightsaber combat. Movement controlled by buttons either on the saber or under the feet. Saber movement controlled by motion control.


It's just tough to market motion control WITH controller peripherals, but the fact is, we're still stuck in front of a TV screen and we need the flexibility to present the complex worlds that have been developed around the variety of actions enabled by the many buttons on a controller! It's a PITA to go all motion control, even if you make a bunch of gesture-equivalents to memorize, they may be forgotten or triggered accidentally. Keep the motion-control simple, and only use it in a way that makes sense!