I already knew that for something to be both good and broadly popular that it has to have a certain amount of polish and work on many levels. Like a window cleaner working on a skyscraper.
I believe that some game companies have a concept of game buyers ranging from high end gamers to low end gamers as a continuum, not just the absurd, reductionist hardcore/casual dichotomy. In order to make a really culturally significant breakout hit game they know they have to hit people in all groups from those who buy obscure games to those who read reviews and buy lower end games like Bioshock and Max Payne to those who only buy hit games like GTA to those who only have a very occasional relationship with games.
If there is one problem with this it is that top few percent or so who are really games literate might have no interesting content that challenges them just like some people who are really games illiterate will have no interesting content that they can actually play.
I believe that some game companies have a concept of game buyers ranging from high end gamers to low end gamers as a continuum, not just the absurd, reductionist hardcore/casual dichotomy. In order to make a really culturally significant breakout hit game they know they have to hit people in all groups from those who buy obscure games to those who read reviews and buy lower end games like Bioshock and Max Payne to those who only buy hit games like GTA to those who only have a very occasional relationship with games.
If there is one problem with this it is that top few percent or so who are really games literate might have no interesting content that challenges them just like some people who are really games illiterate will have no interesting content that they can actually play.