Yeah, the older games were also "kill or be killed", but that often didn't make her any less of a psychopath. Like the aforementioned Louvre guards, for instance - they're just supposed to tase you, it's their job. And quite frankly, they're in the right, because a deranged lady exploded open their basement and is running around inside with guns.DarksideFlame said:I haven't played much of the older Tomb Raider games (The games that were before Legend). But the impression I get is that we root for Lara is that the antagonists tend to be evil to a ridiculous degree.lacktheknack said:She gets worse.BathorysGraveland2 said:Yeah, early Tomb Raider is all I can think about as well. Often killing exotic animals as well as human rivals not only for artifacts and wealth but also just for the personal thrill of it. I guess the greyness comes from the fact that the people she's fighting against wish to obtain the artifacts for evil purposes, and so it turns into an Indiana Jones-esque race against time to get it first.
But still, absolutely no mercy for potentially endangered animals. Hell, given by her reactions, I'm pretty sure Lara actually enjoys killing things. So yeah.
I've only played the first four Tomb Raiders however. Whether she's the same after those, or in the reboot, I wouldn't know.
I actually tried a "sanity pacifist run" of Angel of Darkness (ie. refusing to kill people because the entire reason the story is going is because you're wanted for murder), but it's impossible. You have to mow your way through a bunch of security guards at the Louvre, botanists in a biodome, and mental patients because reasons. Totally innocent of murder, people.
And in Tomb Raider Legend... the body count rises to frankly hilarious levels. But we're still rooting for her! Somehow.
"YOU MURDERED MY MEN!"
"I just streamlined your payroll."
Most of the enemies in Legend are mercenaries, who've been ordered to shoot on sight, the first merc you encounter in the game you hear whining because he has got the order but there isn't anyone around to shoot. Although it's been awhile since I played the games I can't remember any situation where it wasn't a kill or be killed scenario.
Gotta root for the person you dislike the least I guess. I am curious to see how they address this in the Tomb Raider Reboot 2.
Also, the villain of Tomb Raider was world-endingly evil, yes... but for all intents and purposes, the antagonist of Tomb Raider III wasn't even an antagonist until the last three levels. Up to that point, she was mowing down everyone in Area 51 and the old London railway stations for a treasure hunt.