What happened to cheat codes?

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Blood Brain Barrier

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I was frustrated at getting killed over 20 times at one point in Dead Space 2 so I went and looked up cheats. All I could find were rewards for finishing the game and secret items hidden in various places.

Have cheat codes all but disappeared? Back in the day you could get hold of codes for God Mode, unlimited ammo, walking through walls and all kinds of stuff. Very helpful if you're like me and suck at FPS's.
 

InsanityRequiem

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I'm gonna say the words of TotalBiscuit from one of his mail episodes, if my memory serves. The reason cheat codes have disappeared is because of achievements.

And if you look, that is a rather true statement. Most games stopped using cheat codes the moment achievements were implemented. The only ones I know of that continue to use cheat codes are the Grand Theft Auto games.
 

Fappy

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Most critics and such have attributed it to the idea that games have very flexible difficulties these days and are generally easy. Cheats were initially created because most games were hard as dick back in the day. Since this is no longer an issue they have kind of faded away.

Also, there are modern games that have cheats. Usually when you use them they disable the ability to unlock certain achievements during that playthrough.
 

Smithburg

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Achievements caused it. As soon as they were implemented cheats were done away with, because it wouldn't be achieving if you cheated. A few games still use them, but they often lock out achievements once you use them
 

DoPo

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Fappy said:
Cheats were initially created because most games were hard as dick back in the day. Since this is no longer an issue they have kind of faded away.
BS, I played Heroes 6, and that has crazy amount of difficulty at times, since the AI spontaneously goes "Why so serious" and comes at you with enormous armies. And that game doesn't have any cheats. The older ones were playable and winnable without cheats.

[/sweeping generalisation]

But yeah, I'm not exactly sure. I find it hard to believe it's the difficulty, since old games weren't exactly that hard all the time. Not enough to warrant cheating all the time, anyway. And not all new games are that easy to not require any help at all. At the very least, there are trainers readily available, as well as Cheat Engine, if you feel overwhelmed.
 

Blood Brain Barrier

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Smithburg said:
Achievements caused it. As soon as they were implemented cheats were done away with, because it wouldn't be achieving if you cheated. A few games still use them, but they often lock out achievements once you use them
The problem with this theory is surely the remaining gamers, however few, who couldn't give a toss about achievements if they were laced with the world's finest cognac. Or maybe the game companies are too stupid to realise there is a market for people who still desire to cheat and will refrain from handing over their money if they are denied that opportunity.
 

Oskuro

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Actually, I'd say cheats are just developer commands that are left available just 'cause (Some games require some fiddling to enable those).

Cheats are useful for testing purposes, and I'd bet that *every* game ever made has some sort of cheat functionality. They are just disabled more thoroughly now.

Achievements are probably the reason this happens. Not because of any idea of fairness, but because they are a pretty simple time sink that has people replaying the game over and over (In the process missing on games from competitors, or spending more time in-game being tempted by DLC or other microtransactions, not to mention recurring subscriptions).

Cheats would defeat that purpose, so they are gone now for the most part.
 

LittleBlondeGoth

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I kind of miss cheats. You know, when magazines like ZERO came out every month with a whacking great tips and cheat codes section. I didn't use them too often, that would have spoiled it, but I will confess to using "fluffykiwis" to give myself extra lives in New Zealand Story.

I agree that achievements were probably the nail in their coffin. As for difficulty... Well, I know that I can complete more games now than I could when I was 11. Not sure whether this is because games have become easier in the last 20 years or I was still a lowly joystick waggling noob back then.

Still, funny story. Back when the original Diablo came out, my then-boyfriend and I tried playing through it together. Got so far in, then just kept dying due to a horrific number of mobs. After a while we decided "sod this, infinite health/mana cheat ON". And you know what? We still kept getting killed at the same point. Even the cheat couldn't keep us alive for long on those lower levels. :(

Or maybe we were just shit.
 

Kroxile

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Blood Brain Barrier said:
Smithburg said:
Achievements caused it. As soon as they were implemented cheats were done away with, because it wouldn't be achieving if you cheated. A few games still use them, but they often lock out achievements once you use them
The problem with this theory is surely the remaining gamers, however few, who couldn't give a toss about achievements if they were laced with the world's finest cognac. Or maybe the game companies are too stupid to realise there is a market for people who still desire to cheat and will refrain from handing over their money if they are denied that opportunity.
I would say that those who desire to cheat probably suck at games and need to stick to angry birds.

If I had my way I'd disable all achievements/trophies on easy mode as well.
 

BernardoOne

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Yep, i kinda miss it. Even GTA IV cheats sucked.(Only weapons/vehicles and star level remover,things like that) I miss the funny cheats from before(flying cars, putting every citizen with a gun, etc)
 

viranimus

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Nov 20, 2009
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Yeah throwing a kink in the monkey works on the argument for achievements. Look at original Xbox and PS2 titles, No achievements, but no codes either.

Its money pure and simple. As Matthew suggested, DLC had a part in this, but more than that, I think there came a point when developers started to get somewhat resentful that people were complaining their game didnt offer enough content and the line of thinking was if you removed developer cheats, people could not bum rush the content and be done in an hour what was expected to be a 30 hour trip first run, and second run knowing where everything was a 5 hour run.

It boils down to in many cases bypassing the gameplay portion of a game, just to get to the narrative. The narrative invariably being the lighter portion of the content.

Only problem is, developers failed to realize that using game cheats to bypass boring gameplay is a symptom of a problem of the development, not the consumer.
 

CardinalPiggles

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If you're playing on PC, you can usually use console commands quite easily. I used console commands in Oblivion because quest specific NPC's would get stuck or lost.

Some games require you to fiddle with files to be able to use console commands though.
 

ResonanceSD

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Achievements, Steam, VAC.

I think there was an article about this exact topic on this site somewhere.
 

Smithburg

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Blood Brain Barrier said:
Smithburg said:
Achievements caused it. As soon as they were implemented cheats were done away with, because it wouldn't be achieving if you cheated. A few games still use them, but they often lock out achievements once you use them
The problem with this theory is surely the remaining gamers, however few, who couldn't give a toss about achievements if they were laced with the world's finest cognac. Or maybe the game companies are too stupid to realise there is a market for people who still desire to cheat and will refrain from handing over their money if they are denied that opportunity.
Doesn't matter if gamers wanted it or not in that aspect, that's how they set it up. Microsoft even said that with achievements they dont want cheats in game unless it makes it so achievements are locked
 

Smithburg

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viranimus said:
Yeah throwing a kink in the monkey works on the argument for achievements. Look at original Xbox and PS2 titles, No achievements, but no codes either.
There were tons of games wit cheats on ps2 and xbox
 

JustOrdinary

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I think we can all do with a little less cynicism at this point and simply realize that it's probably because games are built in with more flexible difficulty these days. Never mind that story-driven games would find it counter-productive to halt your progress, so the rare instance where something is 'too hard', there's other checks in place e.g quicksaves, grind-friendly zones in RPGS, adjustable difficulty during the campaign, etc.

The games that ARE too hard (ala SMB, I wanna be that guy) are designed for people seeking out that difficulty in the first place. In games where that level of difficulty wasn't intended, a sudden spike can be perceived as an imbalance by the people playing it, a flaw even. Human Revolution's bosses are a perfect example of this.

Cheatcodes were a necessity in a time where game designers simply didn't have all these tools available to them (as well as the benefit of hindsight). Could also be that there's a lot more work being put into games now and since they're not the 4 hour timesinks of days long gone past, cheat codes cheapen the experience. Or even break the experience, since games are built with a lot of restrictions in place, and having something like the ability to walk through walls damage your game severely.

What other cheats are there even that could be necessary in this day and age? Unlimited lives have been done away by quicksaves and checkpoints, level skips are sometimes built into games where chapters are a thing, and something like god mode feels laughable in anything that's not a serious sam game.


It's not all gloomy and corporate-controlled conspiratorial nonsense everyone. Achievements can easily be bypassed through other people's save files and steam IS playable offline.

I'm just saying it's possible we don't need cheatcodes.


Edit: As for potential hilariousness factors, there are MANY sandbox PC games that come with a developer console. GTA 4, Fallout: NV and Skyrim are all great examples of games where you can still enable 'cheats' for the lulz.
 

Shoggoth2588

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BernardoOne said:
Yep, i kinda miss it. Even GTA IV cheats sucked.(Only weapons/vehicles and star level remover,things like that) I miss the funny cheats from before(flying cars, putting every citizen with a gun, etc)
NPCs with weapons + Riot Mode made the early GTA games a ton of fun and provided hours upon hours of crazy fun for me.

OT - Achievements. Some games still have cheats, like Duke Nukem Forever but unlocking them/using them turns off the achievement and I can't help but feel like the games that have them resents you for using them.
 

Squilookle

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Matthew94 said:
DLC happened, "pay to unlock this crazy gun!"

In all seriousness, I miss it. I used to love sticking a shitload of cheats on in goldeneye and just go wild.
Careful, you'll make me all misty eyed and bring out my man-tears if you're not careful.

Seriously, the last game I played that had decent cheats was Mercenaries, and that was way back in 2005. 2005!!
 

BernardoOne

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Shoggoth2588 said:
BernardoOne said:
Yep, i kinda miss it. Even GTA IV cheats sucked.(Only weapons/vehicles and star level remover,things like that) I miss the funny cheats from before(flying cars, putting every citizen with a gun, etc)
NPCs with weapons + Riot Mode made the early GTA games a ton of fun and provided hours upon hours of crazy fun for me.

OT - Achievements. Some games still have cheats, like Duke Nukem Forever but unlocking them/using them turns off the achievement and I can't help but feel like the games that have them resents you for using them.
This. Most of the time, i would load up GTA, put some cheat codes and just mess around like that, and it was a hell lot of fun. Cannt do that in GTA IV