What happened to health meters?

hardRAWKR

New member
Mar 29, 2011
6
0
0
Soviet Heavy said:
hardRAWKR said:
Honestly, they're not realistic, and with a huge focus on realism in the last 10 years or so not many games are using them. Health meters still exist though. Bioshock uses them, TF2 and L4D use them, it's just that a lot of the big titles don't.
And Bioshock, TF2 and L4D aren't big titles?
They are, but I wasn't saying that aren't big titles, I was just saying that a lot of games that ARE big titles don't use health bars. I guess I should have said "a lot of other big titles don't".
 

Awexsome

Were it so easy
Mar 25, 2009
1,549
0
0
Generally the big reason the regenerating health thing caught on is because it was better.

For both players and developers.

It gave dev's the ability to create challenging encounters with enemies better by having a good frame of how difficult a challenge would be based on the player's health while it takes a lot of the tediousness out of a game and eliminates a lot of the bullshit of being stuck on low health and the backtracking or walking in circles to find that med-pack.

The game that does it best IMO is Halo, particularly CE with it's shield bar that gives the devs and players something consistent and the health bar to add more tension without it being frustrating.
 

Cridhe

New member
May 24, 2011
552
0
0
Because Gears of War didn't have one and it basically prints money at this point, so everyone else wants to try getting a piece of that fat money cake by being the annoying little brother.

P.S. I don't like Gears of War either though.
 

Farther than stars

New member
Jun 19, 2011
1,228
0
0
Two reasons. One was realism (ah yes, because bullet wounds go away on their own if you just sit behind cover for a couple of seconds), but the actual gameplay reason was so that you could never get stuck at any point in the game.
Take Half-Life 2 for example. Admittedly it is one of the better games, with excellent level design as far as this goes, but I once watched a cousin of mine playing and the game auto-saved at a point nowhere near any medkits (or what's the Half-Life equivalent again?). Anyway with only 15 hp left, it took him at least 10 tries of trial and error to get through the next corridor and when you just want to get to your next objective, that's not a lot of fun.
 

Whateveralot

New member
Oct 25, 2010
953
0
0
Games are so simple now; you don't need one. Instead, the game kills off some of your units just to make it look cooler, but really, it doesn't have to. You'll win anyway.


See?
 

Farther than stars

New member
Jun 19, 2011
1,228
0
0
hardRAWKR said:
Soviet Heavy said:
hardRAWKR said:
Honestly, they're not realistic, and with a huge focus on realism in the last 10 years or so not many games are using them. Health meters still exist though. Bioshock uses them, TF2 and L4D use them, it's just that a lot of the big titles don't.
And Bioshock, TF2 and L4D aren't big titles?
They are, but I wasn't saying that aren't big titles, I was just saying that a lot of games that ARE big titles don't use health bars. I guess I should have said "a lot of other big titles don't".
No, you shouldn't have. You should use whatever style you're comfortable with. ;) And I think that in this case your message was clear enough not to count as an error, as it is definitely doesn't bear any linguistic implication. (You shouldn't have used a comma between "them" and "it's" though [just saying...]).
 

Tallim

New member
Mar 16, 2010
2,054
0
0
I think it's because people think it detracts from immersion. Lot's of HUD elements take up screen space and regenerating health gets around this and a few other difficulties.

However Dead Space shows you can have all the hud elements in-game without breaking immersion. Love the way those games do the health bar.
 

Zipa

batlh bIHeghjaj.
Dec 19, 2010
1,489
0
0
LeKiller said:
Uhm there's enough games these days that do have a healthe meter. Deus Ex Human Revolution, Skyrim will probably have one, Mass Effect 3. Space Marine is a TPS at heart so it follow most of the controls, from sprinting to dodging to no health meter. Don't assume every game has to have a health meter.
Er space marine has a health meter, and you gain health back quickly by performing finishing kills on stunned enemies.
 

FEichinger

Senior Member
Aug 7, 2011
534
0
21
Realism in video games ... Interesting aspect. We began with Health Tonics in RPGs and flying crosses in Quake shooters .. See where we ended up now? I call that progress.
Neither Health Bars, nor regeneration is realistic, but, let's be honest, the latter gives a more streamlined gameplay.

Therefore we need to look forward and find a new solution, something that combines the streamlined experience AND realism.
 

Spambot 3000

New member
Aug 8, 2011
713
0
0
Because all the health meters expired and the health meter maids gave everyone a fine.

Clearly I have no sensible input to this discussion.
 

Sixcess

New member
Feb 27, 2010
2,719
0
0
Farther than stars said:
Two reasons. One was realism (ah yes, because bullet wounds go away on their own if you just sit behind cover for a couple of seconds), but the actual gameplay reason was so that you could never get stuck at any point in the game.
Take Half-Life 2 for example. Admittedly it is one of the better games, with excellent level design as far as this goes, but I once watched a cousin of mine playing and the game auto-saved at a point nowhere near any medkits (or what's the Half-Life equivalent again?). Anyway with only 15 hp left, it took him at least 10 tries of trial and error to get through the next corridor and when you just want to get to your next objective, that's not a lot of fun.
Playing Half Life 1 for the the first time last year pretty much won me over to regenerating health for exactly this reason. I still like the old system in games like Doom, but that's almost in a different genre nowadays - with its easy to dodge enemy projectiles and innumerable power ups (health, ammo, armor) Doom really plays closer to an 80s side scroller or Space Invaders than it does to a modern day FPS.
 

aba1

New member
Mar 18, 2010
3,248
0
0
weker said:
it firstly takes extra time to add in health packs and (time = money)
Also I think its because COD plagued the industry with it so the rest of games must copy it. You should't use regen HP unless you have something like halo or space marines shield systems
Its Halo that really mainstreamed the idea innitially then gear of war helped further its popularity and the cod got popular and by that point it had already become the standard esspecially in the oversaturated FPS cadegory
 

Confused_Dude

New member
Mar 15, 2011
5
0
0
retyopy said:
Honestly, when and why did they fall out of popularity? Why is my only indication that my fat space marine is dying that the screens gone red?

Answer these questions and you win a free internet!
Resistance: Fall of Man, and the upcoming Resistance 3 for ps3 both use health bars, and health pick ups :)