I was wondering about that myself.Hmmm...why is that? If you're in orbit, would not accelerating inward be as easy as outward?
I was wondering about that myself.Hmmm...why is that? If you're in orbit, would not accelerating inward be as easy as outward?
Hmmm...why is that? If you're in orbit, would not accelerating inward be as easy as outward?
Well, I read that. And I'm not in the habit of doubting the people who do mathematics for NASA.![]()
It's Surprisingly Hard to Go to the Sun - NASA
The Sun contains 99.8 percent of the mass in our solar system. Its gravitational pull is what keeps everything here, from tiny Mercury to the gas giants towww.nasa.gov
All I'm sayin' is, renting a woodchipper is way less expensive than either of those.If you hate someone, don't wish for them to be launched into the Sun, wish for them to be launched out of the Solar System.
Takes less energy. Rocket propellant is expensive, ok?
Why spend any money at all? You have a stomach for a reason. You'll end up saving money!All I'm sayin' is, renting a woodchipper is way less expensive than either of those.
Upon doing further research (ie, asking my father, who is a physicist), the reason it's easier to go out of the system than into the sun is because the orbital velocity of the Earth is more than half the escape velocity of the Sun. So we are more than halfway out to begin with.While I don't want to argue with NASA about this, they are talking about reaching the sun (or close to it) by a set timeframe. Which, ok, but if you are just launching summat at the Sun and not caring how long it takes to get there, not sure how much of that would apply.
I suppose one of the downsides of game development professionalizing is the loss of that kind of guerrilla casting outside of indie productions. Usually friends and family, but one of my favorite examples is the face model for Eli Vance from Half-Life 2, who was a homeless guy Valve just picked off the streets of Seattle. Uncredited, because they never got his name.The guy who plays Kane in the C&C live action videos between missions wasn't a professional actor, when the company was small they just got people who worked there in other roles to do that sort of thing. I'd not have guessed, he does a good job.
That's fucking crazy. Today I learned!my favorite examples is the face model for Eli Vance from Half-Life 2, who was a homeless guy Valve just picked off the streets of Seattle. Uncredited, because they never got his name.
Dr Kleiner is an accountant from a company in the same building as Valve hq at the time. Odessa Cubbage was a team members martial arts instructor. Father Grigory and G-man were janitors at Valve. Barney is just one of Valve's execs, while Judith Mossman is another's wife. Wallace Breen is someone from an electric power company.That's fucking crazy. Today I learned!
Wow, I had no idea Valve was ever that cheap! "Let's spend millions developing groundbreaking videogame physics, then go super cheap to bring it to life. In fact, let's get a random homeless guy, and not even bother to learn his name!" Makes me wonder what they paid any of them, but especially that homeless guy. Maybe that's why they're not making Half-Life 3; they're so greedy, the thought that they probably couldn't get by pulling in random people for peasant wages is too off-putting to them.Dr Kleiner is an accountant from a company in the same building as Valve hq at the time. Odessa Cubbage was a team members martial arts instructor. Father Grigory and G-man were janitors at Valve. Barney is just one of Valve's execs, while Judith Mossman is another's wife. Wallace Breen is someone from an electric power company.
Alyx is the only major character based on an actual model/actress, tho actually voiced by someone else.
Mind you, those were the face models for those characters. They were voiced by professionals. Like the Vortigaunts, by Louis Gossett Jr and Tony Todd.Wow, I had no idea Valve was ever that cheap! "Let's spend millions developing groundbreaking videogame physics, then go super cheap to bring it to life. In fact, let's get a random homeless guy, and not even bother to learn his name!" Makes me wonder what they paid any of them, but especially that homeless guy. Maybe that's why they're not making Half-Life 3; they're so greedy, the thought that they probably couldn't get by pulling in random people for peasant wages is too off-putting to them.
I was gonna leave it at the "like," but I started thinking about it... NIL money. Years ago, EA was prevented from making NCAA Football games anymore because they were using the names, images, and likenesses of college players who were forbidden from being compensated for anything while EA and universities were raking in the cash hand over fist. They've since instituted NIL, and college athletes can be duly paid when their names bring profit to outside entities. That poor homeless guy got a couple hundred bucks while Half-Life 2 when on to make... *Google search*... "well over $100M"; I feel like some back pay is owed given Valve is now worth in the 10s of BILLIONS. I know it's not as easy as that, but it just feels like the right thing to do, at least learn the guy's name! Though it has been 22 years; I'm not sure what the homeless mortality rate is, but Eli Vance was already old. He's likely long gone. I wonder if he EVER knew the place he holds in gaming culture...Mind you, those were the face models for those characters. They were voiced by professionals. Like the Vortigaunts, by Louis Gossett Jr and Tony Todd.
Oh, and they paid that homeless guy a couple hundred bucks for the face scan.
Tho cheap is relative. Near as I can find, a couple hundred bucks for a face scan was pretty generous for the day. Going rates for casual, non-union (so staff, friends, fans, etc) face scans was only $50-100 at the time. But even professional and union rates for a face scan back then were only like $500-1000. Also keep in mind Valve was not an industry juggernaut yet, but just a mid-sized team of a couple dozen people. They were actually almost bankrupt when they released HL2 and Steam, due to a combination of the former's troubled development, and lawsuits from their erstwhile publishers.
My work here is doneI was gonna leave it at the "like," but I started thinking about it... NIL money. Years ago, EA was prevented from making NCAA Football games anymore because they were using the names, images, and likenesses of college players who were forbidden from being compensated for anything while EA and universities were raking in the cash hand over fist. They've since instituted NIL, and college athletes can be duly paid when their names bring profit to outside entities. That poor homeless guy got a couple hundred bucks while Half-Life 2 when on to make... *Google search*... "well over $100M"; I feel like some back pay is owed given Valve is now worth in the 10s of BILLIONS. I know it's not as easy as that, but it just feels like the right thing to do, at least learn the guy's name! Though it has been 22 years; I'm not sure what the homeless mortality rate is, but Eli Vance was already old. He's likely long gone. I wonder if he EVER knew the place he holds in gaming culture...
Thanks for making me sad today, @Chimpzy.![]()