This is actually what Bioware has said they're doing. "Keep your saved content from ME 3 because there's gonna be more ME to come!" while also clearly stating that Shepard's story does come to an end at the end of ME 3.Mycroft Holmes said:Unless the entire universe gets annihilated at the end there's no reason other games can't be made from the series. They will undoubtedly conclude Shepards saga, so there's no problem of other companies making more commander Shepard content, I would guess. But there's no reason why other studios or Bioware can't make more games based in the IP.
Fixed that for ya.Zhukov said:I imagine they'd do what they always do.
Namely, create a conceptually interesting and reasonably well written story that is ruined by a laundry list of game-breaking bugs and unfinished content.
I would pick it up about 18 months later during a Steam sale, wait for the fan patches and love it to death/
I'm not embarrassed. It ultimately falls on their head, since they created the game. If LucasArts wouldn't let them make an official patch, make an "unofficial" one. Not like that has never happened before. They took the job, they made the game, they released it in a deplorable condition. Justify it however you like, it is still their mess. They can either take the steps to fix it, or they can not. They didn't.j-e-f-f-e-r-s said:No they did not. If you're going to make comments like this, at least research the issue at hand before you type. It'll save a lot of embarrassment.Aris Khandr said:To all those saying that KotOR2 was not Obsidian's fault: If we were two, four, six months out from launch, I'd agree. KotOR2 was released in 2004/5. We've been able to patch games over the internet for quite a bit longer than that. It may have been LucasArts who screwed up the launch, but the blame for not fixing their knowingly buggy and unfinished monstrosity falls firmly on Obsidian. If they had any integrity, they'd have made it work through patches after the forced release date. They didn't. They just dropped it on us and said "It's out of our hands."
For the record, it's well known that Obsidian offered to work on and release a content patch that would restore a lot of the missing content. Lucasarts refused point blank.
Obsidian are an independent company. Therefore, if the license holder and main source of funding for a game they worked on refuses to allow them to release a content patch, then there's not a goddamn thing they can do about it. Lucasarts owns the rights to KOTOR II, not Obsidian, and post release Obsidian have no more right to release an 'official patch' than any enthusiastic modder out there.
Bioware does not write good stories / characters. They are mostly cliche and about as unpredictable as the sun rising in the morning.Adeptus Aspartem said:Obsidian makes good open worlds. Bioware writes good stories / characters. My ME should have or keep its focus on the second part.
I probably wouldn't play the fourth part of my most beloved game next to Portal![]()
And since when is an unpredictable story bad? I hate those movies, where i pay full price but know 10 minutes into the film whats the plot, who dies and could actually stand up and leave.70R4N said:Bioware does not write good stories / characters. They are mostly cliche and about as unpredictable as the sun rising in the morning.Adeptus Aspartem said:Obsidian makes good open worlds. Bioware writes good stories / characters. My ME should have or keep its focus on the second part.
I probably wouldn't play the fourth part of my most beloved game next to Portal![]()
You know, it's funny, but when Alpha Protocol shipped, for the most part feature complete but with some massive fails in terms of framerate stuttering and poor texture loading, something that *could* be handed over to a team of 2 or 3 people to fix lines of code and tidy up sloppily written scripts, guess what their justification for not releasing patches was?j-e-f-f-e-r-s said:The time constraints they were under meant that problems couldn't just be solved by re-writing a few errant lines of code, or tidying up a sloppily written script. There were entire sections of game and story which had yet to be properly rendered, animated, voice acted, etc.
I'm asking Obsidian to stand by the product they made. That's called integrity. Everyone knows that LucasArts is a pain to work with. They took the job. They owe it to us to finish it. They didn't finish it. So I'm done with them.j-e-f-f-e-r-s said:You're being completely unrealistic in your expectations of Obsidian here.Aris Khandr said:I'm not embarrassed. It ultimately falls on their head, since they created the game. If LucasArts wouldn't let them make an official patch, make an "unofficial" one. Not like that has never happened before. They took the job, they made the game, they released it in a deplorable condition. Justify it however you like, it is still their mess. They can either take the steps to fix it, or they can not. They didn't.
The time constraints they were under meant that problems couldn't just be solved by re-writing a few errant lines of code, or tidying up a sloppily written script. There were entire sections of game and story which had yet to be properly rendered, animated, voice acted, etc.
If Lucasarts wasn't willing to fund extra money for post-game patching, where exactly Obsidian get the money to call back all the voice actors for extra recording, get the animation team working on all the scenes that were cut, the level designers working on fixing up unfinished levels, etc? Especially when there's going to be no financial return at the end of it?
Asking Obsidian to pay through the nose for Lucasarts' fucked up business strategy is completely unreasonable. Lucasarts forced Obsidian to ship the game early. Obsidian should have every gamer's sympathy for that. Obsidian should not have been obliged to then spend their own money and resources fixing a game that was only broken because of the publisher's fucked up reasoning. That's like getting the victim of a burglary to pay the costs of court, even if the burglar gets a guilty sentence...