This is something I've been thinking about lately. Imagine that we took a game with really fun and satisfying combat, like God of War, Saints Row, recent Batman games, whatever you like, but we abstracted the visual elements so that they don't look like living things. For the sake of argument, let's say that we built this to keep the combat as close to the original and (hopefully) satisfying as possible. I'm imagining something like a big spoon beating up giant water balloons, if you can't picture what I'm trying to describe.
How much do you think that the experience would be changed for the player? How would the "games make children violent" crowd react? Is there some glaring flaw or advantage to this idea that I'm not seeing? Most any thoughts are welcome.
Bonus: To save time, if you read this and think "what a moron, seeing your character fighting the enemies is most of what makes combat in games so much fun," let's shorten that down to, let's say, "klop."
How much do you think that the experience would be changed for the player? How would the "games make children violent" crowd react? Is there some glaring flaw or advantage to this idea that I'm not seeing? Most any thoughts are welcome.
Bonus: To save time, if you read this and think "what a moron, seeing your character fighting the enemies is most of what makes combat in games so much fun," let's shorten that down to, let's say, "klop."