What is a JRPG?

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Mushroom Camper
Sep 30, 2009
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I want to try to define the term, but to do so I?m going to have to go back to the beginning and work my way through methodically.

The term JRPG first came into use in the early 80s to differentiate Japanese table-top RPGs from their western counterparts. Japanese TRPGs games did not receive much attention in the west until the run-away success of D&D which caused people to seek out new rule sets. Having developed in parallel to the west, Japanese TRPGs had distinct differences in lore and play-style, often using classless systems and a lack of polyhedral dice.

When RPGs made the leap to electronic media, the western development was focused mainly on emulating the table-top experience, whether through Multi User Domains (MUDS) or the single player Rogues. In Japan however, games suffered limitations in what could be achieved thanks to the low processing power of early home computers and higher resolution required to display Japanese text. To overcome these limitations Japanese developers began to focus on singular aspects of a games design, like the combat, or the games story, resulting in genres such as the ?Tactical RPG? and ?Visual Novel? to become staples of Japanese gaming. As processing power increased, developers were allowed more freedom and they began to mix and match elements to create new genres. This led to the development of titles such as Bokosuka Wars, which combined tactical gameplay with party management mechanics and laid the groundwork for many future Japanese games that would fall under the labels of ?Grand Strategy? or games such as Dragon Slayer which gave rise to the ?Action-RPG?.

Meanwhile, while Japanese developers were branching out into multiple genres, western developers were focusing their efforts on creating more interactive worlds that better simulated reality and freedom inherent to the table-top experience through a blank avatar. This saw the development of games like Ultima and Wizardry, which would push the envelope of what was achievable with the technology of the day and spearhead the golden age of western CRPGs as the most commercially successful western games in the market.

The success of western style of CRPG did not go unnoticed and inspired Japanese developer, Yuji Horii to create an eastern equivalent to expose the genre to Japan. The result was Dragon Warrior, a game that utilised the mechanics of western CRPGs but was more accessible to a Japanese audience, thanks to the art direction from Akira Toriyama, of Dragon Ball fame and the integration of visual novel elements, such as characterisation and story. The game was a commercial success and was introduced to the west, opening the door for what would become known as Japanese Console RPG.

JRPGs continued to produce their spin on the western approach to RPG creation, with titles such as Hydlide and The Black Onyx, and while these titles were massively popular in Japan, the west was undergoing a love affair with ever more frequently exported Japanese animation. Game sales reflected this and the most popular exported JRPGs were those based more upon the traditional, story based Japanese approach to RPG creation.

The dominance of console gaming in the late-80s saw the beginning of the golden age of JRPGs. As the western CRPG scene began to collapse with rising development costs, seeing many developers fall into bankruptcy, be dissolved or bought out, the console RPG and its greater reliance on story-telling and characters became the dominant method in RPG creation. This success gave Japanese developer the freedom to go wild and experiment with the genre, pushing it into new realms that are barely recognisable from their origins, while companies such as Square, Enix, Konami, etc. continued to produce JRPGs from the template that had popularised them globally.

It is not until recently that the Japanese gaming market has fallen into decline - the reasons for which is something of a mystery and seems to not extend beyond a lack of quality or complacency for the most part, though certainly there are JRPGs of a high calibre being produced. The western market has also made a comeback with the availability of home PCs and the Xbox and we are starting to see a return of the traditional western design philosophy.
But what is that philosophy? Well by looking over this history we can see that the western RPG is based upon the principles of the CRPG: that is namely a focus on world creation, emersion and the emulation of table-top games. We can see the effects of MUDs in MMORPGs and Rogues in the likes of The Elder Scrolls.

On the other hand, the Japanese design philosophy focuses on story, characterisation and relies much more by its gameplay mechanics to define it. I think that when one says JRPG, most will assume that this refers to the visual novel inspired games that brought into widespread acceptance and began its golden age, (e.g. Final Fantasy and the like). That line of thought is incomplete however. The JRPG genre has expanded so far from its roots that that many are no longer recognisable as RPGs at all and many have now become what would now refer to as action games.

So the term JRPG is an umbrella term that can be used to refer to the origin of a games design, but not the actual geographical location it was developed. Similarly for the western RPG, but the type of game it describes is much narrower in scope. That is not to say there aren?t any hybrids, (in fact there are plenty), but I think that at a games core you can see where they originate from.

Just for fun here are some games, try to see which design philosophy they fall under.

Diablo?
Uncharted?
Mass Effect?
Dark Souls?
Silent Hill?
Ed: Just because it's a good example, Zelda?
 

TehCookie

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Sep 16, 2008
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I haven't played Diablo or Uncharted but as for the others:

Mass Effect - Shooter/RPG
Dark Souls - Action-RPG
Silent Hill - Horror

Games don't have to solely belong to one genre. Though I will agree genres make little sense with the evolution of gaming. Though genres are used to give a description of what the game is like in as little words as possible, so in odd cases like Demon Souls, calling it a JRPG wouldn't actually help people understand what it's like so that's why I call it an action RPG.
 

Scrustle

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I would have thought that "action" would be better to describe the western style of RPG over the eastern style. When you look at how the word "action" is used in defining gaming genres, the term seems very lose. The only thing it really seems to refer to is real time combat, something which is not typical of the tradition eastern/JRPG style.

Good piece though. I knew most of that stuff already but it was nevertheless a good read. The history of the genre is a really interesting one. I didn't know Hydlide was popular in Japan.

I'll have a go at your little challenge too.

Diablo: Early western RPG. It's about exploring a world and it's similar to traditional CRPGs that tried to emulate D&D.

I don't have any experience with Uncharted so I can't really comment.

Mass Effect: It has elements of more recent western RPGs in that it's combat is real time, but the rest of the game bares a lot of resemblance to JRPGs. It has a very strong focus on story and characters, and (as I understand it) the games aren't massively open, like your usual western RPG. As is usual with more recent Bioware games, it's pretty linear and there's not much freedom to explore. You can't just go running off in any direction and cross the entire game world right from the start, like you can with a game like Skyrim.

Dark Souls: I haven't really had any experience with this game either, but I'll try to say something based off what I know. It take a lot of influence from western RPG design, given its real time combat system and lack of emphasis on individual characters. I'm not sure how open the game is. I think I've heard people describe it as having hub areas which connect to levels. That doesn't really seem like any RPG we know today. I guess it might be similar to Hydlide, if Hydlide is what I think it is. That game is pretty similar to early Zelda games, right?

Silent Hill: Again, not much experience but I'll have a go. Eastern RPG. It has an incredibly strong focus on character and story. Although the combat is real time, it's very far from the hack-and-slash style seen in any western RPG. It's kind of open world, depending on what game in the series you play, correct? But the worlds are small. I guess I don't really know enough about that aspect of the game to comment on how its implemented and talk about what that means in context.
 

Innegativeion

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Feb 18, 2011
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No one's commented on the zelda bit yet, so I'll say that it draws a lot from the Western style you described.

This isn't surprising, considering what inspired it, which was not a tabletop RPG, though the parallels to it are obvious.

I'm sure many know this, but Zelda was inspired by Mr. Miyamoto's explorations of the woods near his childhood home. Like most young children, I assume he play acted quite a bit through his explorations as well, thus bringing us the childlike wonder of the hyrulean world.

Miyamoto's kind of roleplay seems more in line with WRPGs: Your character (link) is largely a blank slate for you to fill in, which you go out and explore the open world with. The world even has similarities to your basic DnD setting; Medieval European architecture, Dragons, Dark wizards, fairies, western-mythological type creatures like golems(gorons) or mermaids(zora).

Of course, it's a WRPG-styled series with an eastern spin. You encounter many spirits that parallel Japanese kami, like the Deku tree and Jabu Jabu, spirits representing and one with nature. Though the plots are typically simple, the story does take more of a foothold than in games like Skyrim, where the main quest seems like kind of an afterthought.

It's built around exploration like a WRPG in terms of gameplay, but it's built around the main quest like a JRPG, in terms of story.
 

recruit00

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I would just like to say you did better at defining it than Extra Credits so gratz there.

Diablo: Classic Style WRPG
Uncharted: Shooter
Mass Effect: Action RPG
Dark Souls: Action RPG
Silent Hill: Survival Horror
Zelda: Action ADVENTURE

Note the adventure part. Adventure is more of seeing the character go through his story. RPG is more of either choosing story and paths or seeing your characters you play as in a game like FF make choices. In Zelda, Link doesn't make choices, he just goes along the ride dealing with Ganon's chaos.
 

madwarper

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Mar 17, 2011
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Djinn8 said:
I want to try to define the term,
I doubt you'll find a consensus of the definition of jRPG ... Considering there's hardly a consensus on the definition of RPG.

As in previous threads, there are those who define RPG's as games that have stories which are affected by player choice, and there are those who define RPG's as the Exp grinding, level gaining, stat improving, loot dropping, etc. games.

Also, concerning Zelda, it's not a jRPG, because it's not an RPG (except for Adventure of Link).
You have no choice that affects the story. There are no levels, experience, stats or loot beyond the items to solve dungeon puzzles.
 

Brixton6

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Mar 30, 2012
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madwarper said:
Djinn8 said:
I want to try to define the term,
I doubt you'll find a consensus of the definition of jRPG ... Considering there's hardly a consensus on the definition of RPG.
Yeah, I mean technically every game is an RPG, if you take the initialism literally. You're taking the role of someone or something that isn't yourself when playing.

I distinguish a JRPG from a Western one by gameplay mechanics mostly. Many JRPGs will have turn based combat and typically grinding will be a necessity. You also don't see many JRPGs with the "Tolkien Fantasy" setting.
 

darlarosa

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May 4, 2011
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To me JRPG means a Role playing game that integrates archtypes, tropes, story elements, mechanics, and possibly art style distinctive to games that generally are made in Japan. Their are plenty of games in the west whose style and system would lead to me putting it in the JRPG category. While on the opposite end I would say a Western RPG usually takes mechanics and concepts popularized in the west, tending toward utilizing elements of high fantasy or scifi, with somewhat less of an emphasis on story elements present in JRPGs with more emphasis on customization. Each category drifts toward relying on mechanics popularized in that culture, but almost more importantly they utilize story elements that are habitually seen and popularized more predominately in one culture.

JRPGS:
-Art design reminiscent of mangaka and Japanese animation.
-Character tropes usually consisting of a boisterous young hero, silent type, the love interest(possibly useless), the cute character(usually a kid or animal,),etc.
-Design drifts toward or is based on Final fantasy, (possibly LoZ even)
-elements of humor and myth from Japan
-Humor is highly present
-focus is more linear in terms of plot
-Usually uses low fantasy or sci-fi

WRPGS:
-More realistic yet stylized design
-Character archtypes are more..."americanized", and tending to be less over the top.
-Darker themes on average
-Usually based on a point/skill/attribute class system.
-Higher levels of character customization
-Elements of Scifi/High fantasy
 

The_Lost_King

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darlarosa said:
To me JRPG means a Role playing game that integrates archtypes, tropes, story elements, mechanics, and possibly art style distinctive to games that generally are made in Japan. Their are plenty of games in the west whose style and system would lead to me putting it in the JRPG category. While on the opposite end I would say a Western RPG usually takes mechanics and concepts popularized in the west, tending toward utilizing elements of high fantasy or scifi, with somewhat less of an emphasis on story elements present in JRPGs with more emphasis on customization. Each category drifts toward relying on mechanics popularized in that culture, but almost more importantly they utilize story elements that are habitually seen and popularized more predominately in one culture.

JRPGS:
-Art design reminiscent of mangaka and Japanese animation.
-Character tropes usually consisting of a boisterous young hero, silent type, the love interest(possibly useless), the cute character(usually a kid or animal,),etc.
-Design drifts toward or is based on Final fantasy, (possibly LoZ even)
-elements of humor and myth from Japan
-Humor is highly present
-focus is more linear in terms of plot
-Usually uses low fantasy or sci-fi

WRPGS:
-More realistic yet stylized design
-Character archtypes are more..."americanized", and tending to be less over the top.
-Darker themes on average
-Usually based on a point/skill/attribute class system.
-Higher levels of character customization
-Elements of Scifi/High fantasy
I like this gal's definitions. I'll go with her definitions. I don't agree with the focus on stories versus focusing on adventure. Obsidian and Bioware are western and they focus on story and characters.
 

Twilight_guy

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Nov 24, 2008
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This is why games need s unified and formalized vocabulary. JRPG refers to RPGs from Japan or certain types of RPGs and the no one definition is better then the other or more correct. Hell even the term RPG is not properly defined.
 

TaintedSaint

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Mar 16, 2011
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WRPG's rare real rpgs they want you to explore and play a role, while jrpg's tend to,lead you where they want you to go. So me I like WRPG'd because I like role playing in my rpgs lol. Instead of long drawn out stories with some random turn biased fighting.
 

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Mushroom Camper
Sep 30, 2009
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I'm going to take a stab at my own question. For the record I believe most of these games are hybrids, taking design points from both east and western schools of thought.

Diablo: It follows the traditions of CRPGs with a mix or Rogue and MUD influence. There is an element of Japanese design present in the form of its focus on action however.

Uncharted Gears of War (I've never played Uncharted): Gears is a shooter at heart. I attribute this kind of shooter to the western school, being a part of the following branch: Shooter<-Dungeon Crawler<-Rogue<-WRPG. Eastern shooters differ in that they tend towards a more 'arcade' style of gameplay - for example, Bullet Hell<-ActionRPG<-JRPG. The game has a story, characterisation and linearity however that are adopted from the eastern school of design.

Mass Effect: Possibly the hardest to categorise. Its core gameplay is again based upon a western shooter heritage. But its strong focus on character and story places it firmly in the eastern school of design. It may at first seem to superficially have an element of western design in that it has a world to explore, but rather than immerse the player in that world and allow freedom in their actions, it is linear and serves as a backdrop to enhance the story telling.

Dark Souls: I've not played the game so I wouldn't want to comment.

Silent Hill: It certainly follows the design element of action-RPGs and Visual Novels closely enough, but the whole survival horror genre seems as though it is adopted from the west, even if they are traditionally made by Japan. It would explain the heavy dose of Americana many of these game tend to have.

Zelda: I think Innegativeion pretty much nailed it.

It wasn't on the list but fuck it. Mario: pure JRPG belonging to the following branch: Platformer<-ActionRPG<-JRPG
 

darlarosa

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May 4, 2011
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The_Lost_King said:
darlarosa said:
To me JRPG means a Role playing game that integrates archtypes, tropes, story elements, mechanics, and possibly art style distinctive to games that generally are made in Japan. Their are plenty of games in the west whose style and system would lead to me putting it in the JRPG category. While on the opposite end I would say a Western RPG usually takes mechanics and concepts popularized in the west, tending toward utilizing elements of high fantasy or scifi, with somewhat less of an emphasis on story elements present in JRPGs with more emphasis on customization. Each category drifts toward relying on mechanics popularized in that culture, but almost more importantly they utilize story elements that are habitually seen and popularized more predominately in one culture.

JRPGS:
-Art design reminiscent of mangaka and Japanese animation.
-Character tropes usually consisting of a boisterous young hero, silent type, the love interest(possibly useless), the cute character(usually a kid or animal,),etc.
-Design drifts toward or is based on Final fantasy, (possibly LoZ even)
-elements of humor and myth from Japan
-Humor is highly present
-focus is more linear in terms of plot
-Usually uses low fantasy or sci-fi

WRPGS:
-More realistic yet stylized design
-Character archtypes are more..."americanized", and tending to be less over the top.
-Darker themes on average
-Usually based on a point/skill/attribute class system.
-Higher levels of character customization
-Elements of Scifi/High fantasy
I like this guys definitions. I'll go with his definitions. I don't agree with the focus on stories versus focusing on adventure. Obsidian and Bioware are western and they focus on story and characters.
:3 Thank you, and its gal by the way.
I was debating the story focus thing. I could not think of the exact words I wanted to describe. I would say JRPGs are more linear, or the exploration kind of limited(Tales of Symphonia for instance has exploration and yet as compared to say The Elder Scrolls or even Icewind Dale feels more limited). The stories common to Western RPGs and JRPGs tend to differ too, there are general story elements beyond characters or themes that are very distinct to each. That and I think Obsidian and Bioware are heavy in terms of story but the lack of linear story telling makes for a wholely different experience when compared to story heavy JRPGs. I was trying to be as general as possible too.
 

Rad Party God

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Anachronox is made in the west, yet it plays like a JRPG... would that game fit as a JRPG or a western RPG?
 

Signa

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darlarosa said:
-focus is more linear in terms of plot
Would you agree that completing a JRPG is like completing a book or movie for the audience? To me, the way you stated that is a bit vague, because most plots are linear no matter what genre they are from.

I mean, there's always going to be exceptions. I figure "blank slate" characters that go around the world only at the player's whim and the way the character/player chooses to affect that world is very much a WRPG concept. However, FF1 had 4 blank slate characters, and I can't help but look at that as a very strong JRPG. I guess the difference is when I play games like FF7, I don't feel like I'm Cloud, or representing Cloud, I'm just making sure he gets from point A to Z alive. Cloud is doing all my talking for me (or my supporting characters in other games with silent protagonists), and the only thing that makes the game different than a movie or book is that I might tell the characters to punch the wrong guy first, or wear shoddy armor in a heated battle and have them die before the end of the story.

I guess "feel" is the strongest factor here. Much of what I just said could be applied to Planescape: Torment. It's a story that you go through with you and your supporting cast, but I can't think of a game that is more WRPG. The Nameless One, while his own character like Cloud, takes on the personality you give him. His(yours) choices affect the world, and in the end, the world reflects you (the player's) and your accomplishments. As you play, you kinda feel like you're The Nameless One, searching for your past, because what drives him, drives you to help him find it, and what drives you, drives him harder. The story pretty much ends with the same final conflict, but how you got there can be a completely different narrative than someone else's adventure. In contrast, Final Fantasy's story progression allows for a player to say "I just got off the ship" to the same effect as stating "I'm on page 254" in a book they're reading.
 

bluecrimson

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A miserable pile of hair gel and angst. But enough of this: have at you!

OT: I see the difference between JRPGs and WRPGs in how the story's handled. JRPGs have a much more rigid framework on it with little chance for the player to have any real change in it, where WRPGs have a much more open story. Some games (X-2) vary from the archetypes with mixed receptions, but I feel that the best path is a story that has the framework of a JRPG but allows the player to feel that they have a significant impact in how the game goes each time they play it.
 

Vausch

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JRPGs are games where you explore the story of one pre-written person, possibly getting different endings based on your interpretation of them, and sometimes having various side-quests that can expand the character more. They tend to be more linear. They also often have turn-based combat.

WRPGs put you in the driver's seat and essentially let YOU make all the decisions as if it were you in the story. There's still a preset story, but it's much more open ended and lets you play as you.

Look up the Extra Credits for Wrpgs vs Jrpgs. They did a 4 part series on it.
 

darlarosa

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May 4, 2011
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Signa said:
darlarosa said:
-focus is more linear in terms of plot
Would you agree that completing a JRPG is like completing a book or movie for the audience? To me, the way you stated that is a bit vague, because most plots are linear no matter what genre they are from.

I mean, there's always going to be exceptions. I figure "blank slate" characters that go around the world only at the player's whim and the way the character/player chooses to affect that world is very much a WRPG concept. However, FF1 had 4 blank slate characters, and I can't help but look at that as a very strong JRPG. I guess the difference is when I play games like FF7, I don't feel like I'm Cloud, or representing Cloud, I'm just making sure he gets from point A to Z alive. Cloud is doing all my talking for me (or my supporting characters in other games with silent protagonists), and the only thing that makes the game different than a movie or book is that I might tell the characters to punch the wrong guy first, or wear shoddy armor in a heated battle and have them die before the end of the story.

I guess "feel" is the strongest factor here. Much of what I just said could be applied to Planescape: Torment. It's a story that you go through with you and your supporting cast, but I can't think of a game that is more WRPG. The Nameless One, while his own character like Cloud, takes on the personality you give him. His(yours) choices affect the world, and in the end, the world reflects you (the player's) and your accomplishments. As you play, you kinda feel like you're The Nameless One, searching for your past, because what drives him, drives you to help him find it, and what drives you, drives him harder. The story pretty much ends with the same final conflict, but how you got there can be a completely different narrative than someone else's adventure. In contrast, Final Fantasy's story progression allows for a player to say "I just got off the ship" to the same effect as stating "I'm on page 254" in a book they're reading.
I was purposely being vague to be honest. There are so many variations of JRPG and WRPG it depends on what you are looking at.
In general I have not played a JRPG where I have not felt more like I was watching a story evolution...or an anime where the player is often the filler. The same feeling you describe of guiding from A-Z is how many JRPGs are arranged. More than that I feel like JRPGs have more instances on that fact, and possess less divergence, fewer side quests than WRPGs for instance.

You are pretty much dead on. Often WRPGs will give us a character The Nameless One for instance, or a bhaal spawn, or the guy/gal in the fallout series...and we construct who the person is. We give them a personality through the choices we can make and how we approach the gameplay even. Ultimately the emotional investmant is different then say from Golden Sun. You are the character v.s you are playing the character(though you may care about him/her). They just produce different emotional responses.
The Book v.s The Being sums it up

TheKasp said:
Cross the "humor is highly present" and you have me sold. There are several series full of humor of all kind (Gothic for example).
I worded it wrong. There is a specific kind of Japanese humor...the west tends to be humorous in a different often snarky way...JRPGs tend to be....over the top at times
 

Kroxile

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J"RPG"s are games where you basically get to sit and watch a graphic novel unfold. Your choices do not matter. You do not really *play* any role whatsoever. There is often very limited, if any, character customization. And this:

Eddie the head said:
A place for fashion rejects? I know bad joke.