Batman is either an Action Adventure game with RPG elements, or an Action Adventure-RPG Hybrid game, dependent on how much you think the emphasis was put on its RPG elements. In Arkham City, the emphasis is on the combat and exploration of the city. Levelling is treated pretty much as a side thing, and as a reward for doing more within the game. That is the way it should be for a levelling system honestly, but that also leaves it with only a thin thread holding it to RPG.Phoenixmgs said:Under your rules for role-playing as a character, you role-play in every game that has a controllable character. You role-play as Batman in Batman AC, then you would role-play as Lara Croft in Tomb Raider, Mario in SMB, etc. Then, Batman AC is an action RPG since player skill is involved. Now, if Batman AC were to have turn-based combat (removing player skill), it would be basically exactly on par with a Final Fantasy game in regards to how much of a RPG it is as Batman has health and armor to level up, and lots of abilities to gain.
I guess this would depend which JRPGs you play. The main thing with things like the Final Fantasy games, at least the earlier ones, is where is the emphasis? Is it on the cutscenes, or is it on managing your items, your levels, your stats, and the other RPG elements in the game. This puts them as not only more of an RPG than Arkham City, but I'd say more so than Skyrim too.A Final Fantasy game is akin to watching a movie but where you are allowed to then control the character between scenes as you can decide where to go and you fight in combat only until you get to the next point that triggers a cut-scene. That is not role-playing in my book.
Really, dressing up as Batman and acting like him in the streets in precisely what you do in Arkham City when not inside one of the mission specific areas. You glide around taking down thugs you want to, solving Riddler's puzzles, accepting distress calls - the only thing missing is those real life people staring at you with an odd expression on their face because you're running around town in a pair of tights acting like someone in dire need of psychological treatment.Playing a role (being Batman or Mario) is different from role-playing a character. Christian Bale plays Batman in the Batman movies. If Christian Bale were to dress up as Batman and act like Batman out in public with no script, he'd be role-playing as Batman. Playing a role and role-playing a character is a big difference to me.
What this means is that we must have a quantifiable line of 'Affects the direction and outcome of the game' that playing a role must meat in order to qualify as role playing. You quantify this line as being in control of more than just whether [character] lives or dies. By deciding whether the character lives or dies however, you have already achieved a greater level of control than any other medium - and gained the capacity to change the outcome of the game. In a movie, you cannot change how it will end. When playing any game, you can change how it ends. You die, it ends differently to if you survive and finish the game.From Wikipedia [http://en.wikipedia.org/wiki/Role_play]:
A role-playing game is a game in which the participants assume the roles of characters and collaboratively create stories. Participants determine the actions of their characters based on their characterisation, and the actions succeed or fail according to a formal system of rules and guidelines. Within the rules, they may improvise freely; their choices shape the direction and outcome of the games.
When you role-play, your choices affect the direction and outcome of the game. In Batman AC, the only thing that I am in control of is if Batman lives or dies, I have no way of changing the direction of the game or the outcome either. Just like any Final Fantasy game, which is why they aren't RPGs. In Mass Effect 2, I am able to affect the direction and outcome of all the loyalty missions. You have much less ability to alter the path of the main storyline, but you get some choice like do you blow up or keep the Collector ship, that will definitely alter things even if the ending is still the same result.
Granted, in games like Batman there is not a lot of ability to change the direction of the game, other than a sudden turn to death, but there isn't a ton of that in Mass Effect 2 either. The direction of the game is always towards attacking the collector base. Now, add in Mass Effect 3 when it comes out, and there may be some more of that if you include the series as one big RP (Which I would argue it should be: the whole is greater than the sum of its parts), but as of yet we have no idea whether it will or won't.
I ask you, why do you quantify the line as being able to change more than whether the character lives or dies? Other than you just don't feel like its role playing, I would like to hear your perspective on the matter.
LARP is a hybrid of RPG and Action Adventure.LARPing is a GAME because LARP is an acronym for Live Action Role-Playing Game, it's just that they took out the "G" to make the acronym. Here's the Wiki [http://en.wikipedia.org/wiki/Larp] stating that LARPing is a game as LARPing is definitely different from say being in a Ren fair as there are winners and losers when you LARP because it's a game.
Fests tend to fall closer to action adventure, and there are even small linear LARPs where the PC will undergo challenges from NPCs, and are tightly planned. In events like these, there is little outcome your character will have on the outcome of the story, nor the direction of it. The outcome you'll have in a fest is going to be similar to the outcome you'd have in a match of BF3 online with voice chat over teamspeak.
Freeform LARP is basically RPG, but LARP encompasses more than just freeform; fests and linear LARPs are a part of it too. Check your same link if you don't believe me.
I will, however, admit that it may be fairer to judge each LARP individually as too how close it is to pure RPG than as a whole genre, as really it depends which style of LARP is being referred to as to what the answer will be.
Natural, but not necessary. This is where it falls to the not-yet-quantified RPG with X elements or X with RPG elements line [I really got to quantify that some time]. Some games with player skill I would accept to be RPGs. Take Fallout: New Vegas. Your skill determines success in actions like combat, but the rest of it is pretty much RPG. Take Skyrim, and your skill enables everything. NV at least limited skill in some cases - such as lockpicking. There is little role playing, and none outside the guild quests and one or two Daedric quests. In NV, your discussions with your companions provided such an opportunity. Both included an inventory, and both included levelling.I'm not saying a video game has to have skill, there's lots of games without skill like Sim City. I'm just saying player skill is almost always part of a video game as probably well over 90% of video games involve player skill. It would just be natural to add in player skill to a video game version of something (a RPG) that was originally non-skilled based because the other medium's limitations (table-top gaming). Even games like Heavy Rain that are basically video game movies add in some player skill into the game.
Pure RPGs will not have player skill. Hybrid RPGs may have some. How far that hybrid goes along the 'RPG with X elements, RPG-X Hyrbrid or X with RPG elements' bar will depend on how well it sticks to not only that RPG element, but also to the others.