Obviously I know what it is, and poeple have various feelings towards set pieces in games, but I thought it'd be good for us to try and nail down exactly what defines moments in games as "set pieces" and maybe then try to work out (if just for myself) whether or not they're good game design, and WHEN they are or aren't good game design.
So come on people, what do you understand to be a set piece? How wide is the definition, when does a set piece no longer fit into that definition? When does a non set piece BECOME a set piece?
So come on people, what do you understand to be a set piece? How wide is the definition, when does a set piece no longer fit into that definition? When does a non set piece BECOME a set piece?