Critics and consumers both constantly cry for innovation, yet most commercially and critically acclaimed games innovate little or nothing, for example, GTA4 had no features that San Andreas did not, Half-life 2 made no significant departures from traditional FPS gameplay, neither did any of the Halo or Call of Duty games, and Nintendo has been successfully selling the same gameplay through the Mario and Zelda franchises since 1985. So what do people mean when they ask for "innovation" and is it necessary or even helpful?
Progress towards what?AkJay said:Innovation is when a video-game tries something new that really helps the genre progress as a whole.