deanospimoni said:
The other day I watched a first impression video on a game called Katawa Shoujo. I found the first 20 minutes to be boring, melodramatic, and sappy. However, when I go look at various reviews, I hear nothing but positive things about it. For those who played and enjoyed the game, why did you like it? More broadly, why do people like visual novels in general? Not here to criticize per se, I'm just interested in people's opinions, especially fans.
To be fair, the first chapter kinda sucks, but it does help set a tone. Its mostly there to act as a sort of informal questionare, as what choices you make during that part determine which girls arc you unlock, after which your bassicly locked into their story for the remaining acts, for better or worst. That being the case, I assure you the game gets alot more interesting once you actually pick a path, especially near the end when the story reaches a fever pitch, and you get treated to some EXTREMELY intimate (Not sexually) situations between Hisao and the girl in question, its touching stuff, especially Rin's story.
As for why people like them in general? I cant say cus it was the first one I ever played, and I dont have a single friend who has ever played one themselves. I liked it because it sort of represents the best of each medium without the bad, it has the size and depth of a book, and the personal your actually in this situation feel of a game, without the need to butcher the feel and story in the name of having actual gameplay.
...I really am not able to explain it, but that game practically changed my life. I still get goosebumps when I hear some of the songs in it, and I still pop in from time to time to reread scenes or immerse myself in the soundtrack.....or peruse the gallery. *Cough*.
Edit: it may be a good idea to use a guide to really get the most out of it though, as you could very easily miss the true endings otherwise. I did a total wing it runthrough first, ended up with Emi, got her good end, then stumbled around to find the bad one. After that I worked with a guide and just did all the endings systemically, worked out really well for me.