BolognaBaloney said:
Delta1 said:
xmetatr0nx said:
You know i managed to make Fallout 3 into a really fun stealth game. Just me in my Rangers armor, my reservist rifle, and very high stealth rating on my chracter. I would clear our rooms and leave everyone dead in their seats.
odubya23 said:
I really enjoy the silenced weapons in FarCry 2. If you nail someone with the silenced pistol, for example, his buddies only know if they were either real close, or looking at him when you did it.
Okay, I don't think you two get the idea behind this thread. The choesen game must be specifically orientated around stealth. Yes, I know you can make a fair job at playing through Fallout3 as a stealth game but you did not adhere to my rules, the A.I must be virtually imposible to escape from. And as for Farcry2, WTF????!
I agree, far cry 2 was awful for stealth
Arrogant, perhaps, misguided, I'm not so sure. I'm glad we can agree we're having a debate. While, it's true, Far Cry 2 didn't have "super stealth spectacular" written on it's box, one can play the game entirely in stealth mode and this will change the way the game is played.
Well, number one, it says plain as day at the top of the thread that 'stealth game' is open to interpretation. Number two, Far Cry 2 was pretty neat for stealth, it just wasn't easy to play that way, which also makes sense when you think about it. There is a togglable crouch button which reduces your visibility, improvable with the purchase of camoflage at the weapon store. Also the enemy's visibility is effected by darkness or alertness and audio cues. Use of silenced weapons actually has a noticable game effect.
So, let's sum up. Far Cry 2 has silenced weapons, a togglable 'stealth mode', and you can actually try to sneak around without making noise. Did you guys even try to play the game from a stealth approach?