What is the Most Annoying Enemies in gaming

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traineesword

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Jan 24, 2010
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the one thing that came to mind was the stretch arms things from Resident Evil: Code veronica (i've been playing it recently).
when you first meet one, its almost treated like a boss. the evil guy locks you in a secluded room, and lets one in, and then a friend comes in to help you kill it, because it gets back up after you shoot it down etc. and then the game suddenly just throws them in as if it's a normal enemy... that alone annoyed me.
I'm consider myself a bit of a (fixed camera) resident evil pro. i do the game on the hardest difficult available, as quick as i can and saving only if i really need to come off. This way i can ensure to unlock all secret outfits, infinite rocketlaunchers etc for my next "lets have a mess around" playthrough.
So these things are pretty annoying, they eat up a lot of ammo, and although they are usually easy to dodge, they start being placed where you have no room to dodge.
what really annoyed me about one was, i'd been playing for about an hour (so that means i'd gotten through quite a lot of gameplay), and i was pretty sure the item i needed was in a small room which a table took up most of the room in. There were 2 of them in there. I focused on one, shooting it wiht a weapon that would kill it in 3 hits, staggering with each hit, so i could quickly focus on the other one. obviously, i got hit about 5 times, meaning i really was barely alive and i'd just got the second shot in. "great, i thought" opening the item menu in order to use a first aid spray and return to full health, one more shot and its dead, the other one alone should be only a small problem. The moment i unpause the game, the one that should have been staggering grabbed me by the head, picked me up and crushed my skull. one hit kill (obviously)

i would have been fine with that. i've got 23 other hours in the day to cover the same gameplay, and i'll probably do it quicker as i know what i'm doing now. But what really annoyed me was that the stretch armstrong monster SHOULD have been staggering. and how can there not be some sort of delay for a 1-hit kill attack? Normally they would have a sign, or a signature, something the monster does before-hand, warning you to get out of the way because this shit is going to do serious damage.
none of that, i didn't even have time to fire my weapon, which takes less than 0.5 seconds to point and fire... i mean seriously... what the hell is that about? i would have been so much less annoyed if the other one had wound up its arm twice, i thought "whats it doing" and then it grabs my skull and crushes it. yep, that would have been fine, i'd have thought "shit.. what an idiot i am, i should have seen that coming".

But no, cheap shot, when it should have been staggering (just incase i didn't mention that already), the moment i left my items screen (which pauses the game).

damn you stretch-arm-strong T-Virus Zombie thing



MalevolentStaircase said:
Plaga from Resident Evil 4 (also RE 5)

You blow their head off and a plaga comes out. Fuck You Plaga.
grrr, what annoys me more is resident evil 5, the ones with machine guns. I pop round a corner, zoom in, BOOM, HEADSHOT. one of those weird 4-petal sorta things pop out of his head, and he stays stood up, headless, fires a clip at me and then falls down dead. Nope, not even a proper plaga comes out of his head, he just manages to stay stood up without his brain, then somehow sends an impulse to his hand to pull the trigger, keeps the gun straight at me despite the recoil it should have, before finally realising he should be dead.

heh, whats with my resident evil hatred today? i love those games... both the fixed camera ones and the over-shoulder. its almost as if Capcom can't make up a way to makethe game more challenging but to throw cheap shots at me.
 

Theron Julius

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Nov 30, 2009
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Daystar Clarion said:
Nothing annoys me, I love fighting all en-ASSUMING DIRECT CONTROL
Bah those guys are easy. I just mowed him down with a SMG with fire ammo. Scions are far worse. Their attack goes past cover and deals a shit ton of damage. On top of that they also don't fucking die unless you dump an entire sniper clip into them.
 

Tenkage

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May 28, 2010
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riottrio said:
the one thing that came to mind was the stretch arms things from Resident Evil: Code veronica (i've been playing it recently).
when you first meet one, its almost treated like a boss. the evil guy locks you in a secluded room, and lets one in, and then a friend comes in to help you kill it, because it gets back up after you shoot it down etc. and then the game suddenly just throws them in as if it's a normal enemy... that alone annoyed me.
I'm consider myself a bit of a resident evil pro. i do the game on the hardest difficult available, as quick as i can and saving only if i really need to come off. This way i can ensure to unlock all secret outfits, infinite rocketlaunchers etc for my next "lets have a mess around" playthrough.
So these things are pretty annoying, they eat up a lot of ammo, and although they are usually easy to dodge, they start being placed where you have no room to dodge.
what really annoyed me about one was, i'd been playing for about an hour (so that means i'd gotten through quite a lot of gameplay), and i was pretty sure the item i needed was in a small room which a table took up most of the room in. There were 2 of them in there. I focused on one, shooting it wiht a weapon that would kill it in 3 hits, staggering with each hit, so i could quickly focus on the other one. obviously, i got hit about 5 times, meaning i really was barely alive and i'd just got the second shot in. "great, i thought" opening the item menu in order to use a first aid spray and return to full health, one more shot and its dead, the other one alone should be only a small problem. The moment i unpause the game, the one that should have been staggering grabbed me by the head, picked me up and crushed my skull. one hit kill (obviously)

i would have been fine with that. i've got 23 other hours in the day to cover the same gameplay, and i'll probably do it quicker as i know what i'm doing now. But what really annoyed me was that the stretch armstrong monster SHOULD have been staggering. and how can there not be some sort of delay for a 1-hit kill attack? Normally they would have a sign, or a signature, something the monster does before-hand, warning you to get out of the way because this shit is going to do serious damage.
none of that, i didn't even have time to fire my weapon, which takes less than 0.5 seconds to point and fire... i mean seriously... what the hell is that about? i would have been so much less annoyed if the other one had wound up its arm twice, i thought "whats it doing" and then it grabs my skull and crushes it. yep, that would have been fine, i'd have thought "shit.. what an idiot i am, i should have seen that coming".

But no, cheap shot, when it should have been staggering (just incase i didn't mention that already), the moment i left my items screen (which pauses the game).

damn you stretch-arm-strong T-Virus Zombie thing
Ok that is a funny, seriously, everyone lets all for now on call it T-Virus Stretch Armstrong
 

Swifteye

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Apr 15, 2010
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Tenkage said:
Last Bullet said:
http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats I gotta go with them this time. Or enemies that one hit kill -- that gets annoying fast.
*face palm* Zubat....seriously I hate that guy, and what makes em more annoying is that some of them prevent me from running away
I think that character is almost designed to be a pain in the ass. Why can't we have different Bats in cave areas? Zubats and exploding Geodudes makes training in caves impossible.
 

Tenkage

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Swifteye said:
Tenkage said:
Last Bullet said:
http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats I gotta go with them this time. Or enemies that one hit kill -- that gets annoying fast.
*face palm* Zubat....seriously I hate that guy, and what makes em more annoying is that some of them prevent me from running away
I think that character is almost designed to be a pain in the ass. Why can't we have different Bats in cave areas? Zubats and exploding Geodudes makes training in caves impossible.
I wonder what Black/White version is gonna give us, hopefully something that is at least good to look at
 

AugustFall

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May 5, 2009
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Anyone running an odd deck variation in MTG :(, it's so boring playing someone with no creatures just throwing direct damage at you or making you discard everything or an infinite fucking loop. Eugh, it's part of the game and I'm not saying they don't deserve to win it's just I like to have fun.

It wouldn't be so much of a problem if I had enough money to build the decks I want but right now I can't justify buying too many cards.
 

DarkHourPrince

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May 12, 2010
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The angel heartless in Kingdom Hearts 1
The angel things in Devil May Cry 3
The samurai shadows in Persona 3 and Persona 4
Cactuars
Tonberries
White chocobos
 

Vhite

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Aug 17, 2009
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Monkeys in any NES game, medusa heads in Castlevania games and robots in Fallout 3.
 

Ih8pkmn

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Apr 20, 2010
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Pompous Moderators that ban you for no reason other than to boost their ego.

...wait, AI Controlled enemies? my bad.

headcrabs
 

Drexlor

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Feb 23, 2010
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In CoD games- the dogs and banzai
Alien Swarm- parasites, if one gets you, you are pretty much dead
Fallout 3- overlords, albino radscorpions, reavers. THEY WILL NOT DIE!!!
 

DominicxD

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Dec 28, 2009
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I hate those things in Half Life that appear towards the end. You know the ones that float about and shoot those energy ball things?

God damn them.
 

GBlair88

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Jan 10, 2009
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Tenkage said:
Varrdy said:
Feral Ghoul Reavers and Albino Radscorpions from The Fallout 3 DLC, Broken Steel.

I'm all for a bigger challenge but enemies that can take over 5 direct hits from a missile is a little bit too much. Thank frack for the Alien Blaster, is all I can say!

Wardy
What I find Ironic is that the Albino Radscorpion heals in Sun Light....ALBINO!!!
They don't get a chance to heal when me and Fawkes are around! They can be a pain though and always seem to be in pairs. Couple of days ago I fast traveled somewhere and ended up in the middle of three Super Mutant Overlords a Brute and a Master. After killing the Brute, Master and one Overlord two Albinos showed up as well. Would've been screwed without our two Gatling Lasers.

Though I think I found Overlords more annoying because when I was escorting 'Dad' to Rivet City we got the whole way to the Citadel before I got killed by an Overlord. Decided to fast travel after re-spawning at Smith Casey's Garage. Was not amused.
 

Imperioratorex Caprae

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May 15, 2010
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Kefka. Followed by Seymour Guado.

Oh, and Vaan... wait... thats someone I *wish* had been an annoying enemy that I could kill over and over...
 

Et3rnalLegend64

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MalevolentStaircase said:
Plaga from Resident Evil 4 (also RE 5)

You blow their head off and a plaga comes out. Fuck You Plaga.
Nothing a good sniper can't handle. Or a shotgun. Or flash grenades. Really, there are 20 ways to kill those things.

Elementals in Final Fantasy 12. Holy hell. Overpowered, resistant to almost everything, and aggro if you use magic anywhere near them. They make certain areas a pain to get through. You can't use cure and potions suck.
 

Tenkage

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amaranth_dru said:
Kefka. Followed by Seymour Guado.

Oh, and Vaan... wait... thats someone I *wish* had been an annoying enemy that I could kill over and over...
I agree, I totally agree with that one....Vaan....seriously.....
 

Azhtek

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Dec 25, 2008
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Those friggin' Quillboar in the Barrens on WoW, when they run off and agg about ten of their friends. Not fun at 16.