the one thing that came to mind was the stretch arms things from Resident Evil: Code veronica (i've been playing it recently).
when you first meet one, its almost treated like a boss. the evil guy locks you in a secluded room, and lets one in, and then a friend comes in to help you kill it, because it gets back up after you shoot it down etc. and then the game suddenly just throws them in as if it's a normal enemy... that alone annoyed me.
I'm consider myself a bit of a (fixed camera) resident evil pro. i do the game on the hardest difficult available, as quick as i can and saving only if i really need to come off. This way i can ensure to unlock all secret outfits, infinite rocketlaunchers etc for my next "lets have a mess around" playthrough.
So these things are pretty annoying, they eat up a lot of ammo, and although they are usually easy to dodge, they start being placed where you have no room to dodge.
what really annoyed me about one was, i'd been playing for about an hour (so that means i'd gotten through quite a lot of gameplay), and i was pretty sure the item i needed was in a small room which a table took up most of the room in. There were 2 of them in there. I focused on one, shooting it wiht a weapon that would kill it in 3 hits, staggering with each hit, so i could quickly focus on the other one. obviously, i got hit about 5 times, meaning i really was barely alive and i'd just got the second shot in. "great, i thought" opening the item menu in order to use a first aid spray and return to full health, one more shot and its dead, the other one alone should be only a small problem. The moment i unpause the game, the one that should have been staggering grabbed me by the head, picked me up and crushed my skull. one hit kill (obviously)
i would have been fine with that. i've got 23 other hours in the day to cover the same gameplay, and i'll probably do it quicker as i know what i'm doing now. But what really annoyed me was that the stretch armstrong monster SHOULD have been staggering. and how can there not be some sort of delay for a 1-hit kill attack? Normally they would have a sign, or a signature, something the monster does before-hand, warning you to get out of the way because this shit is going to do serious damage.
none of that, i didn't even have time to fire my weapon, which takes less than 0.5 seconds to point and fire... i mean seriously... what the hell is that about? i would have been so much less annoyed if the other one had wound up its arm twice, i thought "whats it doing" and then it grabs my skull and crushes it. yep, that would have been fine, i'd have thought "shit.. what an idiot i am, i should have seen that coming".
But no, cheap shot, when it should have been staggering (just incase i didn't mention that already), the moment i left my items screen (which pauses the game).
damn you stretch-arm-strong T-Virus Zombie thing
heh, whats with my resident evil hatred today? i love those games... both the fixed camera ones and the over-shoulder. its almost as if Capcom can't make up a way to makethe game more challenging but to throw cheap shots at me.
when you first meet one, its almost treated like a boss. the evil guy locks you in a secluded room, and lets one in, and then a friend comes in to help you kill it, because it gets back up after you shoot it down etc. and then the game suddenly just throws them in as if it's a normal enemy... that alone annoyed me.
I'm consider myself a bit of a (fixed camera) resident evil pro. i do the game on the hardest difficult available, as quick as i can and saving only if i really need to come off. This way i can ensure to unlock all secret outfits, infinite rocketlaunchers etc for my next "lets have a mess around" playthrough.
So these things are pretty annoying, they eat up a lot of ammo, and although they are usually easy to dodge, they start being placed where you have no room to dodge.
what really annoyed me about one was, i'd been playing for about an hour (so that means i'd gotten through quite a lot of gameplay), and i was pretty sure the item i needed was in a small room which a table took up most of the room in. There were 2 of them in there. I focused on one, shooting it wiht a weapon that would kill it in 3 hits, staggering with each hit, so i could quickly focus on the other one. obviously, i got hit about 5 times, meaning i really was barely alive and i'd just got the second shot in. "great, i thought" opening the item menu in order to use a first aid spray and return to full health, one more shot and its dead, the other one alone should be only a small problem. The moment i unpause the game, the one that should have been staggering grabbed me by the head, picked me up and crushed my skull. one hit kill (obviously)
i would have been fine with that. i've got 23 other hours in the day to cover the same gameplay, and i'll probably do it quicker as i know what i'm doing now. But what really annoyed me was that the stretch armstrong monster SHOULD have been staggering. and how can there not be some sort of delay for a 1-hit kill attack? Normally they would have a sign, or a signature, something the monster does before-hand, warning you to get out of the way because this shit is going to do serious damage.
none of that, i didn't even have time to fire my weapon, which takes less than 0.5 seconds to point and fire... i mean seriously... what the hell is that about? i would have been so much less annoyed if the other one had wound up its arm twice, i thought "whats it doing" and then it grabs my skull and crushes it. yep, that would have been fine, i'd have thought "shit.. what an idiot i am, i should have seen that coming".
But no, cheap shot, when it should have been staggering (just incase i didn't mention that already), the moment i left my items screen (which pauses the game).
damn you stretch-arm-strong T-Virus Zombie thing
grrr, what annoys me more is resident evil 5, the ones with machine guns. I pop round a corner, zoom in, BOOM, HEADSHOT. one of those weird 4-petal sorta things pop out of his head, and he stays stood up, headless, fires a clip at me and then falls down dead. Nope, not even a proper plaga comes out of his head, he just manages to stay stood up without his brain, then somehow sends an impulse to his hand to pull the trigger, keeps the gun straight at me despite the recoil it should have, before finally realising he should be dead.MalevolentStaircase said:Plaga from Resident Evil 4 (also RE 5)
You blow their head off and a plaga comes out. Fuck You Plaga.
heh, whats with my resident evil hatred today? i love those games... both the fixed camera ones and the over-shoulder. its almost as if Capcom can't make up a way to makethe game more challenging but to throw cheap shots at me.