One thing that tripped me up the first time through was not switching out the main guy ever. He got leveled far ahead of my other characters who rotated and it appeared as if enemies were based on highest level in party? Anyhow I got roflstomped.
They only perma-die if you don't get to them in time with a Phoenix Down. You have 3-4 turns before anyone perma-dies.scw55 said:I have no time for a game where you spend effort training and gearing up a unit, to then have it killed for ever.
You should really try the PSOne version of Tactics, I found the story to be far more moving (even with the translation) and the combat to be far more deep without the need for the dumb judge.SupahGamuh said:Maybe he was talking about Final Fantasy Tactics Advance for the GBA or A-2 for the NDS. Personally, I haven't played the original FFT and it's remake, but I seriously enjoyed both GBA and NDS iterations of FFT.
These versions though, are certainly not forgiving, it's quite hard actually. Or maybe I'm too dumb for these games.
I can 'handle' a waambulance. But it shows an element of your character that you choose to use it. It also shows something about yourself that you consider your post to be better than everybody else's. Specifically that you are prideful in a bad way.Tenmar said:Well that's your problem cause I actually gave you some of the best advice in this topic when it comes to understanding how nuanced the game is when it comes to strategy. The difference between me and you is that when I was a kid I was actually smart enough when buying that game to sit down and read the instructions and actually have an enjoyable experience instead of whining that the game is terrible because you wouldn't take the time to read. You see older games had this thing called not treating their clients like morons. Also think of each game you play as a tool, you certainly wouldn't use a power saw without reading the instructions.galdon2004 said:You do not know what a difficulty curb is do you?Tenmar said:Somebody want to call the Whaaambulance?
The whole tutorial nothing more than a giant book on game mechanics that you can't even access during battle when you might see something you have a question about. Expecting a player to memorize a book before even starting to play is ridiculous. Personally, I am more of a hands on learner. reading something in text is NOTHING like experiencing it first hand. That is why most games have a tutorial integrated into the gameplay.
Good game design is starting at an accessible difficulty and going upwards until you reach the difficulty you want the game to have. This gives the player time to learn the game so they can use what they learned to keep going. Starting off pretending the player should be an expert at the game just because they read a book about it is bad design.
At least the other people here are trying to be productive and helpful; after your opening statement I'm not inclined to listen to any advice you have.
Sorry but I go with the tough love approach, you can't handle something as simple as Whambulance then you need to grow a lot thicker skin.
P.S. I'm going to enjoy knowing you are going to let all the special characters in your party die![]()
Which Fire Emblem games have you tried out? they vary in difficulty.galdon2004 said:I tried out Final Fantasy Tactics recently, War of the Lions, more specifically. I had been told it is a more forgiving format of strategy game than Fire Emblem since you can replace units and play more than just story missions.
I was around in the 90s. Those games still had an upwards sloping difficulty curb. This game seems to have a difficulty curb set unusually high, and then goes DOWN as you progress for some weird reason.Chris Beck said:Sit down sonny and let me tell you a story. Back in the 90's we had this thing called challenge; games would employ this "challenge" in order to test your skills, give games replay value and get you invested in a system rather than holding your hand while you look at the pretty cinematics. Not only that but we had to walk to school everyday in blizzard conditions.....uphill.......both ways!
Runner-up snarky comment: What is with airline food?
Isn't that all RPG's?galdon2004 said:I was around in the 90s. Those games still had an upwards sloping difficulty curb. This game seems to have a difficulty curb set unusually high, and then goes DOWN as you progress for some weird reason.