Super Street Fighter II Turbo.
It was the superlative fighting game of it's generation, if not the superlative game of any genre. It nailed absolutely everything and established Capcom as a masterful developer. No fighting game before or since has surpassed it. The newer games, Street Fighter IV in particular, strayed from the formula. My biggest gripe with SFIV was the EX/Hyper bar that charges as you attack/are hit. A player on the receiving end of a thrashing gets this mega attack, for free, that can wipe out 3/4 of their opponents health in one go. There is no way to disable this feature. It is such a detriment to a game that otherwise has the polish and promise of it's predecessor.
The story of the SFII world, the tournament, the individual reasons each character has for entering, their inter-relationships/enmities were great. A new King of fighting games would try to take the best of SSFII Turbo, lose the HyperBar, improve on story, characterisation and graphics, have a variety of stages, costumes and unlockables, a handful of polished multiplayer (local and online) modes and it will be a winner.
PS. I also quite liked the old Tekken games. Eddy Gordo is to this day one of my favourite game characters.
It was the superlative fighting game of it's generation, if not the superlative game of any genre. It nailed absolutely everything and established Capcom as a masterful developer. No fighting game before or since has surpassed it. The newer games, Street Fighter IV in particular, strayed from the formula. My biggest gripe with SFIV was the EX/Hyper bar that charges as you attack/are hit. A player on the receiving end of a thrashing gets this mega attack, for free, that can wipe out 3/4 of their opponents health in one go. There is no way to disable this feature. It is such a detriment to a game that otherwise has the polish and promise of it's predecessor.
The story of the SFII world, the tournament, the individual reasons each character has for entering, their inter-relationships/enmities were great. A new King of fighting games would try to take the best of SSFII Turbo, lose the HyperBar, improve on story, characterisation and graphics, have a variety of stages, costumes and unlockables, a handful of polished multiplayer (local and online) modes and it will be a winner.
PS. I also quite liked the old Tekken games. Eddy Gordo is to this day one of my favourite game characters.