suntt123 said:
Super Smash bros.
Rather than focusing on ridiculously long and arbitrary combos, the game uses simple button presses for special/smash attacks so the focus can be more on timing and positioning, rather than memorization. That's what fighting games should be like, I think. Other fighting games have focus on timing and positioning as well, but that really only matters once you master those long ass button combos that can vary so immensely between characters.
Thinking combos are important in fighters is a fairly common misconception, but I still wouldn't say it's true. There's only fighting two games I can think of where knowing your combos might be one of the most important aspects, and those would be Marvel vs Capcom and Tekken. Tekken less so than MvC, but Tekken has a learning curve from hell because it has about five thousand different moves(no exaggeration), so knowing the moves are important.
Contrast that with Street Fighter, King of Fighters, Persona, Soul Calibur, Injustice, etc. In these games, you can and should be able to win without using a single combo if you're good enough at movement, spacing, poking and mindgames, just like in Smash Bros. The only thing combos give you in these games is the ability to do more damage if you manage to set them up. In most fighters, this is actually really hard, and it doesn't matter if you can do insane combos if your opponent simply doesn't let you do them. Before you feel you're capable of setting up the situations where combos would be useful, combos are basically a non-aspect of most fighters.