What kills your immersion?

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IanBrazen

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Oct 17, 2008
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what kills my immersion is when Im in the middle of an intence battle and suddenly xbox live bleeps at me to tell me that aclewis86 is online.
alittle annoying
 

-Samurai-

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Oct 8, 2009
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I forgot to add;

Bus stops in GTA IV. I'm in a fire truck, going 60 mph. You're made of glass. Why can't I run through you?
 

Iwata

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Feb 25, 2010
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Stupidly enough, any form of HUD, unless the game can come up with a reason why my character should have it.

Silly, I know, but there you have it.
 

Dioxide45

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Jul 19, 2008
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In WoW, on my RP server, stuff like "lolrpers hav no life. lolololol". If you don't like RPing, or RPers, get the fuck off the RP servers instead of trying to ruin it for us.

In Fallout 3 and Oblivion, it would be invisible walls and constant crashing. Why the hell do Bethesda release a game and DLCs if they crash when you play them?

The only games I don't usually have my immersion killed in are RTS games, but then again there isn't as much immersion in them as RPGs.

EDIT: I agree with Iwata. HuDs that have no reason to be there are annoying. One example of a good implementation in my opinion was the Supreme Commander HuD. In the game your character is in a giant robot suit, so it makes sense he would have this sort of HuD, and the overhead view can be explained away by satellite images or something.
 

Irving Delgado

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Jun 27, 2010
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checkpoints and bad voice acting or dialogue. especially newer Jrpg games, the kid with the crazy boomerang makes me slap my cheeks in stupidy when he talks.
 

archvile93

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Sep 2, 2009
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Furburt said:
Whenever anyone in the game refers to the control scheme. It totally breaks the 4th wall.

"Soldier, to get over that wall, you're going to have to tap the A button".

It's even worse if they actually say it, not just in text.

Also, when my family hoovers. Difficult to get in the zone.
They did that in Super Paper Mario, but made it funny. "In order to flip to 3D, tap the A button. What? What is the A button I speak of? Don't worry, the great being who watches us will know what to do." Not the exact quote, but close.

OT: Being called away from the computer. In game, horrible animations and acting, glitches, worlds where everything is mechanical and vacant, seeing an NPC dissapear when they walk into a door instead of opening it. Basically, any Bethesda game.
 

ZombieLawngnome

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Jun 3, 2010
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When falling through the fucking floor in Fallout 3: The Pitt. I swear, I tried so hard to avoid it. Glitchy, stupid, rotten, stinking.....
 

F8L Fool

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Mar 24, 2010
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Any real world distraction kills it for me. Like phone calls, people talking, pets bugging me, and anything else that can possibly happen. If I have to listen to someone talking while I'm playing through a really good game for the first time, it totally distracts me from what I am doing and kills the enjoyment. If it's during a game I've played through a ton, especially an online shooter/race/sports game, I could care less though because immersion isn't what I am shooting for at that time.
 

FretfulGnome

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Jan 11, 2010
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Bugs and glitches. I'll be totally immersed in the game world and then get stuck on a rock or something and have to re-load.
 

DividedUnity

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Oct 19, 2009
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I guess annoying voice-overs where they keep repeating and repeating the command they gave you already even though you are doing excatly what you should be but apparently not fast enough

For example Lost Planet 2

Using cannon on my ship to shoot the cannon on another one. It takes two shots to kill it and my cannon has to recharge in between. In that space of time the npc guy managed to say his line in the most annoying voice 4 frigging time "What are you DOOOOOOOOING destroy the cannon!". That was pretty fracking unimmersive right there.
 

Unesh52

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May 27, 2010
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Rakun Man said:
Lol! Especially lame chapter completion ones that generally contain a stupid pun and cover up important gameplay information.

Small graphical glitches screw me up, I noticed in RD:R that if there was even a little pop-in or a texture failed to load for a while it was like a slap in the face. Oddly, however, if something really fucked up happened (150 wolves come running over the horizon to gore my horse), I would just find it amusing and reload the game without feeling the least bit slighted.

And having to re-play significant portions of the game, especially horror games. Especially especially if I died from something likely to kill me, i.e. a boss. It's like going through an amusement park haunted house twice.
 

Squilookle

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Nov 6, 2008
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Three main things for me-

1. Quicktime events- no matter what the game WAS, it's just become dance-dance-revolution.

2. Scripted events- when I know that a tower will collapse or a tanker truck will explode in exactly the same way every time I go through a level, that whole singleplayer experience instantly gains 0% replayablility.

3. The worst of all- Mollycoddling. So I'm supposed to be this badass spy/soldier/thief whatever, with this amazing reputation, and yet I can't do ANYTHING without some 'helpful' voice blabbering in my ear about what to do, how and when to do it, even if it's as obvious as having a vent grate to open RIGHT IN FRONT OF ME.
 

RatRace123

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Dec 1, 2009
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Generally, stupid AI.

"Hey this is great, me and my squad is kicking ass, we're saving the world. OK, let's just check on how everyone's doing, and... he's stuck behind a tree. Oh, I'm not saving the world, I'm playing a game, in my room, in the dark... alone. Damn"
 

alittlepepper

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Feb 14, 2010
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When your random AI buddy blurts out some useless little thing about you that either they couldn't possibly know just from glimpsing you (Looking at you, Oblivion.) or something completely obvious. Pretty much any time an AI pal feels the need to make a comment in a game it seems totally unwarranted and just yanks me right out of the game. Mercenaries 2 was a fair example with the enemy mercs...UP I think?...constantly calling and bitching at their supervisor and repeatedly belting out that delightful tidbit about how my character got shot in the backside in the opening cutscene. Those of you who know that bit will know pretty much entirely what I mean; enemy or otherwise, that sort of comment just annoys the hell out of me and will oftentimes end up just killing the game entirely.

Also the sheer stupidity exhibited by most main characters in any JRPG. Seriously, no one is as stupid as some of those guys. Hard to get into a game when you actively hope your character is going to bite it five seconds after you get control of him.
 

alittlepepper

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Feb 14, 2010
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Squilookle said:
Three main things for me-

1. Quicktime events- no matter what the game WAS, it's just become dance-dance-revolution.

2. Scripted events- when I know that a tower will collapse or a tanker truck will explode in exactly the same way every time I go through a level, that whole singleplayer experience instantly gains 0% replayablility.

3. The worst of all- Mollycoddling. So I'm supposed to be this badass spy/soldier/thief whatever, with this amazing reputation, and yet I can't do ANYTHING without some 'helpful' voice blabbering in my ear about what to do, how and when to do it, even if it's as obvious as having a vent grate to open RIGHT IN FRONT OF ME.
Also this, particularly point 3 to go with all that other stuff I said up there.
 

Mr. McFuzzers

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Jun 7, 2010
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God damn achievements!

"Thank you my young apprentince you saved the grand soul stone, now I can tell you the secrets of the universe. Listen to my words...*BING* SAVED THE SOUL STONE- 50G *BING*..now with that knowledge you can finnaly life in eternal peace"

Gee, that would have been an amazing moment if that huge annoying achievement didn't pop up to spoil the whole damn story.
 

onewheeled

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Aug 4, 2009
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Batman: Arkham Asylum is a real easy game to get sucked into. But there's one thing that bugs the living hell out of me whenever it happens.

See, when Batman is talking to Oracle, he puts his hand to his ear and slows down. As in, snail's pace, unable to walk faster than a 92 year old man with a walker. It just kills the immersion for me.