They did that in Super Paper Mario, but made it funny. "In order to flip to 3D, tap the A button. What? What is the A button I speak of? Don't worry, the great being who watches us will know what to do." Not the exact quote, but close.Furburt said:Whenever anyone in the game refers to the control scheme. It totally breaks the 4th wall.
"Soldier, to get over that wall, you're going to have to tap the A button".
It's even worse if they actually say it, not just in text.
Also, when my family hoovers. Difficult to get in the zone.
Lol! Especially lame chapter completion ones that generally contain a stupid pun and cover up important gameplay information.Rakun Man said:
Also this, particularly point 3 to go with all that other stuff I said up there.Squilookle said:Three main things for me-
1. Quicktime events- no matter what the game WAS, it's just become dance-dance-revolution.
2. Scripted events- when I know that a tower will collapse or a tanker truck will explode in exactly the same way every time I go through a level, that whole singleplayer experience instantly gains 0% replayablility.
3. The worst of all- Mollycoddling. So I'm supposed to be this badass spy/soldier/thief whatever, with this amazing reputation, and yet I can't do ANYTHING without some 'helpful' voice blabbering in my ear about what to do, how and when to do it, even if it's as obvious as having a vent grate to open RIGHT IN FRONT OF ME.