Exactly the way you probably did.Gundam GP01 said:How do you expect the player to learn the intricacies of a foe they've never encountered before?Zhukov said:None of which will be familiar to the player the first time they encounter one.Gundam GP01 said:No, that's bullshit. I just showed you that there ARE plenty of signs that mimics use to telegraph their presence.
Yes, it is the game's fault because it's not a matter of time, it's a matter of opportunity. The player is not given an opportunity to learn the warning signs before they die.It's not really the game's fault if the player hasn't learned what the signs mean yet because they haven't had any time to.
The warning signs are useless anyway because after the first time I just stabbed every chest I saw before opening it.
So the net result is one bullshit death followed by a brief extra step to opening chests in future.
Do you expect the game to sit the player down in the first 5 hours and just flat out say "Hey watch out for mimics. They prey on adventurers by disguising themselves as storage chests. Here's how to tell the difference."
That's exactly the kind of over-tutorialized babysitting that the Souls game pride themselves on not having.
Fall for it the first time, die, get back to the chest(mimic), examine it, read the comments, and (try to) kill it.
And maybe lookup a thing or two on the internet about them.
But once you know how to deal with them, they are easy to kill.
Assuming you don't die again before you retreaf you dropt souls, It isn't even an expensive lesson either.