I don't know that I can give you a formula for a pretentious game but I can certainly point to some of the warning signs:
1. When a games takes control away from you to show off. Yes, I can understand that if you have poured your heart and soul into creating a panoramic vista that the player can gaze over into the distance, the idea some gamers will walk past without even a glance must be upsetting. However, that does not justify yanking control away from the player and directing the camera towards whatever it is you think is so important it must be appreciated at all costs. This breaks immersion and only serves to provide spectical at the expense of gameplay.
2. In much the same vein, unneccesary cutscenes. We all know the ones, a fight or a stunt that happens in a cut scene, often with no dialogue or plot progression. The cutscene is just there to show off how good the game can look. There is often no reason these sequences couldn't be playable other than the fact you probably wouldn't do it with as much style as the cinematic.
3. Self referencing. This one usually pops up in long running series, and newer game will make a reference to a memorable moment from a prior title in the series, either by puting you in a familier situation or facing a familier puzzle, or adversary from a previous title. Usually these are dummed down and are just included as a "hey remember this? wasnt this awesome?" bit in a cynical attempt to win some nostalgia points. This should not be confused with a wink to the audience or even a little well done self parody which can really enhance a game.
Its late and I'm tired so I think I will leave it as those three. For now...
1. When a games takes control away from you to show off. Yes, I can understand that if you have poured your heart and soul into creating a panoramic vista that the player can gaze over into the distance, the idea some gamers will walk past without even a glance must be upsetting. However, that does not justify yanking control away from the player and directing the camera towards whatever it is you think is so important it must be appreciated at all costs. This breaks immersion and only serves to provide spectical at the expense of gameplay.
2. In much the same vein, unneccesary cutscenes. We all know the ones, a fight or a stunt that happens in a cut scene, often with no dialogue or plot progression. The cutscene is just there to show off how good the game can look. There is often no reason these sequences couldn't be playable other than the fact you probably wouldn't do it with as much style as the cinematic.
3. Self referencing. This one usually pops up in long running series, and newer game will make a reference to a memorable moment from a prior title in the series, either by puting you in a familier situation or facing a familier puzzle, or adversary from a previous title. Usually these are dummed down and are just included as a "hey remember this? wasnt this awesome?" bit in a cynical attempt to win some nostalgia points. This should not be confused with a wink to the audience or even a little well done self parody which can really enhance a game.
Its late and I'm tired so I think I will leave it as those three. For now...