From my experience with fighting games, it's the players that pull off the powerful, risky crap that impress me. It's very wearing fighting someone who will never do anything but the one, safe, trusty combo they've used about 10 times before in that round alone.
The "bad" players are the ones who do this because they never adapt, you see their strategy, put up a counter for it, and they lose. There's no back-and-forth adaptation which is what makes fighting games so fun in the first place.
If you can play the game understanding that 99% of all matches end with one "WIN" and one "LOSE" screen, and you're good at constructive criticism of others' style, you're a good player in my books.
If you're also skilled enough to play competitively, then all the better.
PS.
The people who rate very low in my books are the ones who abuse the fact that games are games, and not entirely realistic.
To name a few, spawncamping, griefing, and spammers.
Spawning is a method to get dead players back in the game, it's a necessary evil. Abusing the fact that players have little to no control over where they appear suddenly again is not skill.
In a blockbuster action film, you don't see the hero and villain exchange 9000 low-kicks at each others shins.